Difference between revisions of "Morturi: The Legions"

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'''Scutum''' - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Scutum''' - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Fully Armoured''' - Attacks against the Optio receive a -1 damage reduction. This is an ''armour'' effect.
 
  
 
===Centurion Tricks===
 
===Centurion Tricks===
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* '''"Advance!"'''
 
* '''"Advance!"'''
''Orders''. All allied Legionnaires and Optios may immediately move one square.
+
''Orders''. All allied Legionnaires may immediately move one square.  
* '''Courage'''
 
The Centurion is immune to ''Fear'' effects.
 
* '''"Cut them down!"'''
 
''Orders''. All Legionnaires and Optios gain +1 damage on all attacks for the remainder of the battle round.
 
 
* '''Efficient Command'''
 
* '''Efficient Command'''
 
This Centurion may spend 4 movement points to issue an ''Order''. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative.
 
This Centurion may spend 4 movement points to issue an ''Order''. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative.
 +
* '''"Kill them all!"'''
 +
''Orders''. All allied Legionnaires hit on a 3+ with their basic melee attack for the remainder of the battle round.
 
* '''"Shields up!"'''
 
* '''"Shields up!"'''
''Orders''. All Legionnaires and Optios gain immunity to all ranged attacks for the rest of the battle round.
+
''Orders''. All allied Legionnaires gain immunity to all ranged attacks for the rest of the battle round.
 
* '''"Stand Your Ground!"'''
 
* '''"Stand Your Ground!"'''
''Orders''. All Legionnaires and Optios in this battle are immune to forced movement effects and fear effects for the remainder of the battle round.
+
''Orders''. All allied Legionnaires in this battle are immune to forced movement effects and fear effects for the remainder of the battle round.
 +
* '''"Volley fire!"'''
 +
''Orders''. All allied Legionnaires with the ''Fling Dart'' trick may immediately make their ''Fling Dart'' attack for free.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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'''Scutum''' - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Scutum''' - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Fully Armoured''' - Attacks against the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
 
  
 
===Legionnaire Tricks===
 
===Legionnaire Tricks===
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On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the ''Legions'' faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn.
 
On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the ''Legions'' faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn.
 
* '''Fling Dart'''
 
* '''Fling Dart'''
Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.
+
Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy.
 
* '''Formation Fighting'''
 
* '''Formation Fighting'''
 
As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks.
 
As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks.
Line 74: Line 70:
  
 
===Optio Special Rules===
 
===Optio Special Rules===
 +
 +
'''Orders''' - The Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn.
  
 
'''Scutum''' - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Scutum''' - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Fully Armoured''' - Attacks against the Optio receive a -1 damage reduction. This is an ''armour'' effect.
 
  
 
===Optio Tricks===
 
===Optio Tricks===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 +
* '''"Attack my target!"'''
 +
''Orders''. Select an adjacent enemy. The Optio and any allied Legionnaires adjacent to that enemy may make a free melee attack against that enemy.
 
* '''Bodyguard'''
 
* '''Bodyguard'''
 
If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved.
 
If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved.
 
* '''Chain of Command'''
 
* '''Chain of Command'''
If there is an active allied Centurion in the Arena, the Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn, and selects the Order from the tricks the Centurion knows rather than his own tricks list.
+
If there is an active allied Centurion in the Arena, the Optio can use "Orders" tricks known by that Centurion in addition to his own known tricks list.
* '''Military Training'''
+
* '''"Cut them down!"'''
The Optio may spend 4 movement points to gain +1 damage for the rest of the current turn.
+
''Orders''. One Legionnaire ally within 6 squares may make a free melee attack against an enemy adjacent to that ally.
* '''Skirmish Command'''
+
* '''"Double time!"'''
At cost of 4 movement points, the Optio can nominate one Legionnaire ally within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.
+
''Orders''. One allied Legionnaire immediately gains 3 Movement Points which may be spent immediately. These bonus movement points are lost when the Optio's current turn ends.
* '''Warrior Disicipline'''
+
* '''Formation Fighting'''
Any attack roll against this gladiator that rolls "2" or less automatically misses.
+
As long as there are two allied Gladiators adjacent to him, this Optio deals +1 damage on his attacks.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
  
 
[[Category:Morturi|The Legions]]
 
[[Category:Morturi|The Legions]]

Revision as of 00:19, 27 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Legions

Centurion

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Centurion Special Rules

Orders - The Centurion can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn.

Scutum - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an armour effect.

Centurion Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • "Advance!"

Orders. All allied Legionnaires may immediately move one square.

  • Efficient Command

This Centurion may spend 4 movement points to issue an Order. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative.

  • "Kill them all!"

Orders. All allied Legionnaires hit on a 3+ with their basic melee attack for the remainder of the battle round.

  • "Shields up!"

Orders. All allied Legionnaires gain immunity to all ranged attacks for the rest of the battle round.

  • "Stand Your Ground!"

Orders. All allied Legionnaires in this battle are immune to forced movement effects and fear effects for the remainder of the battle round.

  • "Volley fire!"

Orders. All allied Legionnaires with the Fling Dart trick may immediately make their Fling Dart attack for free.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Legionnaire

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Legionnaire Special Rules

Scutum - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an armour effect.

Legionnaire Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Co-ordinated Action

On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the Legions faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn.

  • Fling Dart

Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy.

  • Formation Fighting

As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks.

  • Military Training

The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Optio

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Optio Special Rules

Orders - The Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn.

Scutum - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an armour effect.

Optio Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • "Attack my target!"

Orders. Select an adjacent enemy. The Optio and any allied Legionnaires adjacent to that enemy may make a free melee attack against that enemy.

  • Bodyguard

If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved.

  • Chain of Command

If there is an active allied Centurion in the Arena, the Optio can use "Orders" tricks known by that Centurion in addition to his own known tricks list.

  • "Cut them down!"

Orders. One Legionnaire ally within 6 squares may make a free melee attack against an enemy adjacent to that ally.

  • "Double time!"

Orders. One allied Legionnaire immediately gains 3 Movement Points which may be spent immediately. These bonus movement points are lost when the Optio's current turn ends.

  • Formation Fighting

As long as there are two allied Gladiators adjacent to him, this Optio deals +1 damage on his attacks.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.