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<br>'''This is a skirmish system for miniatures-based gladiatorial combats, designed to be quick to learn, flexible and adaptable to your own miniatures collection.'''
 
<br>'''This is a skirmish system for miniatures-based gladiatorial combats, designed to be quick to learn, flexible and adaptable to your own miniatures collection.'''
  
''Morturi Te Salutant'' (trans.: "we who are about to die, salute you") is by default a game designed to allow for simulation of the gladiatorial contests of ancient Rome. However tools are also included to represent arena combat in different eras, or in fantasy worlds.  
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''Morturi Te Salutant'' (trans.: "we who are about to die, salute you") is by default a game designed to allow for simulation of the gladiatorial contests of ancient Rome, but can be easily modified to represent arena combat in any era, or even more general skirmishes or fantasy-world gaming.  
  
The players of this game are called "Lanistae", and for Campaign Games, the GM is called the "Imperator". The game uses six sided dice for action resolution, though it may be useful to have other dice sizes to track in game variables (e.g. D10s for Life Points). The ''Morturi Te Salutant'' rules assume you are playing on a grid of 1-inch squares using 28mm miniatures. Gladiators generally take up a single square, though the game does include special rules for larger combatants.
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There are two modes of play:
  
There are two modes of play:
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In a '''Pick Up Game''', two or more players (called '''"Lanistae"''' in this game) generate a School of Gladiators each, and collaborate to design a Battle. In this type of game, the Gladiators in each school are designed from scratch by the ''Lanistae'' They then play off against each other, to see who can win! This sort of game is GMless, and works in the same way as a normal miniatures skirmish game, in that adjudication is reached by consensus, and everyone at the table plays for the shared enjoyment of everyone present, even while they are trying to attain victory!
  
In a '''Pick Up Game''', two or more ''Lanistae'' generate a School of Gladiators each, and collaborate to design a Battle. In this type of game, the Gladiators in each school are designed from scratch by the ''Lanistae'' They then play off against each other, to see who can win! This sort of game is GMless, and works in the same way as a normal miniatures skirmish game, in that adjudication is reached by consensus, and everyone at the table plays for the shared enjoyment of everyone present, even while they are trying to attain victory!
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In a '''Campaign Game''', there are not only players, but also a GM (called the '''"Imperator"''' in this game). The Lanistae start with a school budget, but purchase their Gladiators from an '''Auction'''. Each ''Battle'' is part of a group of ''Ludi'' (trans.: "The Games"), and the goal is to not just win individual battles for their prize money, but also to grow your school with that money, attain fame as a Lanista and to ultimately win the campaign itself. This is ''Morturi Te Salutant'' played in its most complete form, and explores many aspects of the game that ''Pick Up Games'' cannot.
  
In a '''Campaign Game''', a gamesmaster - called the ''Imperator'', oversees the gaming experience. Each ''Lanista'' starts with a school budget, and purchases their Gladiators at an '''Auction''', with spare money used to buy improvements to their Schools or just set aside for future months. Each ''Battle'' is part of a group of ''Ludi'' (trans.: "The Games"), and the goal is to not just win individual battles for their prize money, but also to grow your school with that money, attain fame as a Lanista and to ultimately win the campaign itself. The ''Campaign Game'' is ''Morturi Te Salutant'' played in its most complete form, and explores many aspects of the game that ''Pick Up Games'' cannot.
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''Morturi Te Salutant'' is played on a square grid with 28mm miniatures. Gladiators generally take up a single square, though the game does include special rules for larger combatants.  
 
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