Editing Motley Crew Character Sheet

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==Skill Groups==
 
==Skill Groups==
 
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
 
 
 
Here's the modifiers:
 
* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
 
* Mental/Knowledge. Int (p) Pow(s).
 
* Manipulation. Int,Dex(p)Str(s).
 
* Perception. Int(p)Pow,Con(s).
 
* Communication. Cha(p), Int,Pow(s).
 
 
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
 
 
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
 
 
 
*'''Physical Agility: +/-n%'''
 
*'''Physical Agility: +/-n%'''
  
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**'''Swimming'''(20%)
 
**'''Swimming'''(20%)
 
**Acrobatics: (25%)
 
**Acrobatics: (25%)
**Drive(Specify)(25%)
 
  
'''Mental Knowledge: +/-n%'''
 
  
*'''Culture'''(Local) 30%
+
*'''Mental Knowledge: +/-n%'''
*'''Culture'''(Other) 30% +5
 
*'''Evaluate''' (30%)
 
*'''First aid''' (20%)
 
*'''Knowledge/Lore'''(Specify)
 
**'''Regional Lore (Land Ends)'''(35%)
 
**Other Lores (Specify) 20%
 
*'''Navigation'''(20%)
 
*Gaming (20%)
 
*Healing lore: (25%)
 
*Literacy (Own Languages Script) (50/20% or 0)
 
**Literacy (Other Script) 20%
 
*Martial Arts (15%)
 
*Meditation (20%)
 
*Strategy (20%)
 
*Survival (20%)
 
  
'''Sense: +/-n%'''
+
**'''Evaluate''' (30%)
 +
**'''First aid''' (20%)
 +
**'''Knowledge/Lore'''(Specify)
 +
*** '''Regional Lore (Land Ends)'''(35%)
 +
*** Other Lores (Specify) 20%/0%
 +
**'''Navigation'''(10%)
 +
**Healing lore: (25/0%):-
 +
**Literacy (Own Languages Script) (50/20% or 0)
 +
***Literacy (Other Script) 20/0%
 +
**Martial Arts (0%)
  
*'''Perception''' (25%)
 
*'''Insight''' (25)
 
*Research (20%)
 
*Tracking (20%)
 
  
'''Manipulation: +/-n%'''
 
  
*'''Craft (Specify)'''(30%)  
+
*'''Manipulation: +/-n%'''
**Craft (Another) (30%/10)%  
+
**'''Craft (Specify)'''(30%)  
*'''Sleight of hand'''(20%)
+
***Craft (Another)(30%/10)%  
*'''Throw''' (25%)
+
**'''Sleight of hand''' (20%)
*Art(Specify) (20%)
+
**'''Throw''' (25%)
*Devices/Mechanisms (25%)
+
**Art(Specify) (20%)
*Engineering (25%)
+
**Devices/Mechanisms (25%)
*Play (20%)
+
**Engineering (25%)
*Shiphandling: (20%)
+
**Play (20%)
 +
**Shiphandling: (20%)
  
 +
*'''Perception: +/-n%'''
  
 +
**'''Sense''' (25%)
 +
**'''Insight''' (25)
 +
**Navigate(20%)
 +
**Research(20%)
 +
**Tracking(20%)
  
'''Communication: +/-n%'''
+
*'''Communication: +/-n%'''
  
*'''Influence/Fast Talk''' (20%)
+
**'''Influence''' (20%)
*'''Orate/Persuade''' (20%)
+
**'''Sing''' (20%)  
*'''Sing''' (20%)  
+
**'''Speak Language'''
*'''Speak Language'''
+
***'''Native''' (Int x 5%)
**'''Native''' (Int x 5%)
+
***Other (00):  
**Other (10):  
+
**Bargain/Commerce (20%)
*Bargain/Commerce (20%)
+
**Command (20%)
*Command (20%)
+
**Disguise (20%)
*Disguise (20%)
+
**Courtesy/Etiquette (25%)
*Courtesy/Etiquette (25%)
+
**Orate/Persuade (20%)
*Perform(Specify) (25%)
+
**Perform(Specify) (25%)
*Seduction (20%)
+
**Seduction (20%)
*Streetwise (30%)
+
**Streetwise (30%)
*Teaching (20%)
+
**Teaching (20%)
  
 
</div>
 
</div>

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