Editing Muse:Musette Playtest 1:Story Content
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β | Georg stumbles across sand and rocks, rubbing his wrists. He is technically still a prisoner, but the situation is no longer | + | Georg stumbles across sand and rocks, rubbing his wrists. He is technically still a prisoner, but the situation is no longer clear. He is surrounded by some of his men, scraggly and covered in dust, as well as Georgian soldiers, decked out in suspiciously high-tech gear. He is no longer bound. They are taking him to Maria's cottage. Who is leading who? |
β | The painful end Georg was steeling himself | + | The painful end Georg was steeling himself had never come. The sounds of a door opening, a painfully bright light thrown across the dirt of the cave... and, suddenly, strong arms were lifting him off the ground, removing his bonds. Though they had established military superiority, and occupied the valley, their command was upset. The men had pulled him out of the cave, and, to his, amazement, instead of interrogating him or shooting him, set him marching to this little home. |
β | Georg understands that the situation | + | Georg understands that the situation would not get simpler from here: it seemed that his strange newfound allies--those Russian terrorists, or whoever they were, hiding in those caves--had somehow managed to capture the Georgian general. Yuriy's men are taking him to this house, presumably to negotiate for his release. ''They think I'm the leader of these men, that they can just exchange me for their General,'' Georg realizes. His mind is searching frantically, however. At this moment, he cares little for Yuriy's fate. He needs to convince these men to save his people at Laz Cortu. |
Georg eyes the submachine gun hanging at the side of the soldier on his left. ''If they don't listen to me, if they are not sympathetic to my cause, this could get messy...'' | Georg eyes the submachine gun hanging at the side of the soldier on his left. ''If they don't listen to me, if they are not sympathetic to my cause, this could get messy...'' |