Difference between revisions of "Mustafa Nadir"

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(Bonds)
(Skills)
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|-
 
|-
 
|Accounting (10%)
 
|Accounting (10%)
|
+
|10
 
|First Aid (10%)
 
|First Aid (10%)
|
+
|20
 
|Science (0%)
 
|Science (0%)
 
|
 
|
 
|-
 
|-
 
|Alertness (20%)  
 
|Alertness (20%)  
|
+
|60
 
|Forensics (0%)  
 
|Forensics (0%)  
 
|
 
|
 
|Search (20%)  
 
|Search (20%)  
|
+
|20
 
|-
 
|-
 
|Anthropology (0%)
 
|Anthropology (0%)
|
+
|20
 
|Heavy Weapons (0%)
 
|Heavy Weapons (0%)
|
+
|50
 
|SIGINT (0%)
 
|SIGINT (0%)
|
+
|20
 
|-
 
|-
 
|Archeology (0%)
 
|Archeology (0%)
 
|
 
|
 
|History (10%)
 
|History (10%)
|
+
|30
 
|Stealth (10%)  
 
|Stealth (10%)  
|
+
|50
 
|-
 
|-
 
|Art (0%):
 
|Art (0%):
 
|
 
|
 
|HUMINT (10%)  
 
|HUMINT (10%)  
|
+
|30
 
|Surgery (0%)
 
|Surgery (0%)
 
|
 
|
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|
 
|Survival (10%)  
 
|Survival (10%)  
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+
|50
 
|-
 
|-
 
|Athletics (30%)  
 
|Athletics (30%)  
|
+
|60
 
|Medicine (0%)
 
|Medicine (0%)
 
|
 
|
 
|Swim (20%)
 
|Swim (20%)
|
+
|50
 
|-
 
|-
 
|Bureaucracy (10%)  
 
|Bureaucracy (10%)  
|
+
|10
 
|Melee Weapons (30%)
 
|Melee Weapons (30%)
|
+
|50
 
|Unarmed Combat (40%)  
 
|Unarmed Combat (40%)  
|
+
|60
 
|-
 
|-
 
|Computer Science (0%)
 
|Computer Science (0%)
|
+
|20
|rowspan="2" style="vertical-align:top;"|Military Science (0%):
+
|rowspan="2" style="vertical-align:top;"|Military Science (0%): Land
|rowspan="2" style="vertical-align:bottom;"|
+
|rowspan="2" style="vertical-align:bottom;"|60
 
|Unnatural (0%)
 
|Unnatural (0%)
 
|
 
|
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|-
 
|-
 
|Criminology (10%)  
 
|Criminology (10%)  
|
+
|10
 
|Navigate (10%)  
 
|Navigate (10%)  
|
+
|50
|
+
|Arabic
|
+
|50
 
|-
 
|-
 
|Demolitions (0%)
 
|Demolitions (0%)
|
+
|40
 
|Occult (10%)  
 
|Occult (10%)  
|
+
|20
|
+
|Farsi
|
+
|30
 
|-
 
|-
 
|Disguise (10%)
 
|Disguise (10%)
|
+
|10
 
|Persuade (20%)  
 
|Persuade (20%)  
|
+
|20
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Dodge (30%)  
 
|Dodge (30%)  
|
+
|30
 
|Pharmacy (0%)
 
|Pharmacy (0%)
 
|
 
|
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|-
 
|-
 
|Drive Auto (20%)  
 
|Drive Auto (20%)  
|
+
|20
 
|Pilot (0%):
 
|Pilot (0%):
 
|
 
|
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|-
 
|-
 
|Drive Heavy Machine (10%)
 
|Drive Heavy Machine (10%)
|
+
|10
 
|Psychotherapy (10%)
 
|Psychotherapy (10%)
|
+
|10
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Firearms (20%)  
 
|Firearms (20%)  
|
+
|60
 
|Ride (10%)  
 
|Ride (10%)  
|
+
|10
 
|
 
|
 
|
 
|

Revision as of 14:52, 28 March 2016

Agent Name:
Code Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics

Score x5 What Others Notice
Strength 14 70 Toned
Constitution 15 75 Tireless
Dexterity 12 60
Intelligence 10 50
Power 11 55
Charisma 10 50


Derived Attributes

Current Maximum
Hit Points (HP) 15 15
Willpower (WP) 11 11
Sanity (SAN) 55 99
Breaking Point (BP) 44

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Raisa (wife) 10

Motivations and Mental Disorders

  • Where the Heart Is - Always come back home
  • Keep the Faith - Christianity isn't always easy
  • Don't Lose Yourself - Covert works demands immersion
  • Consummate Professional - Always keep your cool
  • Leave None Behind - Protect your friends

Skills



Total Total Total
Accounting (10%) 10 First Aid (10%) 20 Science (0%)
Alertness (20%) 60 Forensics (0%) Search (20%) 20
Anthropology (0%) 20 Heavy Weapons (0%) 50 SIGINT (0%) 20
Archeology (0%) History (10%) 30 Stealth (10%) 50
Art (0%): HUMINT (10%) 30 Surgery (0%)
Artillery (0%) Law (0%) Survival (10%) 50
Athletics (30%) 60 Medicine (0%) Swim (20%) 50
Bureaucracy (10%) 10 Melee Weapons (30%) 50 Unarmed Combat (40%) 60
Computer Science (0%) 20 Military Science (0%): Land 60 Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) 10 Navigate (10%) 50 Arabic 50
Demolitions (0%) 40 Occult (10%) 20 Farsi 30
Disguise (10%) 10 Persuade (20%) 20
Dodge (30%) 30 Pharmacy (0%)
Drive Auto (20%) 20 Pilot (0%):
Drive Heavy Machine (10%) 10 Psychotherapy (10%) 10
Firearms (20%) 60 Ride (10%) 10

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes

Homeward Bound