My Little Mahou Shoujo:Dysis Horae

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Dysis Horae is a character in the My Little Mahou Shoujo game, played by Happery.

Background[edit]

Dysis was one of those unfortunate souls who's parents, when all is said and done, shouldn't really have been married, but made certain unfortunate choices in college and found that they really didn't have any choice.

This isn't to say that they were abusive or anything, because they weren't. But neither did they love each other or Dysis. And so it was a cold household that she grew up within, one with no real examples of positive emotions. This is why when Dysis eventually went to gradeschool, she had no idea how to make friends, or really positively interact with, well, anyone.

It can be said she made a few efforts to in that direction in the early days, but they came to nothing, and so by the end of the year she had settled into the not entirely pleasant but at least stable position of class bully. At least that way, they had to react to her.

Things continued in this fashion for the next few years, until the end of middle school dawned upon her class. It was then that she… well, greatly underestimated a certain individuals reaction to her bullying their younger sibling. She really was not expecting to be framed for an out and out crime.

That was almost the end for her, when something she never would have ever expected happened. Several of her most common bullying targets stepped up and spoke up about how she was no where near the location at the time she was accused of, of how they’d seen her somewhere entirely else at the time, and most importantly of how she didn’t do it.

Eventually the investigation, in response to these claims, found evidence of the frame job. But if those she hadn’t spent most of her lives causing pain too hadn’t spoken up, Dysis probably would have been throne in juvie. She just couldn’t understand why they’d spoken up instead of getting rid of her.

It was their response when she finally gave up trying to understand and just asked them that changed her life.

Affiliations[edit]

  • Enemies d6
  • Self d8
  • Friends d10

Distinctions[edit]

  • Former Bully
  • Driven to Repay
  • Authority Issues

Powers[edit]

Forgiveness Can Yet Burn[edit]

  • Fire Breath/Blast d10
  • Elemental Control (Fire) d6
  • Flight d8
  • Phoenix Recuperation (As Stamina) d10
  • SFX : Regeneration - Spend 1 PP to recover your Physical stress and step back your Physical trauma by -1.
  • SFX : Fire Immunity - Spend 1 PP to ignore stress, trauma, or complications from fire attacks
  • SFX : Area Attack - Spend 1 PP to add 1d6 to the pool for each additional target affected with Fire Blast, keep one effect die per target.
  • Limit : Conditional - On a water based attack, or while submerged in water, change any Forgiveness Can Yet Burn power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
  • Limit : Rebirth in Flame - Count 1s and 2s on dice as opportunities when using a Forgiveness Can Yet Burn power on the same action that you use the Regeneration SFX.

Debts Yet Unpaid[edit]

  • Hunter’s Eye (Sense) d6
  • Strength d8
  • Mystic Resistance d8
  • Storm of Guilt (psychic assault) d8
  • SFX : Second Chance - Spend 1 PP to reroll when using any Debts Yet Unpaid power.
  • SFX : Untasteful Skills - Use your current Emotional Stress die as your effect die, then step up your Stress Type by +1.
  • Limit : Depressing Memories - Add the Storm of Guilt die to the opposing roll when others try to recover your Emotional Stress.
  • Limit : Unending Guilt - When you inflict emotional stress with a Debts Left Unpaid power, inflict d4 emotional stress on yourself

Specialties[edit]

  • Combat d8
  • Covert d8
  • Crime d8
  • Menace d10

Milestones[edit]

Element of Forgiveness[edit]

  • 1 EXP when you convince someone to be a better person.
  • 3 EXP when you truly forgive someone for causing you harm. (Doesn’t count if I get revenge first.)
  • 10 EXP when you forgive someone who has done horrible things, in the face of reason and self preservation, and are either proven right or pay the price.

Legacy of a Bully[edit]

  • 1 EXP when you solve a problem with threats.
  • 3 EXP when you let someone else take the blame for your own actions.
  • 10 EXP when you either clean up your reputation with a glorious act of redemption, or fail and accept your reputation as punishment for what you've done.