Mythic A JRPG 2:Prince Levin Doma
Zeph aka Prince Levin Doma
Zeph dreams a lot. Fighting in a terrible battle against overwhelming odds. Ordering a retreat but staying behind to hold the line. A duel with a terrible opponent. Falling into cold black water. Zeph dreams a lot, but they're hard to remember and the fragments blow away in the breeze.
His amnesia is a problem, but he's good with a sword and has been able to make decent living hunting monsters. Various towns and villages have enough problems these days, that they're usually glad to see him. It's also a job that keeps him moving, and maybe he'll find out where he came from.
Refresh and stress
Physical stress: 
Mental stress: 
Magical stress: 
High concept: Monster Hunter
Gameplay archetype : Mystic Swordsman
Trouble: "Hey, Don't I Know You?"
The Empire: Good For Business, Bad For Everything Else
We Will Not Die Without A Fight!
When using a Sword, the character can roll Weaponry to Block a magical effect.
Can use Weaponry to create a +2 Block on movement after a successful attack.
+2 for inspiring speech in front of a crowd with Rapport.