Editing Mythic Fate A JRPG

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
= Indroduction =
 
= Indroduction =
  
This is the Wiki page for the Mythic FATE, A JRPG. It's a fantasy JRPG themed play by post game inspired by games like Chrono Trigger, Suikoden, Dragon Quest, Fire Emblem and of course, Final Fantasy. It's run ran using FATE Core rule-set and the Mythic GM emulation system.
+
This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system
  
The game setting is being developed using the 'Bottom Up' method. We've started small, defining the specifics as the characters travel and the game continues. This leaves a lot of material undefined, which means new players can still have in impact and help shape locations, histories, cultures and races.
 
  
= Setting =
 
 
The game started in the Kingdom of Gerdermia, specifically the Capital City Saiden. So far the players have travelled through the Southern Forest to the small village of Lusta nestled on the forest's outerkirts.
 
 
== Locations ==
 
[[File:Updated_map_3.png]]
 
 
* The [[Mythic Fate - Gerdermia|Kingdom of Gerdermia]]
 
** The Green Waters, The great Lake of Gerdermia
 
** The Capital Saiden on the banks of The Green Waters
 
*** The Palace of the ruling Family Mollian
 
** South Road Forest aka Southern Forest
 
***[[Mythic Fate - Gerdermia#Lusta|Lusta]], A Captured village deep in the forest
 
**Bloom-Harvest, A village with an interesting past
 
*Bemari kingdom a small country that shares its borders with Gerdermia Enemy in the last war.
 
**Worlee Hill a village near Bermari kingdom and unnamed country with a large Ratten population and aided soliders from botg sides in the war.
 
[[Mythic_Fate_JRPG-racial_make_up|City town and village racial break downs]]
 
 
== Races ==
 
 
====Common Races====
 
 
'''Humans''': Folk of Action and Decision (Currently just filler)
 
 
One of the most common races and the most common to find in power. Relatively short lived compared to other races they make up for it with stable drive and focus.
 
 
'''Kitsune''': Foxes of Fire and Illusion 
 
 
Shapeshifting anthropomorphic Foxes, After their second decade count centuries as decades.
 
 
'''Naga''': Snakes of Water and Poison 
 
 
A snake like head and tail fused to a humanoid torso Naga take after the world's snakes, Those living in small Naga villages taking after a single species of snake those found in large urban environments are often a mixture of snakes.
 
 
'''Trolls''': Folk of Earth and Strength
 
 
Rock like humanoids with a slumped like posture, not uncommon for them to nurture plants on their backs for decoration. People make the mistake of confusing their slow and methodical nature for stupidity only once.
 
 
'''Siren''': Birds of Air and Communication
 
 
Taken the form winged anthropomorphic birds, These people are often found as nomads or traders.
 
 
'''Gnomes''': Rabbits of Wood and Beasts 
 
 
Two foot tall cone hat wearing Rabbit folk. Using their close bonds with animals they are a powerful economic force in the world.
 
 
'''Automaten''': Robots of Metal and Lightning
 
 
[[Mythic A JRPG - Automaten|Automaten]] are mysterious machine beings, of nominally humanoid form. Most people are unclear of where they first came from but their metal and lightning bodies perform almost exactly like any other races.
 
 
[http://imgur.com/a/U1W7hKO Imperfect Race Height Guide]
 
 
===Rare Races===
 
'''Ratten''': Rats of poison and death
 
 
Short ratmen who live in the disused corners of the world. While this races innate connections sounds disturbing it mostly shows as an immunity to illnesses and poisons rather then users
 
 
'''Nekojin''': Catfolk of Beast and life
 
 
Cat like humaniods with the power to shift into animal forms. They always keep their cat like ears no matter the form.
 
 
===Exotic races ===
 
 
=== Racial Stunts ===
 
The following list are example stunts are based on common abilities among the main races.
 
 
'''Kitsune's mask'''
 
 
May spend a fate point to instantly disguise yourself without needing any equipment, while disguised gains the aspect "perfect disguise of X" where x is what or who you are disguised as.
 
 
'''Naga's bite'''
 
 
When succeed with style on a fight check may apply the poisoned effect to the target
 
 
'''Troll's blood'''
 
 
Once per conflict may roll physique vs difficulty 2 to clear current physical stress.
 
 
'''Siren's wings'''
 
 
You have the innate power of flight and a +2 to navigation when 3d movement would help.
 
 
'''Gnome's Tongue'''
 
 
You can talk to animals as if they are people who share a language with you, and you gain +2 when using social skills against them. Most animals have limited intellegence and difficulty recall complex events or requests.
 
 
'''Automaten's Upgrades'''
 
 
+2 to crafts when using create advantage to place an upgrade on a machinery (including Automaten/self) or tool
 
 
=== Facts skimmed from backstories and forum conversations===
 
 
*Exile (but Alkyne might have just been removed from Court) and Imprisonment are common punishments for crimes.
 
*Traitors families are safe from reprisal.
 
*Each race has their own language but they can be learnt.
 
*Hybrids exist but look like only one of their parents races but may have unusual traits and abilities.
 
*While the world is entering the renaissance, due to the power of the Automaten and Metal magic unusual technology exist.
 
*Gerdermia is a green and fertile country with a small obsession with the color green.
 
*Demons exist and can sprawn children, or least that's what people believe
 
*Literacy rate is between 30% to 40% fairly high for this age.
 
 
Potential [[Mythic_Fate_A_JRPG/Religion|Religion]]
 
 
== Players ==
 
* Hammel Playing [[Mythic_Fate_JRPG/Alkyne|Alkyne Rajin]]
 
* Herodarwin playing [[Mythic_Fate_A_JRPG/Rassra|Rassra Trasrell]]
 
* Llayne playing [[Llayne's Characters - Kyran Galvaynes|Kyran Galvaynes]]
 
 
'''Pending'''
 
 
* ''The Discerning Gentleman playing'' [[Mythic_Fate_JRPG/Benjamin Wade Luther III|Benjamin Wade Luther III]]
 
 
'''Left and missing'''
 
* Storynow playing [[Mythic_FAte_A JRPG/Ileana|Ileana Basarab]]
 
* wormmonda Playing [[Mythic_Fate_JRPG/Kuon|Kuon & Yuki]]
 
 
[[Mythic_Fate_JRPG/PCTemplate|Template]]
 
 
 
 
== Friends and allies ==
 
 
== Neutral ==
 
 
=== Mollian:- The royal family of the green waters ===
 
 
Group aspect: All Powerful rulers of the small kingdom of Gerdermia
 
 
*Lady Victoria Mollian, Human,
 
*Prince Edward, Young heir to the Gerdermian throne
 
 
== Enemies, Rivals and Threats ==
 
 
===Kitsune Threat===
 
 
* Fenrin, kitsune, Aspect:Vainglorious trickster kitsune
 
* Porsea, Kitsune, head of kitsune agents in Gerdermia
 
 
=== The Green Scar ===
 
[[Mythic Fate - Enemies#Green Scar|Green Scar]]A Large? bandit group hidden in the South Road Forest
 
  
 
= System =
 
= System =
Line 180: Line 39:
 
Everyone is born with magic... it's a natural part of the world so it's a natural part of everyone living in it.
 
Everyone is born with magic... it's a natural part of the world so it's a natural part of everyone living in it.
  
Spellcasting is what people often think of when they hear the term Magic. The two are often mistakenly used interchangeably, which often leads to confusion for the layman. At it's core, Spellcasting is the practice of harnessing the elements, energy or fundamental laws of the world in one form or another and using it do do miraculous things. Given enough time and practic just about anybody can learn Spellcasting... at least to a limited degree. Some people have a greater affinity for it than others and some races are more adept at certain elements than others, but at the end of the day it's a learned skill. While the skill of spellcasting is as common as literacy it is not a requirment to learn.
+
Spellcasting is what people often think of when they hear the term Magic. The two are often mistakenly used interchangeably, which often leads to confusion for the layman. At it's core, Spellcasting is the practice of harnessing the elements, energy or fundamental laws of the world in one form or another and using it do do miraculous things. Given enough time and practic just about anybody can learn Spellcasting... at least to a limited degree. Some people have a greater affinity for it than others and some races are more adept at certain elements than others, but at the end of the day it's a learned skill.
  
 
Spellcasting requires intense focus. Many spellcasters, especially near Gerdermia, often chant to help them harness their power and shape their spells. Some use hand gestures, while others have trained to use an external object as a focus. Truly gifted spellcasters can do minor magical feats without using one of these focus methods, but for larger spells they are still required.
 
Spellcasting requires intense focus. Many spellcasters, especially near Gerdermia, often chant to help them harness their power and shape their spells. Some use hand gestures, while others have trained to use an external object as a focus. Truly gifted spellcasters can do minor magical feats without using one of these focus methods, but for larger spells they are still required.
Line 207: Line 66:
  
 
* There is a skill called magic and placing it in your skill pyramid unlocks the ability to do magic.  
 
* There is a skill called magic and placing it in your skill pyramid unlocks the ability to do magic.  
* Magic skill gives an element starting at rank +1 and every 3 after that (+1,+4,+7 ect) and each point of refresh gives you 2 extra elements.
+
* Unlocking magic gives a magical element to work with and more can be bought with refresh.  
 
* To do something with magic requires a Magic roll with the difficult the same as achieving the same effect without magic.  
 
* To do something with magic requires a Magic roll with the difficult the same as achieving the same effect without magic.  
 
* The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplified version of this list is below.
 
* The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplified version of this list is below.
 +
  
 
===Magic stress/MP===
 
===Magic stress/MP===
Line 229: Line 89:
 
[[Mythic_FAte_A JRPG/Magic Systems|Magic Systems]]
 
[[Mythic_FAte_A JRPG/Magic Systems|Magic Systems]]
 
[https://fate-srd.com/odds-ends/high-fantasy-magic#air Inspiration]
 
[https://fate-srd.com/odds-ends/high-fantasy-magic#air Inspiration]
 
The elements can be divided into two ways of grouping the first is the simple physical, racial and Ephemeral groups and is as follows.
 
 
====Simple Groupings====
 
  
 
'''Physical elements'''
 
'''Physical elements'''
Line 258: Line 114:
 
*Healing/life
 
*Healing/life
  
 
+
=== Summons ===
The second break down is the fundamental trios which is a more complex system based on fundamental aspects of reality that the elements relate to and are as follows
 
 
 
==== Fundamental Groupings====
 
 
 
'''The Trio of Truth''' 
 
 
 
Fire, Illusion and Sight 
 
 
 
Now illusion and sights relation to truth are simple Illusion is hiding and creating false truth and sight is the ability to see truths. Fire's relation to truth is more symbolic, fire burns both barriers to truth and evidence of truth, It warms like comforting facts and hurts like a hash thoughtless truth.
 
 
 
'''The Trio of Equilibrium'''
 
 
 
Water, Poison and Death 
 
 
 
Water is equilibrium as it settles and is calm but the smallest of changes causes massive changes in behaviour, Poison is what at it heart disrupts the equilibrium of the body and mind and finally death the total equilibrium of body and the balance of the cycle of souls.
 
 
 
'''The Trio of Movement''' 
 
 
 
Air, Communication and Teleportation 
 
 
 
The simplest as Air is the movement of wind and what it carries, communication the movement of knowledge and emotion and teleportation is the fastest movement of substance.
 
 
 
'''The Trio of Growth/Change''' 
 
 
 
Earth, Strengthening and Transmutation 
 
 
 
Weird one and pulls from traditional alchemy, Earth is the source of growth and change for plant, metals and crystals. Where as strengthening is the growth and change of the body and transmutation the change and growth of physical objects.
 
 
 
'''The Trio of Power''' 
 
 
 
Metal, Lighting/energy and Mind 
 
 
 
Metal is the power of the gear and machine [Addendum: Includes the power of tools, weapons and armour] , Lightning/energy is the rawest expression of the power of the world and the mind is the most powerful mover and holder of true power.
 
 
 
'''The Trio of Relationship''' 
 
 
 
Nature, Beasts and Life 
 
 
 
Nature is the interconnected complex relationship of the forest, field and other bodies of plants, Beast is the relationship of person and beast and Life is the intimate relationship of parts of a living thing.
 
 
 
== Summons ==
 
 
Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits, Summons lack consequences and itstead are automatically dismissed once a stress track is filled and cannot be summoned till the next day. An individual Summon can be be summon by the caster as an action but can only be summoned once per conflict.  
 
Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits, Summons lack consequences and itstead are automatically dismissed once a stress track is filled and cannot be summoned till the next day. An individual Summon can be be summon by the caster as an action but can only be summoned once per conflict.  
  
Line 307: Line 122:
 
* 2 + relevant skill stress boxes
 
* 2 + relevant skill stress boxes
  
==Skyships==
+
====Skyships====
  
 
Tried to keep it simple while still having differences.
 
Tried to keep it simple while still having differences.
Line 383: Line 198:
 
|}
 
|}
  
= Running the game =
+
== Setting ==
 +
 
 +
=== Locations ===
 +
* The Kingdom of Gerdermia
 +
** The Green Waters, The great Lake of Gerdermia
 +
** The Capital Saiden on the banks of The Green Waters
 +
*** The Palace of the ruling Family Mollian
 +
** South Road Forest aka Southern Forest
 +
***A Captured village deep in the forest
 +
**Bloom-Harvest, A village with an interesting past
 +
 
 +
=== Races ===
 +
 
 +
====Common Races====
 +
 
 +
'''Humans''': Folk of Action and Decision (Currently just filler)
 +
 
 +
One of the most common races and the most common to find in power. Relatively short lived compared to other races they make up for it with stable drive and focus.
 +
 
 +
'''Kitsune''': Foxes of Fire and Illusion 
 +
 
 +
Shapeshifting anthropomorphic Foxes, After their second decade count centuries as decades.
 +
 
 +
'''Naga''': Snakes of Water and Poison 
 +
 
 +
A snake like head and tail fused to a humanoid torso Naga take after the world's snakes, Those living in small Naga villages taking after a single species of snake those found in large urban environments are often a mixture of snakes.
 +
 
 +
'''Trolls''': Folk of Earth and Strength
 +
 
 +
Rock like humanoids with a slumped like posture, not uncommon for them to nurture plants on their backs for decoration. People make the mistake of confusing their slow and methodical nature for stupidity only once.
 +
 
 +
'''Siren''': Birds of Air and Communication
 +
 
 +
Taken the form winged anthropomorphic birds, These people are often found as nomads or traders.
 +
 
 +
'''Gnomes''': Rabbits of Wood and Beasts 
 +
 
 +
Two foot tall cone hat wearing Rabbit folk. Using their close bonds with animals they are a powerful economic force in the world.
 +
 
 +
'''Automaten''': Robots of Metal and Lightning
 +
 
 +
[[Mythic A JRPG - Automaten|Automaten]] are mysterious machine beings, of nominally humanoid form. Most people are unclear of where they first came from but their metal and lightning bodies perform almost exactly like any other races.
 +
 
 +
====Rare Races====
 +
'''Ratten''': The Rats of poison and death
 +
Short ratmen who live in the disused corners of the world. While this races innate connections sounds disturbing it mostly shows as an immunity to illnesses and poisons rather then users
 +
 
 +
====Exotic races ====
 +
 
 +
==== Racial Stunts ====
 +
The following list are example stunts are based on common abilities among the main races.
 +
 
 +
'''Kitsune's mask'''
 +
 
 +
May spend a fate point to instantly disguise yourself without needing any equipment, while disguised gains the aspect "perfect disguise of X" where x is what or who you are disguised as.
 +
 
 +
'''Naga's bite'''
 +
 
 +
When succeed with style on a fight check may apply the poisoned effect to the target
 +
 
 +
'''Troll's blood'''
 +
 
 +
Once per conflict may roll physique vs difficulty 2 to clear current physical stress.
 +
 
 +
'''Siren's wings'''
 +
 
 +
You have the innate power of flight and a +2 to navigation when 3d movement would help.
 +
 
 +
'''Gnome's Tongue'''
 +
 
 +
You can talk to animals as if they are people who share a language with you, and you gain +2 when using social skills against them. Most animals have limited intellegence and difficulty recall complex events or requests.
 +
 
 +
'''Automaten's Upgrades'''
 +
 
 +
+2 to crafts when using create advantage to place an upgrade on a machinery (including Automaten/self) or tool
 +
 
 +
=== Facts skimmed from backstories and forum conversations===
 +
 
 +
*Exile (but Alkyne might have just been removed from Court) and Imprisonment are common punishments for crimes.
 +
*Traitors families are save from reprisal.
 +
*Each race has their own language but they can be learnt or The kitsune threat is from another Kingdom.
 +
*Hybrids exist but look like only one of their parents races but may have unusual traits and abilities.
 +
*While the world is entering the renaissance, due to the power of the Automaten and Metal magic unusual technology exist.
 +
*Gerdermia is a green and fertile country with a small obsession with the color green.
 +
*Demons exist and can sprawn children, or least that's what people believe
 +
 
 +
Potential [[Mythic_Fate_A_JRPG/Religion|Religion]]
 +
 
 +
== Characters ==
 +
 
 +
=== Players ===
 +
* Hammel Playing [[Mythic_Fate_JRPG/Alkyne|Alkyne Rajin]]
 +
* Herodarwin playing [[Mythic_Fate_A_JRPG/Rassra|Rassra Trasrell]]
 +
* Llayne playing [[Llayne's Characters - Kyran Galvaynes|Kyran Galvaynes]]
 +
 
 +
'''Pending'''
 +
 
 +
* ''The Discerning Gentleman playing'' [[Mythic_Fate_JRPG/Benjamin Wade Luther III|Benjamin Wade Luther III]]
 +
 
 +
'''Left and missing'''
 +
* Storynow playing [[Mythic_FAte_A JRPG/Ileana|Ileana Basarab]]
 +
* wormmonda Playing [[Mythic_Fate_JRPG/Kuon|Kuon & Yuki]]
 +
 
 +
[[Mythic_Fate_JRPG/PCTemplate|Template]]
 +
 
 +
=== NPCs ===
 +
 
 +
==== Friends and allies ====
 +
 
 +
==== Neutral ====
 +
 
 +
===== Mollian:- The royal family of the green waters =====
 +
 
 +
Group aspect: All Powerful rulers of the small kingdom of Gerdermia
 +
 
 +
*Lady Victoria Mollian, Human,
 +
*Prince Edward, Young heir to the Gerdermian throne
 +
 
 +
==== Enemies, Rivals and Threats ====
 +
 
 +
=====Kitsune Threat=====
 +
 
 +
* Fenrin, kitsune, Aspect:Vainglorious trickster kitsune
 +
* Porsea, Kitsune, head of kitsune agents in Gerdermia
 +
 
 +
===== The Green Scar =====
 +
A Large? bandit group hidden in the South Road Forest
 +
 
 +
== Running the game ==
  
 
Current Issue: Impersonating kitsune in leadership
 
Current Issue: Impersonating kitsune in leadership
Line 389: Line 332:
 
Impending Issue: Shifting and confusing laws
 
Impending Issue: Shifting and confusing laws
  
==Threads==
+
===Threads===
  
 
Random table of current threads
 
Random table of current threads
Line 401: Line 344:
 
5-6 Reach Bloom-Harvest a safe harbor.
 
5-6 Reach Bloom-Harvest a safe harbor.
  
==Characters==
+
===Characters===
 
Random table of current NPCs in Mythic groups can count as NPCs
 
Random table of current NPCs in Mythic groups can count as NPCs
  
Line 428: Line 371:
 
11-12 reroll
 
11-12 reroll
  
==Situation and Scene Aspects==
+
===[[Mythic_Fate_JRPG/CurrentCombat|Current Combat]]===
  
Suspicious Movements
+
===Dungeons and Wilderness===
 
 
==[[Mythic_Fate_JRPG/CurrentCombat|Current Combat]]==
 
==[[Mythic_Fate_-_Enemies|Creature and Character Stats]]==
 
 
 
==Dungeons and Wilderness==
 
 
A method of running dungeons and other maze like locations where exploration and ability to travel are important. When calling for a dungeon a goal must be chosen then the location must be planned.
 
A method of running dungeons and other maze like locations where exploration and ability to travel are important. When calling for a dungeon a goal must be chosen then the location must be planned.
  
===Designing a location===
+
====Designing a location====
 
First give the location a defining aspect and 2 to 4 environmental description aspects  
 
First give the location a defining aspect and 2 to 4 environmental description aspects  
  
Line 455: Line 393:
 
Finally all locations gain a depth which is the number of shifts needed to traverse the location. Locations where the goal is to reach a centre and get back out again will have 2 depths (most often equal) for the inward and outward journey, with sometime the skills and aspects shifting. Standard depth is 2*number of active characters.
 
Finally all locations gain a depth which is the number of shifts needed to traverse the location. Locations where the goal is to reach a centre and get back out again will have 2 depths (most often equal) for the inward and outward journey, with sometime the skills and aspects shifting. Standard depth is 2*number of active characters.
  
===Method of Running a Dungeon===
+
====Method of Running a Dungeon====
  
 
#Create an initial Obstacle that fits the location and choose a location skill that fits that type of obstacle.
 
#Create an initial Obstacle that fits the location and choose a location skill that fits that type of obstacle.
Line 462: Line 400:
 
#Successes reduce the depth needed to complete the goal, while failure increase the depth. (Hazards have the option of dealing stress instead)
 
#Successes reduce the depth needed to complete the goal, while failure increase the depth. (Hazards have the option of dealing stress instead)
 
#Once the changes of depth is done the player who attempted to solve the last obstacle chooses a new one and describes it to the rest of party.
 
#Once the changes of depth is done the player who attempted to solve the last obstacle chooses a new one and describes it to the rest of party.
#A New party member is chosen to take the lead in solving this obstacle and the system repeats.
+
#A New party is chosen to take the lead in solving this obstacle and the system repeats.
 
 
==Future Plans and Ideas==
 
 
 
===Plot Structure of a standard JRPG===
 
 
 
#A bunch of strangers (with occasional pre existing connection) meet up
 
#Have a short linear route to learn the mechanics (one town, one dungeon + area boss)
 
#Meets the first villain proves themself a jerk
 
#Spends the first disk chasing this character or running from them with the villian doing more  stuff
 
#mean time spend time dealing with local problems and points of interest
 
#Finally meet and fight the villain, most often lose this fight but find out he just an agent of a bigger bad
 
#The wider world opens
 
#The second disk is spent dealing with the big bads agents including the first and their plots
 
#plus spend more time dealing with local problems and points of interest
 
#Defeat/befriend the last agent of the big bad find out the location and true plan of the boss
 
#focus in story and mechanically by doing the last few optional and side quest to build up power
 
#Challenge the stronghold of the big bad (sometimes the body/soul of the big bad)
 
#fight and defeat the final big bad (who has multiple forms)
 
#a final cutscene/post game where you see how the world has changed due to the effect of the big bad and his agents no longer doing evil.
 
 
 
Mechanically you can treat dealing with local problems and points of interest as minor milestones, stopping an agent's plot as significant and dealing with agents as major milestones.
 
 
 
===Potential Locations===
 
 
 
*A [https://twitter.com/Ishton/status/1108223362243969024?s=19 Snake statue Oasis] Harbouring a naga village.
 
*An abandoned Research laboratory
 
*some sort of no mans land on one border of Gerdermia. A fallen kingdom of some kind, that's now a scarred series of unaligned villages with plenty of ruins and old castles for pirates to hid in.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)