Difference between revisions of "Mythic Fate A JRPG"

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(Magic)
(Magic)
Line 16: Line 16:
 
=== Magic ===
 
=== Magic ===
 
Magic work based on the following 4 ideas
 
Magic work based on the following 4 ideas
 
  
 
* There is a skill called magic and taking ranks in it unlocks the ability to do magic.  
 
* There is a skill called magic and taking ranks in it unlocks the ability to do magic.  
Line 28: Line 27:
  
 
'''Core elements'''
 
'''Core elements'''
Fire
+
*Fire  
Water
+
*Water
Air
+
*Air
Earth
+
*Earth
Metal
+
*Metal
Wood/Nature
+
*Wood/Nature
  
 
'''Racial Elements'''
 
'''Racial Elements'''
Illusion
+
*Illusion
Poison
+
*Poison
  
Strength/Empowering
+
*Strength/Empowering
Lightning/Energy
+
*Lightning/Energy
Beast
+
*Beast
  
 
'''Extra Elements'''
 
'''Extra Elements'''
Healing/life
+
*Healing/life
Death
+
*Death
Mind
+
*Mind
Sight
+
*Sight
Teleport
+
*Teleport
Transform
+
*Transform
  
 
=== Summons ===
 
=== Summons ===

Revision as of 14:36, 8 December 2018

Indroduction

This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system


System

Skills

Default Skill list with the following 2 changes

  • Drive changed to ride
  • Addition of Magic skill


Magic

Magic work based on the following 4 ideas

  • There is a skill called magic and taking ranks in it unlocks the ability to do magic.
  • Unlocking magic gives a magical element to work with and more can be bought with refresh.
  • To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
  • The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list.

Elements

Inspiration

Core elements

  • Fire
  • Water
  • Air
  • Earth
  • Metal
  • Wood/Nature

Racial Elements

  • Illusion
  • Poison
  • Strength/Empowering
  • Lightning/Energy
  • Beast

Extra Elements

  • Healing/life
  • Death
  • Mind
  • Sight
  • Teleport
  • Transform

Summons

Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits

  • high concept, a trouble, one more aspect
  • One stunt
  • 1 good skill 1 fair skill and 2 average skills
  • 2 + relevant skill stress boxes
  • 1 mild and 1 moderate consequence

Setting

Reserved for setting information


Characters

Players

NPCs