Mythos: the Madness

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New Advantages

Sanity

Sanity replaces the Morality trait.

SanitySin
10Surprised to find a mangled animal carcass. (Roll 5 dice)
9Surprised to find a human corpse or body part. (Roll 5 dice)
8See a stream flow with blood. Causing injury to another. (Roll 4 dice)
7Find a mangled human corpse. (Roll 4 dice)
6Awake trapped in a coffin. Witnessing a friend's violent death. Seeing a ghoul. (Roll 3 dice)
5Meeting someone you know to be dead. (Roll 3 dice)
4Undergo severe torture. Impassioned crime (manslaughter). (Roll 3 dice)
3See a corpse rise from the grave. Planned crime (murder). (Roll 2 dice)
2See a gigantic head fall from the sky. Casual/callous crime (serial murder). (Roll 2 dice)
1See Great Cthulhu. Utter perversion, heinous acts (mass murder). (Roll 2 dice)

Special Rules

  • A character who passes a degeneration check may still earn a temporary Derangement: after the sin check, the player rolls his character's Sanity. On a failure, the character gains a Derangement; this Derangement remains until the end of the story, or until the character receives psychotherapy.
  • Sanity is rolled instead of Resolve + Composure to resist Derangements.


Mythos

A "power stat" trait.