NWoD Fantasy:arcane order

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Back to The Order System.

The Arcane Order

Every dot in the arcane order grants access to special powers called spells. To gain access to Arcane order spells you must have the Arcane training merit. Buying dots in the Arcane Order costs new dots x 6. A magician can know and freely cast a certain number of spells depending on the her dots in the arcane order. You cannot cast or know spells that exceed your Arcane Order dots. A Magician can, however, change 1 spell she already knows for a different spell whenever she buys a new dot in Arcane Order. For example, upon gaining 2 dots in arcane order, you could choose to unlearn the 'Detect Magic' spell for 'Knock' or any other appropriate spell as long as the spell level doesn't exceed your Arcane dots. Spells known and total XP costs are shown below:


Arcane Order Dots

Spells known

Total XP costs

All “(●)” spells

6

●●

+3 spells

18

●●●

+3 spells

36

●●●●

+4 spells

60

●●●●●

+4 spells

90

A magician may “spontaneously” cast a spell she doesn't know by making an activation roll. This roll is Intelligence + Composure + Arcane Dots – spell dots x 2. Casting spells in this fashion can only be done once per scene. Activation rolls are also used for other reasons such as spell damage or determining effects.