NWoD Fantasy:martial order

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The Martial Order

Unlike the other orders, the martial order has no spells to speak of. Instead, training in the martial order grants you access to special merits called 'techniques'. These special merits function fundamentally the same as any other merit, however, they cost slightly more at new dots x 3. The list of maneuvers is as follows.


Name

Effect

Cost

Arced Strike

Ranged attacks can arc around corners or walls

●●●

Armored Hulk

Gain 1 damage absorption while wearing heavy armor

●●●●●

Call Weapon

Call a dropped or lost weapon into your hand instantly

●●

Cleave

Grants an extra attack after felling an opponent

●●

Great Cleave

Extra attack deals aggravated damage

●●

Deadly Strikes

Makes your brawl attacks deal lethal damage

Precise Blow

Grants damage bonus to unarmed attacks

● to ●●●●●

Stunning Fist

Initiates an attack which may stun the target

●●●

Deflect Arrows

Negate one arrow or bolt attack

●●

Dodge

Gain +1 defense against a chosen opponent

Double Edge

Take stamina score in lethal and deal the same as aggravated

●●●

Energy Weapon

Manifests a weapon of pure energy into your hands

●●

Flying Kick

Deliver a deadly flying kick as part of a charge

●●●

Improvised Weapons Master

Additional benefits when using improvised weapons

●●

Longshot

Increases chosen weapon's range by 1.5x

Master Grappler

Perform two maneuvers in a grapple at once

●●●

Mighty Blow

Trades successes on an attack roll to push the enemy back

●●●

Phasic Weapon

Initiates an attack that bypasses armor

●●●

Rage

Fly into a deadly rage gaining various combat bonuses

●●●●

Mighty Rage

Improves the rage ability

●●●

Second wind

Heal lethal damage equal to stamina score once per day

●●●

Sunder

Attacks on weapons/armor bypass durability

●●

Sweeping Blow

Initiates an attack that may knock opponent prone

●●●

Opportune Strike

Gain free attack when knocking an opponent prone

●●●●

Thief

Gain a +1 on Larceny and Stealth skill

●●

Secret Blade

Attacking with concealed weapon deals extra damage

●●●

Surprise Attack

Attacks from behind or on unaware subjects gain 2 damage

●●●●

Throw Weapon

Gives chosen weapon an aerodynamic range

Tuned Weapon

Weapon glows when a certain enemy is close-by

Favored Enemy

Deal +1 damage when attacking a specific enemy

●●

Weapon Focus

Gives damage bonus with a specific weapon

● to ●●●

Slay

Allows a single attack to deal aggravated damage

●●●

Whirlwind Attack

Deadly attack hits all opponents within range

●●●●