Difference between revisions of "NWod Mass Effect/Skills"

From RPGnet
Jump to: navigation, search
Line 3: Line 3:
 
This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change:
 
This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change:
  
 
+
::'''There are no unskilled penalties for any Skill.'''
::There are no unskilled penalties for any Skill
 
  
  
Line 24: Line 23:
 
'''Engineering''' (Crafts)
 
'''Engineering''' (Crafts)
  
''Specialities'':
+
The Engineering Skill replaces Crafts, and primarily covers the hardware-based applications of technology and the omni-tool.
 +
 
 +
''Specialities'': Aircraft, Electronics, Jury-Rigging, Manufacture, Mass Effect Drives, Repair, Tanks.
  
  
 
'''Interface''' (Computers)
 
'''Interface''' (Computers)
  
''Specialities'':
+
The Interface Skill replaces Computers and primarily covers the software-based applications of technology and the omni-tool. Note that accessing public networks, browsing media and operating basic suit functions do not require this Skill, it applies to more sophisticated uses of the omni-tool. This includes electronic stealth, intrusion and counter-measures.
 +
 
 +
''Specialities'': AI Hacking, Cloaking, Decryption, Intrusion, Programming, Security.
  
  
Line 54: Line 57:
 
==Physical==
 
==Physical==
  
There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill.
+
There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill. Furthermore, Larceny and Stealth are both impacted by the high-tech setting.
  
  
 
'''Assault''' (Brawling and Weaponry)
 
'''Assault''' (Brawling and Weaponry)
 +
 +
In the Mass Effect universe, all melee combat comes under integrated martial arts styles encompassing unarmed combat and a small range of hand-held and improvised weapons.
  
 
''Specialities'':
 
''Specialities'':
Line 63: Line 68:
  
 
'''Covert/Spycraft''' (Larceny)
 
'''Covert/Spycraft''' (Larceny)
- tech steals some of its clothes
+
 
 +
Larceny has been replaced with Covert/Spycraft, representing the few remaining low-tech covert arts which have not been replaced with the omni-tool.
  
 
''Specialities'':
 
''Specialities'':
Line 85: Line 91:
  
 
'''Stealth'''
 
'''Stealth'''
 +
 +
Physical stealth is the low-tech end of covert movement.
  
 
''Specialities'':
 
''Specialities'':

Revision as of 03:16, 16 February 2012

Skills

This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change:

There are no unskilled penalties for any Skill.


The reason for this is fairly simple; to remove the perverse incentive to get 1-dot in any Skill you might think you need, because of the penalty for unskilled use. This is particularly punitive in the case of Mental Skills, which by default carry a -3 penalty if unskilled.

Onto the Skills.


Mental

These are largely unchanged, barring renaming and some new Specialities. Four of them, Engineering, Interface, Medicine and Science are of particular importance to those with Tech Powers.


Academics

Specialities:


Engineering (Crafts)

The Engineering Skill replaces Crafts, and primarily covers the hardware-based applications of technology and the omni-tool.

Specialities: Aircraft, Electronics, Jury-Rigging, Manufacture, Mass Effect Drives, Repair, Tanks.


Interface (Computers)

The Interface Skill replaces Computers and primarily covers the software-based applications of technology and the omni-tool. Note that accessing public networks, browsing media and operating basic suit functions do not require this Skill, it applies to more sophisticated uses of the omni-tool. This includes electronic stealth, intrusion and counter-measures.

Specialities: AI Hacking, Cloaking, Decryption, Intrusion, Programming, Security.


Investigation

Specialities:


Medicine

Specialities:


Politics

Specialities:


Science

Specialities:


Physical

There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill. Furthermore, Larceny and Stealth are both impacted by the high-tech setting.


Assault (Brawling and Weaponry)

In the Mass Effect universe, all melee combat comes under integrated martial arts styles encompassing unarmed combat and a small range of hand-held and improvised weapons.

Specialities:


Covert/Spycraft (Larceny)

Larceny has been replaced with Covert/Spycraft, representing the few remaining low-tech covert arts which have not been replaced with the omni-tool.

Specialities:


Firearms

Specialities:


Fitness (Athletics)

Specialities:


Piloting (Drive) - all personal vehicles whether ground/air/sea/space

Specialities:


Stealth

Physical stealth is the low-tech end of covert movement.

Specialities:


Survival (includes Animal Ken)

Specialities:


Social

The main changes here are the removal of Animal Ken and Streetwise, merging of Expression into Persuasion, and addition of Barter and Contacts.


Barter/Business

Specialities:


Contacts (Merit turned into a Skill)

Specialities:


Empathy

Specialities:


Intimidation

Specialities:


Persuasion (includes Expression)

Specialities:


Socialise

Specialities:


Subterfuge

Specialities:


Back to main page