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− | =Skills=
| + | This is now defunct. Please see [[Mass:_the_Effecting |Mass: the Effecting]]. |
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− | This is largely a cosmetic change to rename and rebrand Skills from the nWoD core rules, but there are a few merges/deletions/additions too. In addition, an important basic rule change: | |
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− | ::There are no unskilled penalties for any Skill | |
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− | The reason for this is fairly simple; to remove the perverse incentive to get 1-dot in any Skill you might think you need, because of the penalty for unskilled use. This is particularly punitive in the case of Mental Skills, which by default carry a -3 penalty if unskilled.
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− | Onto the Skills.
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− | ==Mental==
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− | These are largely unchanged, barring renaming and some new Specialities. Four of them, Engineering, Interface, Medicine and Science are of particular importance to those with Tech Powers.
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− | '''Academics'''
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− | '''Engineering''' (Crafts)
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− | '''Interface''' (Computers)
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− | '''Investigation'''
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− | '''Medicine'''
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− | '''Politics'''
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− | '''Science'''
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− | ==Physical==
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− | There's been a bit of rebranding and shuffling in this section, the primary change is to merge all close combat, whether armed or unarmed, into a single Assault Skill.
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− | '''Assault''' (Brawling and Weaponry)
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− | '''Covert/Spycraft''' (Larceny)
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− | - tech steals some of its clothes
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− | '''Firearms'''
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− | '''Fitness''' (Athletics)
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− | '''Piloting''' (Drive)
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− | - all personal vehicles whether ground/air/sea/space
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− | '''Stealth'''
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− | '''Survival'''
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− | ==Social==
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− | The main changes here are the removal of Animal Ken, merging of Expression into Persuasion, and addition of Barter and Contacts.
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− | '''Barter/Business'''
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− | '''Contacts'''
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− | (Merit turned into a Skill)
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− | '''Empathy'''
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− | '''Intimidation'''
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− | '''Persuasion''' (includes Expression)
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− | '''Socialise'''
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− | '''Streetwise'''
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− | (to be turned into a general underworld/black market Skill?)
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− | '''Subterfuge'''
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− | [[NWoD_Mass_Effect |Back to main page]]<br>
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