Difference between revisions of "NYSRPG:Abilities"
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Line 134: | Line 134: | ||
*Unarmed | *Unarmed | ||
**Brawling | **Brawling | ||
+ | **Grappling | ||
**Striking | **Striking | ||
− | |||
*Melee | *Melee | ||
− | |||
**Axe | **Axe | ||
**Dagger | **Dagger | ||
**Mace | **Mace | ||
**Polearm | **Polearm | ||
+ | **Sword | ||
*Ranged | *Ranged | ||
+ | **Blowpipe | ||
+ | **Bolas | ||
**Bow | **Bow | ||
**Crossbow | **Crossbow | ||
**Sling | **Sling | ||
− | |||
− | |||
*Defense | *Defense | ||
+ | **Block | ||
**Dodge | **Dodge | ||
**Parry | **Parry | ||
− | |||
*Spell | *Spell | ||
+ | **Blessing | ||
+ | **Hex | ||
**Magic Missiles | **Magic Missiles | ||
**Spell Shield | **Spell Shield | ||
− | === | + | ===Adventure=== |
*Stealth | *Stealth | ||
Line 174: | Line 176: | ||
===Social=== | ===Social=== | ||
− | *Diplomacy | + | *Friendly |
− | * | + | **Diplomacy |
− | *Leadership | + | **Empathy |
− | * | + | **Leadership |
− | *Bluff | + | **Teaching |
− | *Interrogation | + | *Unfriendly |
− | * | + | **Barter |
− | * | + | **Bluff |
− | * | + | **Hipnosis |
+ | **Interrogation | ||
+ | **Intimidation | ||
+ | **Provoke | ||
+ | **Seduce | ||
===Intellectual=== | ===Intellectual=== | ||
− | * | + | *Occupation |
− | * | + | **Artist |
− | * | + | **Carpenter |
− | *Carpenter | + | **Cleric |
− | * | + | **Jeweler |
− | *Jeweler | + | **Leatherworker |
− | *Mason | + | **Lumberjack |
− | * | + | **Mason |
− | * | + | **Smith |
− | *Arcane | + | *Knowledge |
− | *Herbs | + | **Animals |
− | * | + | **Arcane |
+ | **Heraldry | ||
+ | **Herbs | ||
+ | **Language | ||
+ | **Religion |
Revision as of 17:31, 22 February 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Contents
Ability versus Technique
Techniques are sub-abilities that a character can learn to improve the effect of an ability in a specific situation. Examples: Bow is an ability. Long Range Shooting, Fast Reload and Multi-shot are techniques.
Raw list (without categories)
NOTE: This list will be modified as many of the abilities listed will be removed and the spellcasting abilities added.
- Acrobatics
- Acting
- Alchemy
- Animal Handling
- Area Knowledge
- Armorer
- Artist
- Axe
- Biology
- Blind Fighting
- Blowpipe
- Body Control
- Body Language
- Bolas
- Bow
- Boxing
- Brawling
- Breath Control
- Camouflage
- Carpentry
- Cartography
- Climbing
- Cooking
- Crossbow
- Detect Lies
- Diagnosis
- Diplomacy
- Disguise
- Captivate
- Persuade
- Suggest
- Instill Emotion
- Escape
- Esoteric Medicine
- Exorcism
- Farming
- Fast-Draw
- Filch
- First Aid
- Fishing
- Flail
- Forgery
- Garrote
- Gesture
- Heraldry
- Hidden Lore
- Herb Lore
- Hiking
- History
- Hipnosis
- Interrogation
- Intimidation
- Jeweler
- Judo
- Jumping
- Karate
- Kiai
- Knife
- Leadership
- Leatherworking
- Lifting
- Language
- Lockpicking
- Masonry
- Math
- Meditation
- Melee Weapons
- Resolution
- Merchant
- Mount
- Naturalist
- Navigation
- Observation
- Occultism
- Pharmacy
- Pickpocket
- Physician
- Poisons
- Polearm
- Politics
- Profession
- Religion
- Research
- Rituals
- Running
- Group Knowledge
- Search
- Sewing
- Shadowing
- Shield
- Sword
- Sling
- Smith
- Soldier
- Spear
- Staff
- Stealth
- Strategy
- Streetwise
- Sumo
- Survival
- Surgery
- Swimming
- Teaching
- Thaumatology
- Theology
- Throwing
- Tracking
- Traps
- Two-Handed Weapons
- Writing
- Zen Anchery
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Unarmed
- Brawling
- Grappling
- Striking
- Melee
- Axe
- Dagger
- Mace
- Polearm
- Sword
- Ranged
- Blowpipe
- Bolas
- Bow
- Crossbow
- Sling
- Defense
- Block
- Dodge
- Parry
- Spell
- Blessing
- Hex
- Magic Missiles
- Spell Shield
Adventure
- Stealth
- Pickpocket
- Traps
- Climbing
- Acrobatics
- Running
- Hiking
- Lifting
- Swimming
- Cooking
- Firemaking
- Hunting
- First Aid
Social
- Friendly
- Diplomacy
- Empathy
- Leadership
- Teaching
- Unfriendly
- Barter
- Bluff
- Hipnosis
- Interrogation
- Intimidation
- Provoke
- Seduce
Intellectual
- Occupation
- Artist
- Carpenter
- Cleric
- Jeweler
- Leatherworker
- Lumberjack
- Mason
- Smith
- Knowledge
- Animals
- Arcane
- Heraldry
- Herbs
- Language
- Religion