Nadir Adraleis

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Nadir Adraleis (d'Lyrandar)

Chaotic Good Male Half-elf Sorcerer 5

  • HD 5d4
  • Hit points 26
  • Initiative +2
  • Speed 30 feet
  • AC 12 (+2 Dex), touch 12, flat-footed 10

Abilities

  • Strength 8 (-1)
  • Dexterity 14 (+2)
  • Constitution 14 (+2)
  • Intelligence 12 (+1)
  • Wisdom 10
  • Charisma 19 (+4)

Saves

  • Fortitude +3
  • Reflex +3
  • Will +4 (+6 vs enchantments)

Attack (melee): Dagger +1 (1d4-1/19-20)

Attack (ranged:) Shortbow +4 (1d8/19-20)

Racial Abilities

  • Low-Light Vision
  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Diplomacy and Gather Information checks.
  • Elven Blood: For all effects related to race, a half-elf is considered an elf.


Class abilities:

  • Metamagic Specialist (cast metamagic-enhanced spells without increased casting time)


Skills:

  • Balance +3
  • Bluff +4
  • Concentration +4
  • Diplomacy +6
  • Gather Information +6
  • Knowledge
    • Arcana +6
    • Geography +4
    • Nobility/Royalty +3
  • Perception +1
  • Profession (Sailor) +2
  • Ride +2
  • Search +2
  • Spellcraft +5
  • Use Rope +4

Feats:

  • Education (Eberron campaign) All knowledge skills are class skills. Add +1 bonus to 2 knowledge skills.
  • Extend Spell (PHB) Double spell duration

Spells

  • Spells Known: 6/4/2
  • Spells Per Day 6/7/5
  • 0th (DC 14):
    • Detect Magic
    • Light
    • Mage Hand
    • Mending
    • Open/Close
    • Read Magic
  • 1st (DC 15):
    • Feather Fall
    • Mage Armor
    • Magic Missile
    • Ray of Enfeeblement
  • 2nd (DC 16):
    • Earthen Grasp
    • Scorching Ray


Languages Known: Common, Elven, Dwarven

Gear

  • Dagger (1 lb) 2 gp
  • Light Crossbow (4 lb) 35 gp
  • Crossbow bolts (Qty 20, 2 lb) 2 gp
  • Flask (1.5 lb) 3 cp
  • Flint and Steel (n/a) 1 gp
  • Mug (1 lb) 2 cp
  • Belt Pouch (.5 lb) 1 gp
  • Small Steel Mirror (.5 lb) 10 gp
  • Arcane Signet Ring 150 gp
  • Spell Component Pouch (2 lb) 5 gp
  • Traveler Outfit (0 lb, worn) 1 gp
  • Light Horse 75 gp
  • Riding Saddle (25 lb) 30 gp
  • Saddle Bags (8 lb) 10 gp
  • Bit and Bridle (1 lb) 2 gp
  • Items in saddle bags:
  • Bedroll (5 lb) 1 sp
  • Sack (.5 lb) 1 sp
  • Trail Rations (Qty 6, 6 lb) 3 gp
  • Waterskin (4 lb) 1 gp
  • Equipment spent= 330 gp, 2 sp, 5 cp
  • Magic Items:
  • Cloak of Charisma +2 (4,000 gp)
  • Wand of Endure Elements (750 gp)
  • Potion-Cure Light Wounds, Qty 4 (200 gp)
  • Potion-Cure Moderate Wounds (300 gp)
  • Quaal's Feather Token-Anchor Qty 2 (100 gp)
  • Quaal's Feather Token-Fan Qty 2 (400 gp)
  • Quaal's Feather Token-Swan Boat (450 gp)
  • Hewards Handy Haversack (2000 gp) 5 lbs
  • Scroll of Knock (150 gp)
  • Scroll of Rope Trick (150 gp)
  • Magic item spent 8500 gp
  • Total spent: 8830 gp, 2 sp, 5 cp.
  • Funds available: 169 gp, 7 sp, 5 cp