Namor, the Sub-Mariner

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Brawn 5 Agility 3 Mind 1

Sub-Mariner.jpg

Weakness: Amphibious. Namor has a negating weakness to being dry. If he goes more than 24 hours without being immersed in saltwater, he loses his powers and his physical stats drop to B2 A1.

Powers:

  • Fly 2 [6 squares] 2pts
  • Resistance: Half Damage from: Cold and Pressure (Push) 1pt
  • Immunity: Drowning 1pt
  • Super Swimming 5 (30 Squares) 5pts
  • Super Speed 2 [Limitation: Only while swimming or flying] 1pt
  • Skillful 1pt

Skills: Athletics+1/Swimming, Stealth/Move Silently, Science+1/Marine Biology, Social Science+2/Politics

Advantages: Headquarters (Atlantis), Resources,

Disadvantages: Infamy (feared by the surface world), Freak (he is different both from humans and regular Atlanteans)

100 Hits/x5 Soak