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{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Other Abilities:''' Infravision 60', Detect Hidden/Secret Doors 1-2(d6)
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|'''Other Abilities:''' Turn Undead
 
|-
 
|-
|'''Languages:''' Imperial, Elvish, Shou, Old Ektau, Eirengarder
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|'''Languages:''' Imperial, Lawful
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Background:''' Laborer (Sailor)
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|'''Background:''' Professional (Merchant)
 
|-
 
|-
 
|'''Skills:''' 4 Skill points + 1 Class + 1 General
 
|'''Skills:''' 4 Skill points + 1 Class + 1 General
 
|-
 
|-
|'''Hyper Aware, Elven Senses''': +1 to find secret doors or hear noises
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|'''First Aid:''' If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP. Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level. This skill can only be used once per day per patient.
 
|-
 
|-
|'''Swashbuckler, Lightfoot''': +1 AC if wearing Leather or worse
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|'''Venturer:''' Can treat a Market as one Class higher for purposes of determining what’s for sale.
 
|-
 
|-
|'''Swashbuckler, Duelist''': Dex instead of Str for one handed melee weapons
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|'''Riding:''' Can make melee or ranged attacks from horseback.
 
|-
 
|-
|'''Survivalist, Hunter''': Automatically succeeds on Foraging roll
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|'''Divine Blessing:''' +2 to all saves.
 
|-
 
|-
|'''Riding''': Can make melee or ranged attacks from horseback
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|'''Weapon Training (Scimitar):''' The PC can choose one weapon type not normally available to clerics and become proficient in its use.
 
|-
 
|-
|'''Mage, Familiar''': Raven (black with iridescent green hue in bright light) named "Gael" (Elvish for "Glimmer").  
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|'''Quicksilver:''' +1 to Initiative rolls and to avoid surprise.
 
|}
 
|}
  
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
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{| style="width:800px; border-style: solid; border-width: 3px; "
 
|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|-
 
|-
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{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Level 1:''' Charm Person, Magic Missile, and Read Magic
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|'''Level 1:''' Cure Light Wounds, Light
 
|-
 
|-
|'''Level 2:''' Invisibility, Mirror Image
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|'''Level 2:''' Hold Person
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Horse:''' Ilin - riding horse [[:File:Blue roan.jpg]]
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|'''Horse:''' Āṣifah - warhorse
 
|}
 
|}
  
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|'''Readied:'''
 
|'''Readied:'''
 
|-
 
|-
| Sword +1  || - || 4 || 1d8+1
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| Ring of Protection +1  || - || - || AC -1
|-
 
| Leather Armor || 6 || 15 || AC 8
 
|-
 
| Dagger || 3 || 1 || 1d4 damage
 
 
|-
 
|-
| Dagger, silver || 30 || 1 || 1d4 damage
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| Banded Mail || 85 || 35 || AC 4
 
|-
 
|-
| Shield || 10 || 10 || AC: (1 less)
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| Shield || 10 || 10 || AC -1
 
|-
 
|-
| Longbow || 40 || 3 ||  
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| Scimitar || 15 || 4 || 1d8 damage
 
|-
 
|-
| Quiver and arrows (d20) || 5 || 3 || 1d8 damage
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| Sling || 2 || - || 1d4 damage
 
|-
 
|-
| style="border-top:solid 1px black;" | '''Sub Total:''' || 94 || 37 lbs ||  
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| Sling Stones (10) || - || 5 ||  
 
|-
 
|-
 +
| Holy Symbol (Wooden) (6) || 6 || - ||
 
|-
 
|-
|'''Stowed:'''
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|'''Packed:'''
|-
 
| Horse, riding (Ilin) || - || - ||
 
 
|-
 
|-
 
| Backpack || 2 || 2 ||  
 
| Backpack || 2 || 2 ||  
 
|-
 
|-
| Bedroll || 0.1 || 5 ||
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| Bedroll || 1 || 5 ||  
|-
 
| Candles (10) || 0.1 || 0 ||
 
|-
 
| Case (Scroll) || 1 || 0.5 ||
 
|-
 
| Flint and steel || 2 || 0 ||
 
|-
 
| Grappling hook || 1 || 4 ||
 
|-
 
| Ink (1 oz vial) || 8 || 0 ||
 
|-
 
| Oil (1 pint flask) || 0.1 || 1 ||
 
|-
 
| Quill pen || 0.1 || 0 ||
 
|-
 
| Mirror, small steel || 10 || 0.5 ||
 
|-
 
| Parchment (5 sheets) || 1 || 0 ||
 
|-
 
| Rations, trail (5 days) || 2.5 || 5 ||  
 
 
|-
 
|-
| Rope, silk 50' || 10 || 5 ||  
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| Rations (Trail) (5) || 2.5 || 5 ||  
 
|-
 
|-
| Sack, large || 0.2 || 0.5 ||  
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| Waterskin || 1 || 4 ||  
 
|-
 
|-
| Spellbook || 15 || 3 ||  
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| Lantern || 9 || 3 ||  
 
|-
 
|-
| Waterskin (2) || 2 || 8 ||  
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| Oil Flast (2) || 0.2 || 2 ||  
 
|-
 
|-
| style="border-top:solid 1px black;" | '''Sub Total:''' || 55.1 || 34.5 lbs ||  
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| Holy Water || 25 || 1 ||  
 
|-
 
|-
| style="border-top:solid 1px black;" | '''Grand Total:''' || 149 || 71.5 lbs ||  
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| style="border-top:solid 1px black;" | '''Total:''' || 158.7 || 76 lbs ||  
 
|}
 
|}
  
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|'''PP:''' 0
 
|'''PP:''' 0
 
|-
 
|-
|'''GP:''' 30
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|'''GP:''' 1
 
|-
 
|-
 
|'''EP:''' 0
 
|'''EP:''' 0
 
|-
 
|-
|'''SP:''' 9
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|'''SP:''' 3
 
|-
 
|-
 
|'''CP:''' 0
 
|'''CP:''' 0
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===Character Background===
 
===Character Background===
  
Naric. At least that's what he tells people his name is. Frankly it doesn't sound like an Elvin name, and he doesn't care. He won't say what he did to earn the unwelcome of his own people. But he is a good with a sword and a sarcastic word.
+
Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.
  
Most elves will know what Naric is though, and some might even know his specific story, but most won't speak of it, at least not those in his Creed. The "name" Naric is Elvin for "shunned".  
+
Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.
  
Naric was on the wrong side of a violent dispute involving his people. Since his part was minor, and he was but a young man and just following the lead of his father, he was given leniency, and merely shunned for the period of a century and a day. He may not use his name or social position, none shall recognize him, and he is not to dwell or linger in Elvin communities. It has left him comparatively destitute, and both cynical and bitter.
+
When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.

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