Difference between revisions of "Naric"

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(Character sheet)
(Character sheet)
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{| style="width:800px; border-style: solid; border-width: 3px; "
 
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|'''Background:''' ???
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|'''Background:''' Laborer (Sailor)
 
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|'''Skills:''' 4 Skill points + 1 Class + 1 General
 
|'''Skills:''' 4 Skill points + 1 Class + 1 General

Revision as of 03:08, 12 July 2018

Naric.jpeg

Character in Taming The Westmark

  • played by Stattick

Character sheet

Name: Naric Title: Class: Elf Level: 3 Hit Points: 10 Armor Class: 5
Alignment: Neutral XP: 8,125 Sex: Male Age: 172 Height: 5'5" Weight: 100 lbs
STR 9 To Hit: 0 To Dam: 0 Open Doors: 0
DEX 14 AC Mod: -1 Initiative: +1 Missile Adj: +1
CON 13 HP Adj: +1
INT 16 Add Langs: 2 Able to read and write
WIS 11 Save vs. Magic: 0
CHR 8 Reaction Adj: +1 Retainers: 3 Retainer Morale: 6
Breath Attacks Poison or Death Petrify or Paralyze Wands Spells or Spell-like Devices
15 12 13 13 15
To Hit AC:
9 8 7 6 5 4 3 2 1 0
9 10 11 12 13 14 15 16 17 18
Other Abilities: Infravision 60', Detect Hidden/Secret Doors 1-2(d6)
Languages: Imperial, Elvish, Shou, Old Ektau, Eirengarder
Background: Laborer (Sailor)
Skills: 4 Skill points + 1 Class + 1 General
Hyper Aware, Elven Senses: +1 to find secret doors or hear noises
Swashbuckler, Lightfoot: +1 AC if wearing Leather or worse
Swashbuckler, Duelist: Dex instead of Str for one handed melee weapons
Survivalist, Hunter: Automatically succeeds on Foraging roll
Riding: Can make melee or ranged attacks from horseback
Mage, Familiar: Raven (black with iridescent green hue in bright light) named Shimmer.
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
2 1 0 0 0 0 0 0 0
Level 1: Cure Light Wounds, Light
Level 2: Hold Person
Horse: Āṣifah - warhorse
Gear Cost Weight Notes
Readied:
Ring of Protection +1 - - AC -1
Banded Mail 85 35 AC 4
Shield 10 10 AC -1
Scimitar 15 4 1d8 damage
Sling 2 - 1d4 damage
Sling Stones (10) - 5
Holy Symbol (Wooden) (6) 6 -
Packed:
Backpack 2 2
Bedroll 1 5
Rations (Trail) (5) 2.5 5
Waterskin 1 4
Lantern 9 3
Oil Flast (2) 0.2 2
Holy Water 25 1
Total: 158.7 76 lbs
PP: 0
GP: 1
EP: 0
SP: 3
CP: 0

Character Background

Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.

Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.

When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.