Difference between revisions of "Naric"

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[[File:Emon.png]]
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[[File:Naric.jpeg]]
  
 
===Character in [[Taming The Westmark]]===
 
===Character in [[Taming The Westmark]]===
* played by Hedonismbot
+
* played by Stattick
  
 
===Character sheet===
 
===Character sheet===
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
|'''Name:''' Hasan al-Naqit ||'''Title:''' Priest  ||'''Class:''' Cleric ||'''Level:''' 3  ||'''Hit Points:''' 10 ||'''Armor Class:''' 1
+
|'''Name:''' Naric ||'''Title:'''   ||'''Class:''' Elf ||'''Level:''' 3  ||'''Hit Points:''' 10 ||'''Armor Class:''' 5
 
|-
 
|-
|'''Alignment:''' Lawful     ||'''XP:''' 3,168 ||'''Sex:''' Male      ||'''Age:''' 44   ||'''Height:''' 6'0"      ||'''Weight:''' 220 lbs
+
|'''Alignment:''' Neutral     ||'''XP:''' 8,125 ||'''Sex:''' Male      ||'''Age:''' 172   ||'''Height:''' 5'5"      ||'''Weight:''' 100 lbs
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
|'''STR ''' 16     ||'''To Hit: '''+2         ||'''To Dam:''' +2       ||'''Open Doors:''' +2
+
|'''STR ''' 9     ||'''To Hit: '''0         ||'''To Dam:''' 0       ||'''Open Doors:''' 0
 
|-
 
|-
|'''DEX ''' 14    ||'''AC Mod: '''-1        ||'''Initiative:''' +1 (+2 w Skill)   ||'''Missile Adj:''' +1
+
|'''DEX ''' 14    ||'''AC Mod: '''-1        ||'''Initiative:''' +1  ||'''Missile Adj:''' +1
 
|-
 
|-
|'''CON ''' 16     ||'''HP Adj: '''+2         ||                      ||
+
|'''CON ''' 13     ||'''HP Adj: '''+1         ||                      ||
 
|-
 
|-
|'''INT ''' 12     ||'''Add Langs: '''0       ||Able to read and write ||
+
|'''INT ''' 16     ||'''Add Langs: '''2       ||Able to read and write ||
 
|-
 
|-
|'''WIS ''' 17     ||'''Save vs. Magic: '''+2 ||'''XP Bonus:'''+10%    ||
+
|'''WIS ''' 11     ||'''Save vs. Magic: '''||                       ||
 
|-
 
|-
 
|'''CHR '''  8    ||'''Reaction Adj: '''+1  ||'''Retainers:''' 3    ||'''Retainer Morale:''' 6
 
|'''CHR '''  8    ||'''Reaction Adj: '''+1  ||'''Retainers:''' 3    ||'''Retainer Morale:''' 6
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|'''Breath Attacks'''||'''Poison or Death'''||'''Petrify or Paralyze'''||'''Wands'''    ||'''Spells or Spell-like Devices'''
 
|'''Breath Attacks'''||'''Poison or Death'''||'''Petrify or Paralyze'''||'''Wands'''    ||'''Spells or Spell-like Devices'''
 
|-
 
|-
|        16 (+2)         ||    11 (+2/+4 v Magic)  || 14 (+2/+4 v Magic)        ||12 (+2/+4 v Magic) || 15 (+2/+4 v Magic)
+
|        15         ||    12              || 13                      ||13              || 15  
 
|}
 
|}
  
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|'''9''' ||'''8''' ||'''7''' ||'''6''' ||'''5''' ||'''4''' ||'''3''' ||'''2''' ||'''1''' ||'''0'''
 
|'''9''' ||'''8''' ||'''7''' ||'''6''' ||'''5''' ||'''4''' ||'''3''' ||'''2''' ||'''1''' ||'''0'''
 
|-
 
|-
|10||11||12||13||14||15||16||17||18||19
+
|9||10||11||12||13||14||15||16||17||18
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
!colspan="9"|Turn Undead:
 
|-
 
| '''1 HD''' || '''2 HD''' || '''3 HD''' || '''4 HD''' || '''5 HD''' || '''6 HD''' || '''7 HD''' || '''8 HD''' || '''9 HD''' || '''INF*'''
 
|-
 
| 3 || 5 || 7 || 9 || 11 || - || - || - || - || -
 
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Other Abilities:''' Turn Undead
+
|'''Other Abilities:''' Infravision 60', Detect Hidden/Secret Doors 1-2(d6)
 
|-
 
|-
|'''Languages:''' Imperial, Lawful
+
|'''Languages:''' Imperial, Elvish, Shou, Old Ektau, Eirengarder
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Background:''' Professional (Merchant)
+
|'''Background:''' Laborer (Sailor)
 
|-
 
|-
 
|'''Skills:''' 4 Skill points + 1 Class + 1 General
 
|'''Skills:''' 4 Skill points + 1 Class + 1 General
 
|-
 
|-
|'''First Aid:''' If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP. Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level. This skill can only be used once per day per patient.
+
|'''Hyper Aware, Elven Senses''': +1 to find secret doors or hear noises
 
|-
 
|-
|'''Venturer:''' Can treat a Market as one Class higher for purposes of determining what’s for sale.
+
|'''Swashbuckler, Lightfoot''': +1 AC if wearing Leather or worse
 
|-
 
|-
|'''Riding:''' Can make melee or ranged attacks from horseback.
+
|'''Swashbuckler, Duelist''': Dex instead of Str for one handed melee weapons
 
|-
 
|-
|'''Divine Blessing:''' +2 to all saves.
+
|'''Survivalist, Hunter''': Automatically succeeds on Foraging roll
 
|-
 
|-
|'''Weapon Training (Scimitar):''' The PC can choose one weapon type not normally available to clerics and become proficient in its use.
+
|'''Riding''': Can make melee or ranged attacks from horseback
 
|-
 
|-
|'''Quicksilver:''' +1 to Initiative rolls and to avoid surprise.
+
|'''Mage, Familiar''': Raven (black with iridescent green hue in bright light) named "Gael" (Elvish for "Glimmer").  
 
|}
 
|}
  
{| style="width:800px; border-style: solid; border-width: 3px; "
+
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|-
 
|-
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{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Level 1:''' Cure Light Wounds, Light
+
|'''Level 1:''' Charm Person, Magic Missile, and Read Magic
 
|-
 
|-
|'''Level 2:''' Hold Person
+
|'''Level 2:''' Invisibility, Mirror Image
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Horse:''' Āṣifah - warhorse
+
|'''Horse:''' Ilin - riding horse [[:File:Blue roan.jpg]]
 
|}
 
|}
  
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|'''Readied:'''
 
|'''Readied:'''
 
|-
 
|-
| Ring of Protection +1  || - || - || AC -1
+
| Sword +1  || - || 4 || 1d8+1
 +
|-
 +
| Leather Armor || 6 || 15 || AC 8
 +
|-
 +
| Dagger || 3 || 1 || 1d4 damage
 +
|-
 +
| Dagger, silver || 30 || 1 || 1d4 damage
 
|-
 
|-
| Banded Mail || 85 || 35 || AC 4
+
| Shield || 10 || 10 || AC: (1 less)
 
|-
 
|-
| Shield || 10 || 10 || AC -1
+
| Longbow || 40 || 3 ||  
 
|-
 
|-
| Scimitar || 15 || 4 || 1d8 damage
+
| Quiver and arrows (d20) || 5 || 3 || 1d8 damage
 
|-
 
|-
| Sling || 2 || - || 1d4 damage
+
| style="border-top:solid 1px black;" | '''Sub Total:''' || 94 || 37 lbs ||  
 
|-
 
|-
| Sling Stones (10) || - || 5 ||
 
 
|-
 
|-
| Holy Symbol (Wooden) (6) || 6 || - ||
+
|'''Stowed:'''
 
|-
 
|-
|'''Packed:'''
+
| Horse, riding (Ilin) || - || - ||
 
|-
 
|-
 
| Backpack || 2 || 2 ||  
 
| Backpack || 2 || 2 ||  
 
|-
 
|-
| Bedroll || 1 || 5 ||  
+
| Bedroll || 0.1 || 5 ||
 +
|-
 +
| Candles (10) || 0.1 || 0 ||
 +
|-
 +
| Case (Scroll) || 1 || 0.5 ||
 +
|-
 +
| Flint and steel || 2 || 0 ||
 +
|-
 +
| Grappling hook || 1 || 4 ||
 +
|-
 +
| Ink (1 oz vial) || 8 || 0 ||
 +
|-
 +
| Oil (1 pint flask) || 0.1 || 1 ||
 +
|-
 +
| Quill pen || 0.1 || 0 ||
 +
|-
 +
| Mirror, small steel || 10 || 0.5 ||
 +
|-
 +
| Parchment (5 sheets) || 1 || 0 ||  
 
|-
 
|-
| Rations (Trail) (5) || 2.5 || 5 ||  
+
| Rations, trail (5 days) || 2.5 || 5 ||  
 
|-
 
|-
| Waterskin || 1 || 4 ||  
+
| Rope, silk 50' || 10 || 5 ||  
 
|-
 
|-
| Lantern || 9 || 3 ||  
+
| Sack, large || 0.2 || 0.5 ||  
 
|-
 
|-
| Oil Flast (2) || 0.2 || 2 ||  
+
| Spellbook || 15 || 3 ||  
 
|-
 
|-
| Holy Water || 25 || 1 ||  
+
| Waterskin (2) || 2 || 8 ||  
 
|-
 
|-
| style="border-top:solid 1px black;" | '''Total:''' || 158.7 || 76 lbs ||  
+
| style="border-top:solid 1px black;" | '''Sub Total:''' || 55.1 || 34.5 lbs ||
 +
|-
 +
| style="border-top:solid 1px black;" | '''Grand Total:''' || 149 || 71.5 lbs ||  
 
|}
 
|}
  
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|'''PP:''' 0
 
|'''PP:''' 0
 
|-
 
|-
|'''GP:''' 1
+
|'''GP:''' 30
 
|-
 
|-
 
|'''EP:''' 0
 
|'''EP:''' 0
 
|-
 
|-
|'''SP:''' 3
+
|'''SP:''' 9
 
|-
 
|-
 
|'''CP:''' 0
 
|'''CP:''' 0
 
|}
 
|}
 +
 +
===Character Background===
 +
 +
Naric. At least that's what he tells people his name is. Frankly it doesn't sound like an Elvin name, and he doesn't care. He won't say what he did to earn the unwelcome of his own people. But he is a good with a sword and a sarcastic word.
 +
 +
Most elves will know what Naric is though, and some might even know his specific story, but most won't speak of it, at least not those in his Creed. The "name" Naric is Elvin for "shunned".
 +
 +
Naric was on the wrong side of a violent dispute involving his people. Since his part was minor, and he was but a young man and just following the lead of his father, he was given leniency, and merely shunned for the period of a century and a day. He may not use his name or social position, none shall recognize him, and he is not to dwell or linger in Elvin communities. It has left him comparatively destitute, and both cynical and bitter.

Latest revision as of 19:22, 26 July 2018

Naric.jpeg

Character in Taming The Westmark[edit]

  • played by Stattick

Character sheet[edit]

Name: Naric Title: Class: Elf Level: 3 Hit Points: 10 Armor Class: 5
Alignment: Neutral XP: 8,125 Sex: Male Age: 172 Height: 5'5" Weight: 100 lbs
STR 9 To Hit: 0 To Dam: 0 Open Doors: 0
DEX 14 AC Mod: -1 Initiative: +1 Missile Adj: +1
CON 13 HP Adj: +1
INT 16 Add Langs: 2 Able to read and write
WIS 11 Save vs. Magic: 0
CHR 8 Reaction Adj: +1 Retainers: 3 Retainer Morale: 6
Breath Attacks Poison or Death Petrify or Paralyze Wands Spells or Spell-like Devices
15 12 13 13 15
To Hit AC:
9 8 7 6 5 4 3 2 1 0
9 10 11 12 13 14 15 16 17 18
Other Abilities: Infravision 60', Detect Hidden/Secret Doors 1-2(d6)
Languages: Imperial, Elvish, Shou, Old Ektau, Eirengarder
Background: Laborer (Sailor)
Skills: 4 Skill points + 1 Class + 1 General
Hyper Aware, Elven Senses: +1 to find secret doors or hear noises
Swashbuckler, Lightfoot: +1 AC if wearing Leather or worse
Swashbuckler, Duelist: Dex instead of Str for one handed melee weapons
Survivalist, Hunter: Automatically succeeds on Foraging roll
Riding: Can make melee or ranged attacks from horseback
Mage, Familiar: Raven (black with iridescent green hue in bright light) named "Gael" (Elvish for "Glimmer").
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
2 1 0 0 0 0 0 0 0
Level 1: Charm Person, Magic Missile, and Read Magic
Level 2: Invisibility, Mirror Image
Horse: Ilin - riding horse File:Blue roan.jpg
Gear Cost Weight Notes
Readied:
Sword +1 - 4 1d8+1
Leather Armor 6 15 AC 8
Dagger 3 1 1d4 damage
Dagger, silver 30 1 1d4 damage
Shield 10 10 AC: (1 less)
Longbow 40 3
Quiver and arrows (d20) 5 3 1d8 damage
Sub Total: 94 37 lbs
Stowed:
Horse, riding (Ilin) - -
Backpack 2 2
Bedroll 0.1 5
Candles (10) 0.1 0
Case (Scroll) 1 0.5
Flint and steel 2 0
Grappling hook 1 4
Ink (1 oz vial) 8 0
Oil (1 pint flask) 0.1 1
Quill pen 0.1 0
Mirror, small steel 10 0.5
Parchment (5 sheets) 1 0
Rations, trail (5 days) 2.5 5
Rope, silk 50' 10 5
Sack, large 0.2 0.5
Spellbook 15 3
Waterskin (2) 2 8
Sub Total: 55.1 34.5 lbs
Grand Total: 149 71.5 lbs
PP: 0
GP: 30
EP: 0
SP: 9
CP: 0

Character Background[edit]

Naric. At least that's what he tells people his name is. Frankly it doesn't sound like an Elvin name, and he doesn't care. He won't say what he did to earn the unwelcome of his own people. But he is a good with a sword and a sarcastic word.

Most elves will know what Naric is though, and some might even know his specific story, but most won't speak of it, at least not those in his Creed. The "name" Naric is Elvin for "shunned".

Naric was on the wrong side of a violent dispute involving his people. Since his part was minor, and he was but a young man and just following the lead of his father, he was given leniency, and merely shunned for the period of a century and a day. He may not use his name or social position, none shall recognize him, and he is not to dwell or linger in Elvin communities. It has left him comparatively destitute, and both cynical and bitter.