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This page will be the home of any campaign information for stuff I'm running.
 
This page will be the home of any campaign information for stuff I'm running.
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= Games =
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'''Active Games'''
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*The Seekers (for ''AD&D 1st edition / OSRIC'')
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'''Inactive Games'''
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*Kill Bargle! (for ''Dungeon World'')
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*[[Empire Ascendant]] (for ''Star Wars The Roleplaying Game 1st edition'' by West End Games)
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= Kill Bargle! =
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'''System:''' Dungeon World
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*[http://forum.rpg.net/showthread.php?687395-Recruitment-Dungeon-World-Kill-Bargle!-(Short-Campaign) Recruitment Thread on RPG.net]
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*[http://forum.rpg.net/showthread.php?689533-OOC-Dungeon-World-KILL-BARGLE! Out-of-Character Thread on RPG.net]
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*[http://forum.rpg.net/showthread.php?689534-IC-Dungeon-World-KILL-BARGLE! In-Character Thread on RPG.net]
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[[Kill Bargle Player Characters]]
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= The Seekers =
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'''System:''' AD&D 1st edition / OSRIC
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*Recruitment Thread
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*Out-of-Character Thread
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*In-Character Thread
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[[The Seekers Player Characters]]
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== Intro ==
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'''The Seekers''' is an open-ended sandbox campaign, largely featuring adventures and locales from Necromancer Games and various 1st edition adventures.
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The Player Characters are mercenaries and sellswords, motivated for whatever reason to obtain treasure, arcane lore, and experience.  They are members of a guild called ''The Seekers,'' who hope to explore the remains of this ruined world.
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In true 1st Edition style, XP is gained as much by amassing treasure and obtaining arcane lore as by slaying -- or more likely, avoiding and outsmarting -- Monsters.  Traps, diplomacy, stealth, and the use of tools magical and mundane are often likely to be more effective than kick-in-the-door style of play.
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=== What You Absolutely Need to Know ===
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*Great empires once existed, sufficiently advanced to have built airships, clockwork or steam machines, floating cities, and other wondrous creations.
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*A terrible calamity fell, variously known as The Scourge, The Dark Tides, or The Fall.  This event forced all the Name-giver races (humans and demihumans) to live in underground cities for protection, called kaers.
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*About 300-500 years ago, people began leaving the kaers, exploring the ruined world and reestablishing cities and towns.
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*No great kingdoms or empires have held, only small city-states and duchies.
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*You are new to the nearest city, Endhome, a small city state that has rapidly become a port of substantial trade in the region.

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