Neuronphaser

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Revision as of 11:50, 2 November 2013 by Neuronphaser (talk | contribs) (What You Absolutely Need to Know)
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This page will be the home of any campaign information for stuff I'm running.

Games

Active Games

  • The Seekers (for AD&D 1st edition / OSRIC)

Inactive Games

  • Kill Bargle! (for Dungeon World)
  • Empire Ascendant (for Star Wars The Roleplaying Game 1st edition by West End Games)

Kill Bargle!

System: Dungeon World

Kill Bargle Player Characters

The Seekers

System: AD&D 1st edition / OSRIC

  • Recruitment Thread
  • Out-of-Character Thread
  • In-Character Thread

The Seekers Player Characters

Intro

The Seekers is an open-ended sandbox campaign, largely featuring adventures and locales from Necromancer Games and various 1st edition adventures.

The Player Characters are mercenaries and sellswords, motivated for whatever reason to obtain treasure, arcane lore, and experience. They are members of a guild called The Seekers, who hope to explore the remains of this ruined world.

In true 1st Edition style, XP is gained as much by amassing treasure and obtaining arcane lore as by slaying -- or more likely, avoiding and outsmarting -- Monsters. Traps, diplomacy, stealth, and the use of tools magical and mundane are often likely to be more effective than kick-in-the-door style of play.

What You Absolutely Need to Know

  • Great empires once existed, sufficiently advanced to have built airships, clockwork or steam machines, floating cities, and other wondrous creations.
  • A terrible calamity fell, variously known as The Scourge, The Dark Tides, or The Fall. This event forced all the Name-giver races (humans and demihumans) to live in underground cities for protection, called kaers.
  • About 300-500 years ago, people began leaving the kaers, exploring the ruined world and reestablishing cities and towns.
  • No great kingdoms or empires have held, only small city-states and duchies, or independent towns, villages, or nomadic caravans or barbarian tribes.
  • You are new to the nearest city, Endhome, a small city state that has rapidly become a port of substantial trade in the region.