Difference between revisions of "Neuropozyne Blues:Vincent Blackwell"

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*Duration: 3 (1/round)
 
*Duration: 3 (1/round)
 
*Psionics vs. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
 
*Psionics vs. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
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Confusion  
 
Confusion  
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*Duration: Instant
 
*Duration: Instant
 
*On a success targets must roll Smarts at -2 or be Shaken. On a raise, the Smarts roll is made at -4.
 
*On a success targets must roll Smarts at -2 or be Shaken. On a raise, the Smarts roll is made at -4.
 +
  
 
Mind Reading
 
Mind Reading

Revision as of 20:43, 8 May 2017

Vincent Blackwell

Vincent Blackwell.jpg


Male ESPer

Rank: Novice

Experience Points: 0

Background: Psionic Operative

Wounds: 3

Fatigue: 2

Bennies: 3


Status

Charisma: 0

Pace: 6

Parry: 4

Toughness: 8 (4)

Personal Resource Die: d6

Power Points: 10


Attributes

Agility d6

Smarts d8

Spirit d8

Strength d6

Vigor d6


Skills

Fighting d4

Investigation d6

Notice d6

Persuasion d4

Psionics d8

Shooting d6

Stealth d6

Streetwise d6


Edges

Arcane Background (Psionics)


Hindrances

Cautious

  • Minor

Code of Honor

  • Major

Vow

  • Minor
  • Professionalism


Powers

Analyze Foe

  • 1-2 PP
  • Range: 16
  • Duration: 3 (1/round)
  • Psionics vs. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.


Confusion

  • 1-5 PP
  • Range: 16
  • Duration: Instant
  • On a success targets must roll Smarts at -2 or be Shaken. On a raise, the Smarts roll is made at -4.


Mind Reading

  • 3 PP
  • Range: 8
  • Duration: Instant
  • Psionics vs. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.


Weapons and Armor

Body Armor

  • +4 Armor, covers Torso
  • Negates up to 4 AP of ballistic weapons


Collapsible Baton

  • STR+d4
  • -2 Notice to detect


Heavy Pistol

  • 2d6+1
  • 12/24/48
  • AP 4
  • Semi-Auto


Gear and Other Equipment

Personal Data Device


Prometheus Pharmaceuticals Prototype Mental Rejuvenation Serum

  • x1
  • Instantly restores 5 PP when used, but user must make a Vigor roll or suffer Fatigue


Sarif Industries Data Codec

  • Commlink


Advances