Difference between revisions of "Neutron"

From RPGnet
Jump to: navigation, search
 
Line 1: Line 1:
 +
'''Neutron'''
 +
 +
''Neutron cannot remember a time in which he did not have abilities beyond those of ordinary men. From the time he could walk, he could also make metal objects move upon unspoken commands. His father did not want him to show the world his powers and instead insisted on martial arts training. Life became harder and harder and at the age of 13 Neutrons father decided that they needed money more then anything else and went out and robbed a bank with his young son. He had never done anything so profitable or easy.''
 +
 +
''The young Neutron had a talent for science, and pursued it. He also had maintained his other talent; though out his high school years and even later when he was attending graduate school at MIT, he and his father would take weekend excursions to rob banks, jewelry stores and other places of wealth.''
 +
 +
''Then his father was shot.''
 +
 +
''Instantly he used his powers to extract the bullet, but it was too late, his father had died.''
 +
 +
''Neutron lost his sanity that day. He cursed about the "murderers in blue" and the government that allowed them to kill. He cursed the world, and fate itself. They would pay. All of them!''
 +
 +
''He began his long series of schemes in pursuit of vengeance, dressing himself in a Supervillain costume and calling himself Neutron. He gathered the Conquerors together, as his personal instrument of revenge.''
 +
 +
''Neutron is an extremely egotistical flake. While there is no doubt that he has a very bright mind, he is far from the most brilliant minds in history, as he conceders himself to be. He feels that his destiny is to become the Conqueror the World, Ruler of the Middle East, Messiah of Mutants, and Bane of Banal Governments everywhere. He hates being touched (Physical handling is for the lesser beings).''
 +
 +
''Neutron is 5'10" tall, weighs 165 lbs.''
 +
 
'''Neutron''' PL 15 [225PP]
 
'''Neutron''' PL 15 [225PP]
  

Revision as of 05:19, 7 August 2005

Neutron

Neutron cannot remember a time in which he did not have abilities beyond those of ordinary men. From the time he could walk, he could also make metal objects move upon unspoken commands. His father did not want him to show the world his powers and instead insisted on martial arts training. Life became harder and harder and at the age of 13 Neutrons father decided that they needed money more then anything else and went out and robbed a bank with his young son. He had never done anything so profitable or easy.

The young Neutron had a talent for science, and pursued it. He also had maintained his other talent; though out his high school years and even later when he was attending graduate school at MIT, he and his father would take weekend excursions to rob banks, jewelry stores and other places of wealth.

Then his father was shot.

Instantly he used his powers to extract the bullet, but it was too late, his father had died.

Neutron lost his sanity that day. He cursed about the "murderers in blue" and the government that allowed them to kill. He cursed the world, and fate itself. They would pay. All of them!

He began his long series of schemes in pursuit of vengeance, dressing himself in a Supervillain costume and calling himself Neutron. He gathered the Conquerors together, as his personal instrument of revenge.

Neutron is an extremely egotistical flake. While there is no doubt that he has a very bright mind, he is far from the most brilliant minds in history, as he conceders himself to be. He feels that his destiny is to become the Conqueror the World, Ruler of the Middle East, Messiah of Mutants, and Bane of Banal Governments everywhere. He hates being touched (Physical handling is for the lesser beings).

Neutron is 5'10" tall, weighs 165 lbs.

Neutron PL 15 [225PP]

Init +4; 30ft (Run), 75ft (flight); Defense 22/18 (8 Base, 4 Dex); BAB +8; +8 Melee, +12 Ranged (15S/L Energy Blast; SV Dmg +4/+19 (Force Field), Fort +4, Ref +4, Will +5; Str 10, Dex 18, Con 18, Int 16, Wis 16, Cha 14 (Total 72PP)

Skills: Computer 5/+8, Disable Device 3/+6, SC: Magnetics 10/+13, SC: Physics 7/+10 (Total 23PP)

Feats: Leadership, Headquarters, Aerial Combat, Iron Will, Power Attack (Total 10PP)

Powers:

Magnetic Energy Control +15 (Source: Mutation; Extras: Flight, Force Field, Area Effect [TK], Sight Ranged [TK], Impenetrable, Immunities [Critical Hits, Pressure, Suffocation, Magnetics, Electrical]; Power Stunts: Energy Blast, Disintegration [Metals Only], Snare) (Cost 8 / Total 110+6PP)