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'''Hindrances'''
 
'''Hindrances'''
*Can’t Swim (m, racial)                   [-2 to Athletic rolls for swimming, 1/3rd speed swimming]
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*Can’t Swim (m, racial)
 
*Loyal (m)
 
*Loyal (m)
 
*Quirk: Unsettling stare (m)
 
*Quirk: Unsettling stare (m)
*Racial Enemy: M’Borak (m, racial)         [-2 to Persuasion rolls when dealing with M'Borak, and they may become hostile with little provocation]
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*Racial Enemy: M’Borak (m, racial)
 
*Secret: Healing caste runaway (m)
 
*Secret: Healing caste runaway (m)
 
*Wanted: The Ennari want her back (m)
 
*Wanted: The Ennari want her back (m)
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'''Edges'''
 
'''Edges'''
 
*Arcane Background (Psionics)
 
*Arcane Background (Psionics)
*Environmental Resistance: Cold (racial)   [+4 bonus to resist cold, cold damage reduced by 4]
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*Environmental Resistance: Cold (racial)
*Healer                                   [+2 to all natural and magical Healing rolls]
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*Healer
 
*Immune to Poison (racial)
 
*Immune to Poison (racial)
*Low Light Vision (racial)                 [ignore penalties for Dim or Dark illumination]
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*Low Light Vision (racial)
 
*New Powers
 
*New Powers
*Poisonous Touch: Mild (racial)           [with a touch, the victim must roll Vigor or suffer the effects of Mild Poison]
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*Poisonous Touch: Mild (racial)
 
*Power Points
 
*Power Points
  
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''Novice Advances:''  Raise Attribute: Spirit, Edge: New Powers, Raise Skills: Fighting/Thievery
 
''Novice Advances:''  Raise Attribute: Spirit, Edge: New Powers, Raise Skills: Fighting/Thievery
  
''Seasoned Advances:''  Edge: Power Points, Edge: Streetwise*
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''Seasoned Advances:''  Edge: Power Points, Edge: Streetwise
 
 
(*+2 to Persuasion & Intimidation rolls when Networking with shady or criminal elements; +2 to Common Knowledge rolls for same]
 
  
  
 
An Ennari/Human hybrid, Neve is what the Ennari call a 'biomancer', someone with the rare gift to heal, harm or alter biological matter. Quickly scooped up by one of the ruling clan houses and indoctrinated into the Healing Caste, Neve faced a future of indentured servitude so the clan could exploit her gifts. Neve escaped Sulanq, homeworld of the Ennari, and has been on the run ever since. Her goals are modest: she simply wants to live free and build a future of her own on her terms. While she has resorted to thievery and some fast talking to survive, she does try to help people with her gifts when she can.
 
An Ennari/Human hybrid, Neve is what the Ennari call a 'biomancer', someone with the rare gift to heal, harm or alter biological matter. Quickly scooped up by one of the ruling clan houses and indoctrinated into the Healing Caste, Neve faced a future of indentured servitude so the clan could exploit her gifts. Neve escaped Sulanq, homeworld of the Ennari, and has been on the run ever since. Her goals are modest: she simply wants to live free and build a future of her own on her terms. While she has resorted to thievery and some fast talking to survive, she does try to help people with her gifts when she can.

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