Difference between revisions of "Neve Talvan'i"

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'''Hindrances'''
 
'''Hindrances'''
*Can’t Swim (m, racial)
+
*Can’t Swim (m, racial)                   [-2 to Athletic rolls for swimming, 1/3rd speed swimming]
 
*Loyal (m)
 
*Loyal (m)
 
*Quirk: Unsettling stare (m)
 
*Quirk: Unsettling stare (m)
*Racial Enemy: M’Borak (m, racial)
+
*Racial Enemy: M’Borak (m, racial)         [-2 to Persuasion rolls when dealing with M'Borak, and they may become hostile with little provocation]
 
*Secret: Healing caste runaway (m)
 
*Secret: Healing caste runaway (m)
 
*Wanted: The Ennari want her back (m)
 
*Wanted: The Ennari want her back (m)
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'''Edges'''
 
'''Edges'''
 
*Arcane Background (Psionics)
 
*Arcane Background (Psionics)
*Environmental Resistance: Cold (racial)
+
*Environmental Resistance: Cold (racial)   [+4 bonus to resist cold, cold damage reduced by 4]
*Healer
+
*Healer                                   [+2 to all natural and magical Healing rolls]
 
*Immune to Poison (racial)
 
*Immune to Poison (racial)
*Low Light Vision (racial)
+
*Low Light Vision (racial)                 [ignore penalties for Dim or Dark illumination]
 
*New Powers
 
*New Powers
*Poisonous Touch: Mild (racial)
+
*Poisonous Touch: Mild (racial)           [with a touch, the victim must roll Vigor or suffer the effects of Mild Poison]
 
*Power Points
 
*Power Points
  
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''Novice Advances:''  Raise Attribute: Spirit, Edge: New Powers, Raise Skills: Fighting/Thievery
 
''Novice Advances:''  Raise Attribute: Spirit, Edge: New Powers, Raise Skills: Fighting/Thievery
''Seasoned Advances:''  Edge: Power Points, Streetwise
+
 
 +
''Seasoned Advances:''  Edge: Power Points, Edge: Streetwise*
 +
 
 +
(*+2 to Persuasion & Intimidation rolls when Networking with shady or criminal elements; +2 to Common Knowledge rolls for same]
  
  
 
An Ennari/Human hybrid, Neve is what the Ennari call a 'biomancer', someone with the rare gift to heal, harm or alter biological matter. Quickly scooped up by one of the ruling clan houses and indoctrinated into the Healing Caste, Neve faced a future of indentured servitude so the clan could exploit her gifts. Neve escaped Sulanq, homeworld of the Ennari, and has been on the run ever since. Her goals are modest: she simply wants to live free and build a future of her own on her terms. While she has resorted to thievery and some fast talking to survive, she does try to help people with her gifts when she can.
 
An Ennari/Human hybrid, Neve is what the Ennari call a 'biomancer', someone with the rare gift to heal, harm or alter biological matter. Quickly scooped up by one of the ruling clan houses and indoctrinated into the Healing Caste, Neve faced a future of indentured servitude so the clan could exploit her gifts. Neve escaped Sulanq, homeworld of the Ennari, and has been on the run ever since. Her goals are modest: she simply wants to live free and build a future of her own on her terms. While she has resorted to thievery and some fast talking to survive, she does try to help people with her gifts when she can.

Latest revision as of 00:53, 21 August 2020

Neve Talvan'i, biomancer

Female Ennari/Human Biomancer

Attributes

  • Agility: d6
  • Smarts: d8
  • Spirit: d8
  • Strength: d4
  • Vigor: d6

Derived Attributes

  • Rank: Seasoned
  • Bennies: 3
  • Parry: 5
  • Toughness: 9 (4)
  • Pace: 6"

Attacks

  • Laser Pistol - Shooting d4, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
  • Touch Attack – Fighting d6+2, Range: Melee


Hindrances

  • Can’t Swim (m, racial) [-2 to Athletic rolls for swimming, 1/3rd speed swimming]
  • Loyal (m)
  • Quirk: Unsettling stare (m)
  • Racial Enemy: M’Borak (m, racial) [-2 to Persuasion rolls when dealing with M'Borak, and they may become hostile with little provocation]
  • Secret: Healing caste runaway (m)
  • Wanted: The Ennari want her back (m)


Edges

  • Arcane Background (Psionics)
  • Environmental Resistance: Cold (racial) [+4 bonus to resist cold, cold damage reduced by 4]
  • Healer [+2 to all natural and magical Healing rolls]
  • Immune to Poison (racial)
  • Low Light Vision (racial) [ignore penalties for Dim or Dark illumination]
  • New Powers
  • Poisonous Touch: Mild (racial) [with a touch, the victim must roll Vigor or suffer the effects of Mild Poison]
  • Power Points

Skills

  • Athletics: d4
  • C. Knowledge d4
  • Fighting: d6
  • Healing: d6+2
  • Notice: d6
  • Persuasion: d6
  • Psionics: d8
  • Shooting: d4
  • Stealth: d6
  • Survival: d4
  • Thievery: d6

Languages: Ennari (Native), Doyga d6, Earthlang d6, M’Borak d6, Palaray (thieves cant) d6

Powers

PP: 15

  • Bolt (Limitation: Touch; PP: 1, Range: Touch, Duration: Instant)
  • Disguise (Limitation: Touch; PP: 1, Range: Touch, Duration: 10 minutes)
  • Healing (PP: 3, Range: Touch, Duration: Instant)
  • Protection (Limitation: Touch; PP: 1, Range: Touch, Duration: 5 rounds)
  • Slumber (Limitation: Touch; PP: 1, Range: Touch, Duration: 1 hour)

Gear

  • Laser Pistol ($250, Wt 2)
  • Personal Energy Shield ($100, +4 armor, Wt 4)
  • Casual Clothing ($20, Wt 2)
  • MREs x2 ($20, Wt 2)
  • Medic Kit ($100, Wt 4)
  • $10

Novice Advances: Raise Attribute: Spirit, Edge: New Powers, Raise Skills: Fighting/Thievery

Seasoned Advances: Edge: Power Points, Edge: Streetwise*

(*+2 to Persuasion & Intimidation rolls when Networking with shady or criminal elements; +2 to Common Knowledge rolls for same]


An Ennari/Human hybrid, Neve is what the Ennari call a 'biomancer', someone with the rare gift to heal, harm or alter biological matter. Quickly scooped up by one of the ruling clan houses and indoctrinated into the Healing Caste, Neve faced a future of indentured servitude so the clan could exploit her gifts. Neve escaped Sulanq, homeworld of the Ennari, and has been on the run ever since. Her goals are modest: she simply wants to live free and build a future of her own on her terms. While she has resorted to thievery and some fast talking to survive, she does try to help people with her gifts when she can.