Nevermore

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Nevermore.jpg

Name: Nevermore
Alignment: TBC
Gender: Male
Race: Tiefling (Gnome)
Class: Bard: College of Spirits
Level: 3
Age: Whatever the Gnome equivalent of early 20s is.

Description:

Ability Scores

Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 12 (+2)
Intelligence: 11 (+0) (+1 from Tiefling)
Wisdom: 13 (+1)
Charisma: 18 (+4) (+2 from Tiefling, +1 from Shadow Touched)

AC: 13
HP: 34
Hit Dice: 3d8
Speed: 25' (because Gnome)
Proficiency: +2

Melee Attack: (Str) -1 / +2 (Dex) if the weapon has Finesse
Ranged Attack: +2
Spell Attack: 6
Spell Save DC: 14

Initiative Bonus
Passive Perception
Passive Insight

Spells

Spell Slots:
Level 1: 4
Level 2: 2


Cantrips known: 2
Thaumatury (Tiefling)
Guidance 60' (College of Spirits)
Minor Illusion
Message

Spells Known/Prepared: 6
Level 1
Inflict Wounds (Shadow Touched) - 1/long rest or use a spell slot
Dissonant Whispers
Faerie Fire
Silent Image
Unseen Servant

Level 2
Invisibility (Shadow Touched) - 1/long rest or use a spell slot
Hellish Rebuke (Tiefling) 1/long rest
Magic Mouth
Phantasmal Force

Saving Throws

Strength: -1
Dexterity: +4 (P)
Constitution: +2
Intelligence: +0
Wisdom: +1
Charisma: +6 (P)

Languages Known

Common, Infernal, Gnomish (swapped for third musical instrument proficiency)

Proficiencies

Light armour
Simple weapons
Hand crossbows
Longswords
Rapiers
Shortswords
Musical Instrument - hurdy gurdy Tarokka deck (swapped for musical instrument) Disguise kit (Charlatan) Forgery kit (Charlatan)

Skills

  • Performance (Cha)
  • Insight (Wis)
  • Stealth (Dex)
  • Deception (Cha) (from Charlatan)
  • Sleight of Hand (Dex) (from Charlatan)

Feats

Shadow-Touched (+1 to stat, Invisibility, 1st level illusion or necro spell)

Traits and Features

Darkvision 60'
Hellish Resistance
Hellish Rebuke 1/long rest
Bardic Inspiration
Jack of All Trades (1/2 proficiency bonus to non-proficient skills)
Song of Rest
Guiding Whispers: You can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesn’t count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it.
Spiritual Focus: Your practice of contacting spirits can employ special tools. You can use the following objects as a spellcasting focus for your bard spells: a candle, a crystal ball, a talking board, a tarokka deck, or a skull.
At 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one roll of the spell equal to the number rolled.
Tales from Beyond: You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirits’ Tales table using your Bardic Inspiration die to determine the tale told. You retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirits’ Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Table here (opens pdf).
False Identity - You have a false identity that includes documents, established acquaintances, dosguises etc. You can also forge documents including official papers and personal letters as long as you have seen an example of the ype of document/handwriting.

Saving Throws - Dex and Cha

Background

Charlatan

Gear

Rapier, Dagger, Leather armour, hurdy gurdy
Entertainer's pack with backpack, bedroll, 2 costumes, 5 candles, 5 days' rations, water skin, disguise kit Fine clothes, Tarokka deck (spellcasting focus)
Hand crossbow + 40 bolts
13GP

Character Backstory

TBC