New Beginning/Custom

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Custom Charms

Frontline Warrior's Stamina

Cost: —; Mins: War 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Any War Excellency

This Charm is functionally identical to Immanent Solar Glory, except that all references to Lore are replaced by War.

Lunars have a similar Charm called Tireless God-Beast Discipline, which requires Stamina 5 and any Stamina Excellency as a prerequisite.

Tiger-Warrior's Endurance

Cost: —; Mins: Resistance 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

The Solar's wargear weighs lightly on her soul as well as her body. Purchase of this Charm grants an auxiliary peripheral mote pool containing (Essence + Resistance + 5) motes. The Solar may only use this pool to pay for artifact commitment or activation costs. When this pool runs out, the character may then use her personal and peripheral mote pools to pay for artifact commitments or activations. This mote pool refills by normal means, including stunts. A repurchase of Tiger-Warrior's Endurance at Essence 4+ doubles this mote pool. Another purchase at Essence 5+ instead triples it.

Lunars learn a similar Charm called Moonsilver Second Skin, which requires Stamina 5 and Essence 3, and may only be used to attune moonsilver artifacts.

Dancing Spark Invigoration

Cost: —; Mins: Melee 4, Essence 2; Type: Permanent
Keywords: Native, Reactor
Duration: Permanent
Prerequisites: Dipping Swallow Defense

Many combatants can find joy in adversity, thrilling at the clash of blades and the play of swords. But what few of them understand is how to draw strength from it, how to claim victory in their hearts and make the universe follow. Whenever the Solar successfully avoids an attack by applying his Parry DV, he gains (attacker’s Essence / 2, round up) motes in step 10. This Charm is subject to the following limitations:

• The attack must be made with intent to injure the Lawgiver, and must also be capable of harming him. For example, this Charm would offer no benefit if the character were attacked with a firewand while carrying a hearthstone which rendered him immune to fire.

• The Charm offers no benefit if the Solar defends himself with a Charm carrying a Flaw of Invulnerability.

• Lightspeed Body Dynamics is incompatible with any other Charm which grants the character motes of Essence.

Custom Charm Template

Cost: —; Mins: Ability, Essence ; Type:
Keywords:
Duration:
Prerequisites:


Custom Artifacts

The Sword From The Stone (Artifact 5)

This ornate daiklave is named for its origins in the Primordial War, when a Solar Exalt of the Dawn Caste pulled it from a vast boulder, and by doing so, cemented his right to lead the Exalted host against the Primordials. Though its bearer was slain swiftly in the opening moves of the Primordial War and the sword thought lost, its mystic link to the Solar's Exaltation ensured that it could always be drawn by the Lawgiver whose soul-shard it was attuned to. The Sword passed from Exalt to Exalt, some of whom favored the blade, others who did not, but in all cases, possession of and attunement to this daiklave was considered official proof of the right to command the Exalted in the Titanomachy.

The Solar Merela was the last person to carry it during the Primordial War, and she kept it on her person as a symbol of the burden of leadership she and all her predecessors had to bear. When she was laid low by the Usurpation, the Sword vanished with her... only to reappear in the hands of Janne's Jomsdottir, when she drew it from the light of her soul to defend her people from harm. Now, it only has a fraction of its former power... but it is still a potent relic of a bygone Age, and none can deny its puissance in a capable wielder's hands.

The Sword from the Stone is an improved base daiklave with the orichalcum magical material bonus. It has two hearthstone sockets and the following statline: Speed 4 Acc +5 Dam 6L Def +3 Rate 4, Keywords: P and costs 8 motes to attune. In addition, it has the following special abilities, most of which must be activated with the expenditure of Essence. It costs 8 motes to attune.

  • Edge of Morning Sunlight: The Sword's edge is sharpened by its wielder's focus and dedication. By spending 3 motes, it becomes Holy and adds the wielder's highest Virtue to Accuracy and Damage for the scene.
  • Barrier of the Wind King: An ancient blessing by the spirits of air ensure that it strikes with the speed of a gale and the silence of a breeze. By spending 3 motes, the Sword is cloaked by an invisible mass of flowing wind currents, reducing the DVs of anyone who defends against it by 2.
  • Man And Sword As One: Without its original scabbard, the Sword of the Stone is sheathed in the soul of its wielder. The bearer may sheath it within her anima for 1 committed mote and draw it by releasing the commitment, both as reflexive actions. The Sword cannot be deattuned, damaged, or disarmed in any way while the owner commits motes to it.