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Of course, some less than scrupulous privateers have used this as a license to touch down, commit all sorts of crime, and burn off-planet and out of the reach of the law.  Several assassin groups are known to be doing just this.  However, rather than cripple planetary governments (as many detractors suspected it would do), this law has created a lucrative bounty-hunting trade to collect the prices on these privateer's heads.
 
Of course, some less than scrupulous privateers have used this as a license to touch down, commit all sorts of crime, and burn off-planet and out of the reach of the law.  Several assassin groups are known to be doing just this.  However, rather than cripple planetary governments (as many detractors suspected it would do), this law has created a lucrative bounty-hunting trade to collect the prices on these privateer's heads.
 
==Humans on the Eastern Fringe==
 
 
 
==Xenos in the Eastern Fringe==
 
The Eastern Fringe is home to many alien races, although many are confined to a single home world or system.
 
 
Others, such as the advanced and enigmatic Demiurg, apparently reside solely on board massive commerce vessels. These stately craft have become an increasingly regular sight in the Ultima Segmentum over the last centuries, either lending their might to those who offer sufficient financial incentive, those whom they deem as allies - as well as their legendary wars against the Ork race.
 
 
The mighty Alaitoc and once-great Iyanden Craftworlds are the most prominent members of the scattered Eldar diaspora in the Eastern Fringe, relying on the Webway -- alongside the Exodite and other Craftworld populations of the region -- to travel from world to world, either as Rangers following the Path of the Outcast, or astride the wings of the mighty war fleets of the craftworlds -- or the lethal talons of the Corsair fleets. So, too, do the Druchii ply the stars via the Webway, striking at colonies and starships in search of souls to enslave.
 
 
The Orks are as numerous and militant in the Eastern Fringe as in any other region of the galaxy, their warp-capable starships and commandeered space hulks guided by their warlike gods to battle against alien races, when they feel bored fighting each other!
 
 
Like a terrible shadow covering the worlds of the Galactic races, the inexorable force of the Hive Mind brushes aside any psionic resistance as its hive ships ply the stellar void, seeking new worlds to strip of resources and new species to consume.
 
 
Eschewing the use of the Immaterium entirely, the ruthless and ancient starships of the Necrontyr use their higly advanced Inertialess Drives to roam the galaxy at will, working towards the time when the bridge between realspace and the empyrean is sealed forever -- and their C'tan masters gorge on the younger races.
 
 
Guided by the same warp entities who seek to consume the souls of every living being, the pirate fleets of Chaos have found fresh hunting grounds in the region, despite the great distance to the Eye of Terror.
 
 
Given the increasingly precarious situation the Imperium finds itself in the Eastern Fringe, many worlds find themselves de facto abandoned to their fate, be it as fodder for the Hive Mind, as cattle for the Orks or soul-morsels for the Ruinous Powers.
 
 
Thankfully, there is a new dynamic on the Eastern Fringe which offers the most rare commodity in the galaxy at war: hope
 
 
==The Tau Empire==
 
From modest beginnings, the prosperous, advanced and benevolent Tau Empire has spread its aegis to over one hundred worlds by the end of the 41st Millennium, expanding gradually from within their home cluster into the wider Segmentum. In the wake of the Third Sphere expansion, several new Tau colonies have been established, while former Imperial worlds have traded their tenuous and negligent link with Terra for a concrete and rewarding place within the Greater Good.
 
 
Central to the success of the tau'va has been the role of the Kor'vattra, the Tau's deep space navy. As a race lacking psionic potential - a blessing from the perspective of races plagued by the ravenous maw of Chaos - they have developed a consistent and efficient means of plying the stellar void without facing the kind of mortal dangers (and without requiring the presence of the likes of the Astronomican) that Imperial and other ships face in the warp.
 
 
The divide between the Empyrean and realspace is not a straight line. Rather, it is akin to a deep ocean, whose waters are stirred by the tides of the Warp beneath. A ship lacking a psyker can, at best, force its way down into the depths before being 'bounced' back into realspace, like a balloon held under water. The Tau have designed their starships to generate a gravitic 'wing' around the vessel, which forces the ship deeper into the 'ocean', travelling further than most other vessels could maintain in a similar attempt.
 
 
This method of interstellar travel was initially quite slow compared to true Warp travel (the average Warp travel time, the erratic dilation effects possible notwithstanding), being rougly 1/5 the speed of 'average' Warp transit. This ratio has been steadily improved by the industrious and inventive Fio caste, reaching 1/3 average by the time of development of the Il'fannor merchantman and continuing to improve to this day.
 
 
Despite the relative slowness of the technology, it offers the Tau a major advantage in that not only are Warp dive speeds and distances consistent, with no dilation effects, they are free of the threat posed by daemonic entities which vessels travelling in the Outerdark would face. This has allowed the Tau to establish a thriving and comprehensive trade route network between their major and minor Septs, as well as to provide a basis for the detailed and rigorous planning of interstellar campaigns required by a race lacking FTL communication.
 
 
One of the most prominent consequences of the use of warp dive technology is the ubiquitous presence of Waystations throughout Tau space, placed in deep space along each interstellar route a Tau starship would take within the Empire, acting as a refuelling depot and rallying point for Warp diving ships 'hopping' their way from world to world.
 
 
Another aspect of the Tau's use of the warp dive has been the ease at which Tau freighters, exploration vessels, warships and 'privateers' have been able to expand into neighbouring systens at will, circumventing the myriad 'safe' Warp routes limiting Imperial traffic and the decaying Webway system of the Eldar. The Tau are thus able to contunue their expansion into the galaxy with yet another strategic advantage at their disposal. The success at which so-called Commerce Protection fleets (not to be confused with the more recent Qath'fannor CPF, which comprises of the most advanced new Tau starships at the Empire's disposal) have supplanted dozens of trade routes and trade licences across the Eastern Fringe is further evidence of this.
 
 
Given the ease at which Demiurg vessels have been able to traverse the Eastern Fringe, it has been theorised that they may operate a yet more advanced version of this technology. Given their proven (and alleged) involvement in the technological and strategic development of the Empire, it would not be beyond the ken of possibility that the advances made in improving Warp dive capabilities seen in recent centuries have been at least in part due to the guidance of those whom the Tau call the Bentu'sin: the Wise-gifted ones.
 
  
 
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