Difference between revisions of "Nights Black Agents D100 Character Page"

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(Bonds)
(Statistics)
 
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|'''Strength'''
 
|'''Strength'''
 
|
 
|
|
+
|8
 
|
 
|
 
|-
 
|-
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|
 
|
 
|
 
|
|Average
+
|
 
|-
 
|-
 
|'''Charisma'''
 
|'''Charisma'''
Line 83: Line 83:
 
|-
 
|-
 
|}
 
|}
 +
 +
 +
Damage Bonus:
 +
 +
 +
'''Resources'''
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 162: Line 168:
  
 
==Motivations and Mental Disorders==
 
==Motivations and Mental Disorders==
 +
=Skills=
 +
  
=Skills= (+20% to Social SKills)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Skill
 +
! Base rating
 +
! Rating
 +
! Failed
 +
|-
 +
| Alertness
 +
| 20
 +
|
 +
|
 +
|-
 +
| Anthropology
 +
| 0
 +
|
 +
|
 +
|-
 +
| Appraise
 +
| 10
 +
|
 +
|
 +
|-
 +
| Archaeology
 +
| 0
 +
|
 +
|
 +
|-
 +
| Art (Type)
 +
| 0
 +
|
 
|
 
|
|Total
+
|-
 +
| Athletics
 +
| 30
 
|
 
|
|Total
 
 
|
 
|
|Total
 
 
|-
 
|-
|Administration (10%)
+
| Craft (Type)
|'''76'''(3bsp)
+
| 10
|Foreign Language (Type) (0%)
+
|
 
|
 
|
|Research (10%)
 
|'''62'''
 
 
|-
 
|-
|Alertness (20%)
+
| Demolitions
|'''53'''
+
| 0
|Harangue (10%)
+
|
 
|
 
|
|Ride (10%)
 
|'''30'''(1bsp)
 
 
|-
 
|-
|Anthropology (0%)
+
| Disguise
 +
| 10
 +
|
 
|
 
|
|Heavy Machinery (10%)
+
|-
 +
| Dodge
 +
| 30
 
|
 
|
|Science (Type) (0%)
 
 
|
 
|
 
|-
 
|-
|Appraise (10%)
+
| Drive
 +
| 20
 
|
 
|
|History (10%)
 
 
|
 
|
|Search (20%)
 
|'''64'''
 
 
|-
 
|-
|Archaeology (0%)
+
| Espionage Training (Type)
 +
| 0
 +
|
 
|
 
|
|Insight (10%)
 
|'''63'''
 
|Social Etiquette (10%)
 
|'''53'''(1bsp)
 
 
|-
 
|-
|Art (Journalism) (0%)
+
| Firearms
|'''53'''
+
| 25
|Law (Type) (0%)
+
|  
 
|
 
|
|Stealth (10%)
 
|'''30'''(1bsp)
 
 
|-
 
|-
|Athletics (30%)
+
| First Aid
 +
| 10
 +
|
 
|
 
|
|Medicine (0%)
+
|-
 +
| Foreign Language (Type)
 +
| 0
 
|
 
|
|Streetwise (Vienna) (20%)
 
 
|
 
|
 
|-
 
|-
|Charm (20%)
+
| Harangue
 +
| 10
 
|
 
|
|Melee Weapons (30%)
 
 
|
 
|
|Surgery (0%)
+
|-
 +
| Heavy Machinery
 +
| 10
 +
|
 +
|
 +
|-
 +
| Heavy Weapons
 +
| 0
 +
|
 +
|
 +
|-
 +
| History
 +
| 10
 +
|
 +
|
 +
|-
 +
| Insight
 +
| 10
 +
|
 +
|
 +
|-
 +
| Law
 +
| 0
 +
|
 +
|
 +
|-
 +
| Medicine
 +
| 0
 +
|
 
|  
 
|  
 
|-
 
|-
|Craft (Photography) (0%)
+
| Melee Weapons
|'''44'''*
+
| 30
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
+
|  
|rowspan="2" style="vertical-align:bottom;"|
+
|  
|Survival ('''Forest''') (10%)
 
|'''40'''*
 
 
|-
 
|-
|Craft (Type) (0%)
+
| Military Science
 +
| 0
 +
|
 +
|
 +
|-
 +
| Natural World
 +
| 10
 +
|
 +
|
 +
|-
 +
| Navigate
 +
| 10
 +
|
 +
|
 +
|-
 +
| Occult (Type)
 +
| 10
 +
|
 
|
 
|
|Swim (20%)
 
 
|-
 
|-
|Disguise (10%)
+
| Organizational Lore (Type)
 +
| 10
 +
|
 +
|
 +
|-
 +
| Persuade
 +
| 20
 +
|
 +
|
 +
|-
 +
| Pilot (Type)
 +
| 0
 
|
 
|
|Natural World (10%)
 
 
|
 
|
|Track (10%)
 
|'''30'''(1bsp)
 
 
|-
 
|-
|Dodge (30%)
+
| Psychoanalyze
 +
| 10
 
|
 
|
|Navigate (10%)
 
|'''40'''*
 
|Unarmed Combat (20%)
 
 
|
 
|
 
|-
 
|-
|Drive (20%)
+
| Regional Lore (Type)
 +
| 0
 
|
 
|
|Occult (10%)
 
 
|
 
|
|Unnatural (0%)
+
|-
 +
| Research
 +
| 10
 
|
 
|
 +
|
 
|-
 
|-
|Firearms (20%)
+
| Ride
|'''60'''(2bsp)
+
| 10
|Persuade (20%)
 
 
|
 
|
|Use Gadgets (0%)
 
 
|
 
|
 
|-
 
|-
|First Aid (10%)
+
| Scavenge
|'''40'''*
+
| 10
|Pilot (Type) (0%)
 
 
|
 
|
 +
|
 +
|-
 +
| Science (Type)
 +
| 0
 
|
 
|
 
|
 
|
 
|-
 
|-
|Foreign Language (Type) (0%)
+
| Search
 +
| 20
 +
|
 
|
 
|
|Psychoanalyze (10%)
+
|-
 +
| Stealth
 +
| 10
 +
|
 
|
 
|
 +
|-
 +
| Surgery
 +
| 0
 +
|
 
|
 
|
 +
|-
 +
| Survival (Type)
 +
| 10
 +
|
 
|
 
|
 
|-
 
|-
|Foreign Language (Type) (0%)
+
| Swim
 +
| 20
 
|
 
|
|Regional Lore (Type) (0%)
 
 
|
 
|
 +
|-
 +
| Unarmed Combat
 +
| 40
 
|
 
|
 
|
 
|
 
|-
 
|-
 +
| Use Gadgets
 +
| 10
 +
|
 +
|
 
|}
 
|}
  
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=Armor and Equipment=
 
=Armor and Equipment=
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
 
<br>Fountain Pen, Journal, Portable Typewriter, Paper
 
<br>Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass
 
<br>Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap
 
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
 
  
 
=Weapons=
 
=Weapons=
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|Shots
 
|Shots
 
|-
 
|-
|Medium Pistol
+
|
|60%
+
|
|N/A
+
|
|1d10
+
|
 
|*
 
|*
 
|*
 
|*
 
|*
 
|*
|6
+
|
 
|
 
|
 
|-
 
|-

Latest revision as of 02:56, 4 August 2023

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:

Statistics[edit]

Score x5 What Others Notice
Strength 8
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Damage Bonus:


Resources

Permanent At Hand/Stowed/In Storage // Resources () / /

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Communal

Motivations and Mental Disorders[edit]

Skills[edit]

Skill Base rating Rating Failed
Alertness 20
Anthropology 0
Appraise 10
Archaeology 0
Art (Type) 0
Athletics 30
Craft (Type) 10
Demolitions 0
Disguise 10
Dodge 30
Drive 20
Espionage Training (Type) 0
Firearms 25
First Aid 10
Foreign Language (Type) 0
Harangue 10
Heavy Machinery 10
Heavy Weapons 0
History 10
Insight 10
Law 0
Medicine 0
Melee Weapons 30
Military Science 0
Natural World 10
Navigate 10
Occult (Type) 10
Organizational Lore (Type) 10
Persuade 20
Pilot (Type) 0
Psychoanalyze 10
Regional Lore (Type) 0
Research 10
Ride 10
Scavenge 10
Science (Type) 0
Search 20
Stealth 10
Surgery 0
Survival (Type) 10
Swim 20
Unarmed Combat 40
Use Gadgets 10

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes[edit]