Difference between revisions of "Nights Black Agents D100 Character Page"

From RPGnet
Jump to: navigation, search
(Statistics)
(Motivations and Mental Disorders)
Line 162: Line 162:
  
 
==Motivations and Mental Disorders==
 
==Motivations and Mental Disorders==
 +
=Skills=
  
=Skills= (+20% to Social SKills)
 
  
{| class="wikitable"
+
Alchemy 0
|
+
 
|Total
+
Alertness 20
|
+
 
|Total
+
Animal Handling 10
|
+
 
|Total
+
Appraise 10
|-
+
 
|Administration (10%)
+
Art (Type) 0
|'''76'''(3bsp)
+
 
|Foreign Language (Type) (0%)
+
Athletics 30
|
+
 
|Research (10%)
+
Beguile 20
|'''62'''
+
 
|-
+
Carouse 0
|Alertness (20%)
+
 
|'''53'''
+
Chirurgery 0
|Harangue (10%)
+
 
|
+
Ciphers 0
|Ride (10%)
+
 
|'''30'''(1bsp)
+
Craft (Type) 10
|-
+
 
|Anthropology (0%)
+
Disguise 10
|
+
 
|Heavy Machinery (10%)
+
Dodge 30
|
+
 
|Science (Type) (0%)
+
Drive 20
|
+
 
|-
+
First Aid 10
|Appraise (10%)
+
 
|
+
Folklore 10
|History (10%)
+
 
|
+
Forage/Hunt 10
|Search (20%)
+
 
|'''64'''
+
Foreign Court/Kingdom (Type) 0
|-
+
 
|Archaeology (0%)
+
Foreign Language (Type) 0
|
+
 
|Insight (10%)
+
Harangue/Taunt 10
|'''63'''
+
 
|Social Etiquette (10%)
+
Herb Lore 20
|'''53'''(1bsp)
+
 
|-
+
History 10
|Art (Journalism) (0%)
+
 
|'''53'''
+
Homeland 0
|Law (Type) (0%)
+
 
|
+
Insight 10
|Stealth (10%)
+
 
|'''30'''(1bsp)
+
Literacy 0
|-
+
 
|Athletics (30%)
+
Melee Weapons 30
|
+
 
|Medicine (0%)
+
Navigate 10
|
+
 
|Streetwise (Vienna) (20%)
+
Occult (Type) 10
|
+
 
|-
+
Persuade 20
|Charm (20%)
+
 
|
+
Procuratio 0
|Melee Weapons (30%)
+
 
|
+
Quadrivium 0
|Surgery (0%)
+
 
|
+
Ranged Weapons 20
|-
+
 
|Craft (Photography) (0%)
+
Reassure 10
|'''44'''*
+
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
+
Religion (Type) 10
|rowspan="2" style="vertical-align:bottom;"|
+
 
|Survival ('''Forest''') (10%)
+
Repair/Devise 0
|'''40'''*
+
 
|-
+
Ride 10
|Craft (Type) (0%)
+
 
|
+
Sailing (Type) 0
|Swim (20%)
+
 
|-
+
Scavenge 10
|Disguise (10%)
+
 
|
+
Search 20
|Natural World (10%)
+
 
|
+
Siege Weapons 0
|Track (10%)
+
 
|'''30'''(1bsp)
+
Stealth 10
|-
+
 
|Dodge (30%)
+
Swim 20
|
+
 
|Navigate (10%)
+
Trivium 0
|'''40'''*
+
 
|Unarmed Combat (20%)
+
Unarmed Combat 40
|
+
 
|-
+
Unnatural 0
|Drive (20%)
 
|
 
|Occult (10%)
 
|
 
|Unnatural (0%)
 
|
 
|-
 
|Firearms (20%)
 
|'''60'''(2bsp)
 
|Persuade (20%)
 
|
 
|Use Gadgets (0%)
 
|
 
|-
 
|First Aid (10%)
 
|'''40'''*
 
|Pilot (Type) (0%)
 
|
 
|
 
|
 
|-
 
|Foreign Language (Type) (0%)
 
|
 
|Psychoanalyze (10%)
 
|
 
|
 
|
 
|-
 
|Foreign Language (Type) (0%)
 
|
 
|Regional Lore (Type) (0%)
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=

Revision as of 01:10, 24 July 2023

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:

Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)
Permanent At Hand/Stowed/In Storage // Resources () / /

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Communal

Motivations and Mental Disorders

Skills

Alchemy 0

Alertness 20

Animal Handling 10

Appraise 10

Art (Type) 0

Athletics 30

Beguile 20

Carouse 0

Chirurgery 0

Ciphers 0

Craft (Type) 10

Disguise 10

Dodge 30

Drive 20

First Aid 10

Folklore 10

Forage/Hunt 10

Foreign Court/Kingdom (Type) 0

Foreign Language (Type) 0

Harangue/Taunt 10

Herb Lore 20

History 10

Homeland 0

Insight 10

Literacy 0

Melee Weapons 30

Navigate 10

Occult (Type) 10

Persuade 20

Procuratio 0

Quadrivium 0

Ranged Weapons 20

Reassure 10

Religion (Type) 10

Repair/Devise 0

Ride 10

Sailing (Type) 0

Scavenge 10

Search 20

Siege Weapons 0

Stealth 10

Swim 20

Trivium 0

Unarmed Combat 40

Unnatural 0

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes