Difference between revisions of "Nights Black Agents D100 Character Page"

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(Motivations and Mental Disorders)
(Skills)
Line 165: Line 165:
  
  
Alchemy 0
+
Alertness (20)
 
+
Anthropology (0)
Alertness 20
+
Appraise (10)
 
+
Archeology (0)
Animal Handling 10
+
Art (Type) (0)
 
+
Artillery (0)
Appraise 10
+
Athletics (30)
 
+
Craft (Type) (0)
Art (Type) 0
+
Demolitions (0)
 
+
Disguise (10)
Athletics 30
+
Dodge (30)
 
+
Drive (Type) (20)
Beguile 20
+
Espionage Training (Type) (0)
 
+
Firearms (20)
Carouse 0
+
First Aid (10)
 
+
Foreign Language (Type) (0)
Chirurgery 0
+
Harangue (10)
 
+
Heavy Machinery (10)
Ciphers 0
+
Heavy Weapons (0)
 
+
History (10)
Craft (Type) 10
+
Insight (10)
 
+
Law (Type) (0)
Disguise 10
+
Medicine (0)
 
+
Melee Weapons (30)
Dodge 30
+
Military Science (0)
 
+
Natural World (10)
Drive 20
+
Navigate (10)
 
+
Occult (10)
First Aid 10
+
Organizational Lore (Type) (0)
 
+
Persuade (20)
Folklore 10
+
Pilot (Type) (0)
 
+
Psychoanalyze (10)
Forage/Hunt 10
+
Regional Lore (Type) (0)
 
+
Research (10)
Foreign Court/Kingdom (Type) 0
+
Ride (10)
 
+
Scavenge (10)
Foreign Language (Type) 0
+
Science (Type) (0)
 
+
Search (20)
Harangue/Taunt 10
+
Stealth (10)
 
+
Surgery (0)
Herb Lore 20
+
Survival (Type) (10)
 
+
Swim (20)
History 10
+
Unarmed Combat (40)
 
+
Use Gadgets (0)
Homeland 0
 
 
 
Insight 10
 
 
 
Literacy 0
 
 
 
Melee Weapons 30
 
 
 
Navigate 10
 
 
 
Occult (Type) 10
 
 
 
Persuade 20
 
 
 
Procuratio 0
 
 
 
Quadrivium 0
 
 
 
Ranged Weapons 20
 
 
 
Reassure 10
 
 
 
Religion (Type) 10
 
 
 
Repair/Devise 0
 
 
 
Ride 10
 
 
 
Sailing (Type) 0
 
 
 
Scavenge 10
 
 
 
Search 20
 
 
 
Siege Weapons 0
 
 
 
Stealth 10
 
 
 
Swim 20
 
 
 
Trivium 0
 
 
 
Unarmed Combat 40
 
 
 
Unnatural 0
 
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=

Revision as of 01:13, 24 July 2023

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:

Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)
Permanent At Hand/Stowed/In Storage // Resources () / /

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Communal

Motivations and Mental Disorders

Skills

Alertness (20) Anthropology (0) Appraise (10) Archeology (0) Art (Type) (0) Artillery (0) Athletics (30) Craft (Type) (0) Demolitions (0) Disguise (10) Dodge (30) Drive (Type) (20) Espionage Training (Type) (0) Firearms (20) First Aid (10) Foreign Language (Type) (0) Harangue (10) Heavy Machinery (10) Heavy Weapons (0) History (10) Insight (10) Law (Type) (0) Medicine (0) Melee Weapons (30) Military Science (0) Natural World (10) Navigate (10) Occult (10) Organizational Lore (Type) (0) Persuade (20) Pilot (Type) (0) Psychoanalyze (10) Regional Lore (Type) (0) Research (10) Ride (10) Scavenge (10) Science (Type) (0) Search (20) Stealth (10) Surgery (0) Survival (Type) (10) Swim (20) Unarmed Combat (40) Use Gadgets (0)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes