Difference between revisions of "Nights Black Agents D100 Character Page"

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(Skills)
(Skills)
Line 166: Line 166:
  
 
Alertness (20)
 
Alertness (20)
 +
 
Anthropology (0)
 
Anthropology (0)
 +
 
Appraise (10)
 
Appraise (10)
 +
 
Archeology (0)
 
Archeology (0)
 +
 
Art (Type) (0)
 
Art (Type) (0)
 +
 
Artillery (0)
 
Artillery (0)
 +
 
Athletics (30)
 
Athletics (30)
 +
 
Craft (Type) (0)
 
Craft (Type) (0)
 +
 
Demolitions (0)
 
Demolitions (0)
 +
 
Disguise (10)
 
Disguise (10)
 +
 
Dodge (30)
 
Dodge (30)
 +
 
Drive (Type) (20)
 
Drive (Type) (20)
 +
 
Espionage Training (Type) (0)
 
Espionage Training (Type) (0)
 +
 
Firearms (20)
 
Firearms (20)
 +
 
First Aid (10)
 
First Aid (10)
 +
 
Foreign Language (Type) (0)
 
Foreign Language (Type) (0)
 +
 
Harangue (10)
 
Harangue (10)
 +
 
Heavy Machinery (10)
 
Heavy Machinery (10)
 +
 
Heavy Weapons (0)
 
Heavy Weapons (0)
 +
 
History (10)
 
History (10)
 +
 
Insight (10)
 
Insight (10)
 +
 
Law (Type) (0)
 
Law (Type) (0)
 +
 
Medicine (0)
 
Medicine (0)
 +
 
Melee Weapons (30)
 
Melee Weapons (30)
 +
 
Military Science (0)
 
Military Science (0)
 +
 
Natural World (10)
 
Natural World (10)
 +
 
Navigate (10)
 
Navigate (10)
 +
 
Occult (10)
 
Occult (10)
 +
 
Organizational Lore (Type) (0)
 
Organizational Lore (Type) (0)
 +
 
Persuade (20)
 
Persuade (20)
 +
 
Pilot (Type) (0)
 
Pilot (Type) (0)
 +
 
Psychoanalyze (10)
 
Psychoanalyze (10)
 +
 
Regional Lore (Type) (0)
 
Regional Lore (Type) (0)
 +
 
Research (10)
 
Research (10)
 +
 
Ride (10)
 
Ride (10)
 +
 
Scavenge (10)
 
Scavenge (10)
 +
 
Science (Type) (0)
 
Science (Type) (0)
 +
 
Search (20)
 
Search (20)
 +
 
Stealth (10)
 
Stealth (10)
 +
 
Surgery (0)
 
Surgery (0)
 +
 
Survival (Type) (10)
 
Survival (Type) (10)
 +
 
Swim (20)
 
Swim (20)
 +
 
Unarmed Combat (40)
 
Unarmed Combat (40)
 +
 
Use Gadgets (0)
 
Use Gadgets (0)
  

Revision as of 01:14, 24 July 2023

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:

Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)
Permanent At Hand/Stowed/In Storage // Resources () / /

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Communal

Motivations and Mental Disorders

Skills

Alertness (20)

Anthropology (0)

Appraise (10)

Archeology (0)

Art (Type) (0)

Artillery (0)

Athletics (30)

Craft (Type) (0)

Demolitions (0)

Disguise (10)

Dodge (30)

Drive (Type) (20)

Espionage Training (Type) (0)

Firearms (20)

First Aid (10)

Foreign Language (Type) (0)

Harangue (10)

Heavy Machinery (10)

Heavy Weapons (0)

History (10)

Insight (10)

Law (Type) (0)

Medicine (0)

Melee Weapons (30)

Military Science (0)

Natural World (10)

Navigate (10)

Occult (10)

Organizational Lore (Type) (0)

Persuade (20)

Pilot (Type) (0)

Psychoanalyze (10)

Regional Lore (Type) (0)

Research (10)

Ride (10)

Scavenge (10)

Science (Type) (0)

Search (20)

Stealth (10)

Surgery (0)

Survival (Type) (10)

Swim (20)

Unarmed Combat (40)

Use Gadgets (0)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes