Character Name:
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Player Name:
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Profession:
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Nationality:
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Sex (Age):
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Education:
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Statistics
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Score
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x5
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What Others Notice
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Strength
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Constitution
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Dexterity
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Intelligence
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Power
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Charisma
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Derived Attributes
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Maximum
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Current
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Hit Points (HP)
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Willpower (WP)
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Sanity (SAN)
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Breaking Point (BP)
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Permanent
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At Hand/Stowed/In Storage
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//
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Resources
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()
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/ /
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Resource Check Boxes
Incidents of SAN loss without going insane
Violence
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O
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O
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O
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adapted
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Helplessness
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O
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O
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O
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adapted
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Bonds
Motivations and Mental Disorders
Skills
Alertness (20)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Artillery (0)
Athletics (30)
Craft (Type) (0)
Demolitions (0)
Disguise (10)
Dodge (30)
Drive (Type) (20)
Espionage Training (Type) (0)
Firearms (20)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
Heavy Machinery (10)
Heavy Weapons (0)
History (10)
Insight (10)
Law (Type) (0)
Medicine (0)
Melee Weapons (30)
Military Science (0)
Natural World (10)
Navigate (10)
Occult (10)
Organizational Lore (Type) (0)
Persuade (20)
Pilot (Type) (0)
Psychoanalyze (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Science (Type) (0)
Search (20)
Stealth (10)
Surgery (0)
Survival (Type) (10)
Swim (20)
Unarmed Combat (40)
Use Gadgets (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
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Skill %
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Base Range
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Damage
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Lethality
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Kill Damage
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Kill Radius
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Shots
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*
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*
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*
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Personal Details, Work Performance, Special Training and Other Notes