Editing Nimue: - Mod Sets
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__NOTOC__ | __NOTOC__ | ||
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==Plot Points== | ==Plot Points== | ||
'''GM:''' The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big pile of Plot Points with which to buy Hitches, award character Plot Points, etc | '''GM:''' The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big pile of Plot Points with which to buy Hitches, award character Plot Points, etc | ||
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==Action Resolution== | ==Action Resolution== | ||
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==Effect Dice== | ==Effect Dice== | ||
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==Hero Dice== | ==Hero Dice== | ||
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==Assets/Complications== | ==Assets/Complications== | ||
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Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | ||
− | [[ | + | ==[[Firefly:_The_Second_Unification_War | Return to Main Page]]== |