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__NOTOC__
 
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[[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]]
 
 
[[File:WON00002.png|center|650px]]
 
[[File:WON00002.png|center|650px]]
 
==PRIME TRAITS==
 
==PRIME TRAITS==
The Prime Traits [pp47] for this game are Attributes, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc.
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The Prime Traits [pp47] for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc.
  
 
==Attributes==
 
==Attributes==
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:'''Empathy -''' ''is the ability to see from another's perspective.''
 
:'''Empathy -''' ''is the ability to see from another's perspective.''
 
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
 
==Roles==
 
==Roles==
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:'''Investigator:''' Investigators are geniuses at research, be it from a book or their environment or piecing together bits of odd conversation.
 
:'''Investigator:''' Investigators are geniuses at research, be it from a book or their environment or piecing together bits of odd conversation.
  
:'''Scamp:''' Scamps have big hearts and a catlike relationship with curiosity. They are almost always in one form of trouble or another.
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:'''Scamp:''' Scamps have big hearts and a catlike affinity with curiosity. They are almost always in some form of trouble.
 
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
 
==Knacks==
 
==Knacks==
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
 
==Distinctions==
 
==Distinctions==
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===Hearth Distinction===
 
===Hearth Distinction===
Each student is sorted into one of four hearths upon being accepted to the Wildwood school that replace the House structures of other schools. The four hearths are '''| Bear/Earth | Wolf/Cloud | Hart/Bone | Bee/Fire |'''
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Each student is sorted into one of four hearths upon being accepted to the Wildwood school  
  
Your Hearth distinction should name your hearth and indicate a way you interact with your house.
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'''| Bear/Earth | Wolf/Cloud | Hart/Bone | Bee/Fire |'''  
 
 
'''Note:''' Prefects are not a thing in this school. There are seventh year student leaders, two per hearth, but that is it for Hearth leadership among the students.
 
  
 
:'''Bear Hearth''' is especially adept at Conjurative magics and are called ''Harvesters''.  
 
:'''Bear Hearth''' is especially adept at Conjurative magics and are called ''Harvesters''.  
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:'''Hart Hearth''' is especially adept at Defensive magics and are called ''Shieldthanes''.  
 
:'''Hart Hearth''' is especially adept at Defensive magics and are called ''Shieldthanes''.  
 
:'''Bee Hearth''' is especially adept at Divination magics and are called ''Harbingers''.  
 
:'''Bee Hearth''' is especially adept at Divination magics and are called ''Harbingers''.  
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Loosely, (if it matters), Bear comes close to Hufflepuff, Wolf to Slytherin, Hart to Gryffindor, and Bee to Ravenclaw.
 
 
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===Wizarding World Distinction===
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===Background Distinction===
Your characters will be starting as fifth years. What is the most significant thing to affect your character so far since you began learning magic?
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Everyone starts somewhere. Unlike other schools, firstyears are twelve when they are enrolled and have lived a life with family and friends prior to that. Your background should take that into account and say something about your priorities or how you were raised.
 
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A free distinction is exactly that. You are free to come up with any distinction that makes sense for the character and the setting.
 
A free distinction is exactly that. You are free to come up with any distinction that makes sense for the character and the setting.
 
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
 
==Distinction SFX==
 
==Distinction SFX==
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
  
After that, each character starts play with two more active '''SFX''' related to their distinctions. You decide how you want to arrange those.  
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After that, each Urchin starts play with two more active '''SFX''' related to their distinctions. You decide how you want to arrange those. [pp61]
  
 
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
 
==Relationships==
 
==Relationships==
Relationships [pp55] represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. Add a relationship die when the person it is attached to is affected by or affects the action in question.
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Relationships [pp55] represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. Urchins don't have much, and very often in their lives it is that one other soul who really matters to them or motivates them. Add a relationship die when the person or group it is attached to is affected by or affects the action in question.
  
Each character will start the game with a relationship to another student [GMC, not PC], one person outside the school, and one Loremaster [professor] or Staffer. Pick this last from the listed GMC loremasters or make up one of your own, but make sure the ones you make up don't take up a premade loremaster's or staffer's role in the Wildwood.
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Each urchin will start the game with a relationship to another urchin [GMC], one street vendor, shop keeper, innkeeper, artisan, guild, etc, and one free pick that cannot be a Faction at start of game.
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Rate all relationships at [[File:d8a.png|24px]] '''OR''' one relationship at [[File:d10a.png|24px]] one at [[File:d8a.png|24px]] and one at [[File:d6a.png|24px]]
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
:When you create your student relationship, name the student, their house, year, wand or scale, brief description, and how you know them.
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==Factions==
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Factions represent another optional trait set players might access if the roll might concern that faction in some way. Keep in mind, while you can roll a faction die to get extra mechanical clout to do something on behalf of a faction, the GM can choose to add that same die as a complication to his opposition roll, where player failure means the die gets stepped back - no lower than [[File:d4a.png|24px]] - or stays the same on a tie (this is the only time a tie doesn't default to the player, it's just neutral), or get stepped up - no higher than [[File:d12a.png|24px]] - on a success on the part of the player. Two steps on an ES.
  
:When you create your off campus relationship, specify if they are Mag or No Mag and what if any focus they have mastered, brief description, and how you know them.
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:'''The GM decides at the outset if an action is eligible to earn or lose faction standing.'''
  
:If you create your own Loremaster or Staff relationship instead of picking one already in place, specify if they are Mag or No Mag, the house they came up in [if any], and what if any focus they have mastered. Tell what their duties are or what they teach,  brief description, and how you know them.
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Whenever your character attains a rating of [[file:d6a.png|24px|d6]] or higher with a faction, you may attach a Trait Statement to that faction's name [pp55/65 Reputation/Trait Statements].
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:'''The Player decides when to challenge a trait statement.'''
 
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Rate all relationships at [[File:d8a.png|24px]] '''OR''' one relationship at [[File:d10a.png|24px]] one at [[File:d8a.png|24px]] and one at [[File:d6a.png|24px]]
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Player Characters are all rated at [[File:d4a.png|24px]] with all guilds at start of game.
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
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==Resources==
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Resources represent another optional trait set but it works a little different from the above [pp56]. Player characters have three different resources at their disposal: Bolt Holes | Caches | Grundle
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===Bolt Hole===
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:Every urchin has a bolt hole or two that they can shimmy into and hide or seek emergency shelter. The bolt hole is rated at [[File:d6a.png|24px]] and comes with three dice that refresh one die a day.
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===Cache===
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:Bolt Holes are easily found and claimed by bigger urchins, so the smart urchin sets up caches around the city to hide their meager wealth and possessions. Caches are rated at [[File:d8a.png|24px]] and come with four dice that refresh at two per day.
 
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[[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]]
 
  
==Signature Assets==
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===Grundle===
Each character starts with one signature asset [pp64]. Signature assets are yet another optional trait set that can be added to a roll if the asset makes sense in the situation.
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:The Grundle is an urchin's greatest treasure. The grundle is a carapace of elemental stone that the urchin has bonded with and allows them to explore and exploit the undercity within its protective lithic shell. The grundle cannot come to the surface during daylight hours. Grundles are rated at [[File:d10a.png|24px]] and come with five dice that all refresh every day.
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[[File:Litho00002.png|300px]]
  
Each character starts play with either a wand or a dragonscale. As fifth years, your wand or scale is a [[file:d8a.png|24px|d8]]  asset. Both act as a magic focus, but only one can be mastered at a time.
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===Grundle Roles===
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Your grundle has the same priority to role dice as the character but stepped up by one. So instead of assigning these dice:
  
:[[File:Check002.png|24px]] Wands start with one active SFX. It cannot be the Hinder SFX.
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[[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]]
  
:'''Bear Hearth''' typically uses oak or blackthorn wand. Any core.
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You would instead assign them:  
  
:'''Wolf Hearth'''  typically uses willow or ash wand. Any core.
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[[file:d12a.png|24px|d12]] [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]]
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All Roles [[file:d8a.png|24px|d8]] or higher come with the Hinder SFX. Add two SFX to your grundle's [[file:d12a.png|24px|d128]] role, one to your grundle's [[file:d10a.png|24px|d10]] role.
  
:'''Hart Hearth''' almost invariably uses bone or ivory wand. Any core.
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'''Limit:''' Grundle SFX can only be used while piloting the grundle.
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:'''Bee Hearth''' use the widest variety of woods, but almost always use dragon heartstring or phoenix feather cores.
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==Grundle Knacks==
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Knacks transfer at the same die value that you have in the flesh provided it makes sense you could use such a knack in a grundle.
  
:'''Dragonscales''' are all highly polished and blinding silver in color. Dragonscales were brought to the americas by Nimue in honor of her lost love Maerlwyn and his chosen magical focus. Students of any hearth may choose to learn scale over wand.
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
  
<u>'''EXAMPLE ASSET'''</u>
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==Coterie==
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Between relationships and your resources [mechanically] are your Coterie, the group of urchins you work with day in and day out in the struggle to survive. Once per scene, you may burn one resource die of any size or type you have available to any roll that involves another coterie urchin and '''add it to your total'''.
  
'''The Scrimshaw Wand:''' [[file:d12a.png|24px|d12]]  Wildwood's Headmistress, S'jaania Smith bears a famous artifact known as the ''Scrimshaw Wand''. Smith came out of Hart Hearth and is said to be mistress of Wand, Scale, and the Durmstrang Battle Staff, but has never been seen by a student using any focus other than the wand.
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The die refreshes at the same rate it normally would. You do not have to pay a PP to use this feature.
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<u>'''A Word on Familiars'''</u>
 
  
Not as common as in European schools, familiars are still a thing at the academy. Familiars can just be named and described and you are good. You have that familiar. If you want that familiar to have a die ranking or be able to attach SFX to it you have to buy it as a signature asset.  
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==Signature Assets==
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Each character starts with two signature assets [pp64]. Signature assets are yet another optional trait set that can be added to a roll if the asset makes sense in the situation.
  
Your chargen signature asset must be a wand or dragonscale or similar spell focus, but a familiar's asset status can be bought with customization points below or given signature asset status later with experience points.
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Each Urchin begins play with one Heirloom and one Keepsake.  
 
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:'''Heirloom:''' This is a hidden treasure from someone important to the Urchin from before they were orphaned, a gift from a parent or sibling or other relative or a piece of family property that the urchin managed to sneak away with.
  
[[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]]
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::Heirlooms function at [[file:d8a.png|24px|d8]]  
  
==Customization Points==
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:[[File:Check002.png|24px]] Heirlooms start with one active SFX. It cannot be the Hinder SFX.
In addition to the above, you get '''2 xp''' to modify your character.
 
  
===For 1 XP you may:===
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::'''Limit: '''Heirlooms cannot be used when sleeved in a grundle.
:Add a [[file:d6a.png|24px|d6]] signature asset
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:Add an SFX to a signature asset [max 2 per asset]
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:'''Keepsake:''' This is a small memento, a gift from another urchin or a minor found treasure since they became an orphan.  
:Add a [[file:d6a.png|24px|d6]] knack to a [[file:d6a.png|24px|d6]] or higher Role or step up knack by one, but no higher than the role it is attached to.
 
:Add a [[file:d6a.png|24px|d6]] relationship or step up a [[file:d6a.png|24px|d6]] relationship to [[file:d8a.png|24px|d8]]
 
  
===For 2 XP you may:===
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::Keepsakes function at [[file:d6a.png|24px|d6]]  
:Add an SFX to a distinction [max 3 per distinction including Hinder SFX]
 
:Add a [[file:d8a.png|24px|d8]] relationship, or step up a [[file:d8a.png|24px|d8]] or higher relationship one step to a max of [[file:d12a.png|24px|d12]]
 
  
[[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]]
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::Keepsakes don't start with active SFX.
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::'''Limit: '''Keepsakes cannot be used when sleeved in a grundle.
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[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]

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