Editing Nimue: Character Generation
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 100: | Line 100: | ||
==Relationships== | ==Relationships== | ||
β | Relationships [pp55] represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. | + | Relationships [pp55] represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. Urchins don't have much, and very often in their lives it is that one other soul who really matters to them or motivates them. Add a relationship die when the person or group it is attached to is affected by or affects the action in question. |
Each character will start the game with a relationship to another student [GMC, not PC], one person outside the school, and one Loremaster [professor] or Staffer. Pick this last from the listed GMC loremasters or make up one of your own, but make sure the ones you make up don't take up a premade loremaster's or staffer's role in the Wildwood. | Each character will start the game with a relationship to another student [GMC, not PC], one person outside the school, and one Loremaster [professor] or Staffer. Pick this last from the listed GMC loremasters or make up one of your own, but make sure the ones you make up don't take up a premade loremaster's or staffer's role in the Wildwood. |