Editing Ninjas Mages And Lost Cities/Alex
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*Heavy: 144 | *Heavy: 144 | ||
*Extra Heavy: 240 | *Extra Heavy: 240 | ||
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===Defenses=== | ===Defenses=== | ||
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*Languages: English (Native) [0]. French (Native) [4], German (Native) [4], Latin (Native) [4] | *Languages: English (Native) [0]. French (Native) [4], German (Native) [4], Latin (Native) [4] | ||
− | ==Advantages [ | + | ==Advantages [462]== |
*Ally: One of Alex's counterparts he's quantum entangled with when their current activities, plans, projects, agenda, scheme, etc are compatible with his current mission goals or at least not opposed to them. Approximately 150% of his power. Frequency: Quite Rarely 6- [5] | *Ally: One of Alex's counterparts he's quantum entangled with when their current activities, plans, projects, agenda, scheme, etc are compatible with his current mission goals or at least not opposed to them. Approximately 150% of his power. Frequency: Quite Rarely 6- [5] | ||
*Ambidexterity [5] | *Ambidexterity [5] | ||
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*Fit [5] | *Fit [5] | ||
*Language Talent [10] | *Language Talent [10] | ||
− | *Modular Abilities ( | + | *Modular Abilities (200 points of Cosmic Power; Accessibility Limitation: Only The Abilities of The Counterparts He Was Quantum Entangled With -80% ) [-400] |
==Disadvantages [-53]== | ==Disadvantages [-53]== | ||
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*Geek Pop Culture Fan -1 | *Geek Pop Culture Fan -1 | ||
− | ==Skills [ | + | ==Skills [47]== |
*Acting 12 (IQ-1) [1] | *Acting 12 (IQ-1) [1] | ||
*Anthropology 12 (IQ-1) [2] | *Anthropology 12 (IQ-1) [2] | ||
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*Climbing 12 (DX-1) [1] | *Climbing 12 (DX-1) [1] | ||
*Computer Operation/TL9 13 (IQ) [1] | *Computer Operation/TL9 13 (IQ) [1] | ||
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*Detect Lies 13 (PER-2) [1] | *Detect Lies 13 (PER-2) [1] | ||
*Diplomacy 12 (IQ-1) [2] | *Diplomacy 12 (IQ-1) [2] | ||
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*Guns/TL9 (Rifle) 13 (DX) [1] | *Guns/TL9 (Rifle) 13 (DX) [1] | ||
*History 12 (Renaissance Europe) (IQ-1) [2] | *History 12 (Renaissance Europe) (IQ-1) [2] | ||
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*Intelligence Analysis/TL8 12 (IQ-1) [2] | *Intelligence Analysis/TL8 12 (IQ-1) [2] | ||
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*Intimidation (WILL) 13 [2] | *Intimidation (WILL) 13 [2] | ||
*Karate 13 (DX) [4] | *Karate 13 (DX) [4] | ||
*Knife (DX) 13 [1] | *Knife (DX) 13 [1] | ||
*Law 11 (IQ-2) [1] | *Law 11 (IQ-2) [1] | ||
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*Observation 14 (PER-1) [1] | *Observation 14 (PER-1) [1] | ||
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*Savoir-Faire (Police) 13 (IQ) [1] | *Savoir-Faire (Police) 13 (IQ) [1] | ||
*Shadowing 13 (IQ) [2] | *Shadowing 13 (IQ) [2] | ||
*Soldier 12 (IQ-1) [1] | *Soldier 12 (IQ-1) [1] | ||
*Shortsword 12 (DX-1) [1] | *Shortsword 12 (DX-1) [1] | ||
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*Stealth 13 (DX] [2] | *Stealth 13 (DX] [2] | ||
*Streetwise 12 (IQ-1) [1] | *Streetwise 12 (IQ-1) [1] | ||
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''From Homeline'' | ''From Homeline'' | ||
*Reflex Body Suit (Location: All; DR 16/6*; Cost: $1,200; Weight: 8lbs; LC:3) | *Reflex Body Suit (Location: All; DR 16/6*; Cost: $1,200; Weight: 8lbs; LC:3) | ||
− | * | + | *Full Coverage Trauma Plates (Location: Torso; DR: +34; Weight 8lbs) |
*Holdout Pistol, 7.5mmCLP (Damage: 2d+1 Pi-; Acc: 2; Range: 140/1400; Weight: .9/0.3; RoF: 3; Shots: 12+1 (3); ST: 7; Bulk -1; RcL 2; Cost: $240) | *Holdout Pistol, 7.5mmCLP (Damage: 2d+1 Pi-; Acc: 2; Range: 140/1400; Weight: .9/0.3; RoF: 3; Shots: 12+1 (3); ST: 7; Bulk -1; RcL 2; Cost: $240) | ||
*2 spare clips | *2 spare clips |