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===Retainers===
 
===Retainers===
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====Gong Zhou, Chirugeon====
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*Healer 3, Move 120’, AC 5, HD 3d6, hp 12, Att 11+/11+, Saves: Wood 15+, Fire 11+, Earth 12+, Metal 13+, Water 13+
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*Dmg: Unarmed (1d2), Dagger (1d4)
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*Str -1, Int +1, Wis +2
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*Proficiencies: Healing x3, Animal Husbandry, Knowledge (Natural History), Naturalism (Northern Plains), Wakefulness
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*Weapon Masteries: Basic (Unarmed, Dagger))
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*Chi Abilities: None
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*Languages: Chinese
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*Equipment: Robes, healer's tools, prepared herbs, dagger 1/6 Stone
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*Mount: Light Horse and cart.
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*Retainers: Gong Shan (apprentice healer, son)
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*Followers: None
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*Investments: None
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*Salary: 1250/month
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*Lifestyle: 625 cash/month
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====Sun Wensi, Black Mountain Bandit====
 
====Sun Wensi, Black Mountain Bandit====
  
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0
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*General 4, Move 120’, AC 6, HD 4d8, hp 44, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0
 
*Dmg: Axe (1d10+2)
 
*Dmg: Axe (1d10+2)
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5
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*Str +2 Con +1 Cha +2
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)
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*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance
 
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)
 
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)
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*Chi Abilities
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**Iron Body (Cloak of Chi, Cleanse the Blood)
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**Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)
 
*Languages: Chinese, Buyeo
 
*Languages: Chinese, Buyeo
 
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone
 
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone
*Mount: Medium warhorse
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*Mount: None
*Retainers: Sun Tong (brother)
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*Retainers: Sun Tong (General 2)
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*Investments:
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*Salary: 5 silver tael/month
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*Lifestyle: 2.5 silver tael/month
 
*Other: Sun Wensi's lungs are damaged. He cannot force march, his overland speed is 80' and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)
 
*Other: Sun Wensi's lungs are damaged. He cannot force march, his overland speed is 80' and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)
  
 
=====Sun Tong, Younger Brother=====
 
=====Sun Tong, Younger Brother=====
  
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0
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*General 2, Move 120’, AC 6, HD 2d8, hp 28, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0
 
*Dmg: Axe (1d8+2)
 
*Dmg: Axe (1d8+2)
 
*Str +2 Con +2  
 
*Str +2 Con +2  
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest)
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*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking,  
 
*Weapon Masteries: Basic (All Common, Major, Military)
 
*Weapon Masteries: Basic (All Common, Major, Military)
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)
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*Chi Abilities
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**Iron Body (Cloak of Chi)
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**Lightfoot (Sure-footed, Rock Steady)
 
*Languages: Chinese, Buyeo
 
*Languages: Chinese, Buyeo
 
*Equipment: Axe, shield, heavy armor 7/7 Stone
 
*Equipment: Axe, shield, heavy armor 7/7 Stone
*Mount: Light warhorse
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*Mount: None
 
*Retainers:  
 
*Retainers:  
 +
*Investments:
 +
*Salary: 1.2 silver tael/month
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*Lifestyle: 600 copper cash/month
 
*Other: Minor Scarring
 
*Other: Minor Scarring
 
 
====Gong Zhou, Wise Physician====
 
 
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.
 
 
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+
 
*Dmg: Unarmed (1d2), Dagger (1d4)
 
*Int +2, Wis +2
 
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness
 
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))
 
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)
 
*Languages: Chinese
 
*Equipment: Robes, healer's tools, prepared herbs, dagger 1/6 Stone
 
*Mount: Light Horse and cart.
 
*Retainers: Gong Shan (son)
 
*Followers: None
 
*Other: Doctors treat medicine as a Strategist's expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.
 
 
=====Gong Shan, Brave Healer=====
 
 
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.
 
 
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+
 
*Dmg: Unarmed (1d2), Dagger (1d4)
 
*Str +2, Dex +1, Con +2, Int +1, Wis +2
 
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival
 
*Weapon Masteries: Basic (Common, Major, War Sabre)
 
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)
 
*Languages: Chinese, Xiong Nu
 
*Equipment: Robes, healer's tools, prepared herbs, dagger, pudao 2/6 Stone
 
*Mount: Light Horse and cart.
 
*Retainers: Gong Shan (son)
 
*Followers: None
 
*Other: Doctors treat medicine as a Strategist's expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.
 
 
 
====Zhang Lang, Odious Archer====
 
 
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.
 
 
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4
 
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)
 
*Str +1, Dex +3, Con +3, Cha -2
 
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance
 
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)
 
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin)
 
*Languages: Chinese
 
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone
 
*Mount: Medium warhorse
 
*Retainers:
 
 
 
====Jian Huo, Scandalous Artisan====
 
 
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.
 
 
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4
 
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)
 
*Str -1, Dex +2, Int +2, Cha +2
 
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)
 
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)
 
*Chi Abilities: Artisan's Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)
 
*Languages: Chinese, Di, Nanman
 
*Equipment:
 
*Mount:
 
*Retainers:
 
  
 
===Followers===
 
===Followers===

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