Editing No Sharper Spur

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 343: Line 343:
 
**All starships must have the atmospheric configuration fitting, because they are all built on the planet. That will change when the Mare Industria moonyard is finished in about a year.
 
**All starships must have the atmospheric configuration fitting, because they are all built on the planet. That will change when the Mare Industria moonyard is finished in about a year.
 
**If you only want to go to the colonies, tickets are fine. Buying a starship is perfectly legal, but they cost a lot. Salvage is an option, but it's dicey; you'd either have to hope for a good loot roll or go on at least one adventure setting up the find, then an adventure actually retrieving it.
 
**If you only want to go to the colonies, tickets are fine. Buying a starship is perfectly legal, but they cost a lot. Salvage is an option, but it's dicey; you'd either have to hope for a good loot roll or go on at least one adventure setting up the find, then an adventure actually retrieving it.
 
*Ship sizes.
 
**Fighter-scale hulls are fairly small. An F-5 Tiger or X-wing would be on the light end of a fighter, while a Danube-class runabout from Star Trek: Deep Space Nine would be on the heavy end of a shuttle (in size, not equipment!). Ships in this scale have a cockpit or a single deck and are about 15 to about 25 meters long. They are fully modular, but not all modules are necessarily internal. Fighters might have external fuel bunkers, for example.
 
 
**Frigate-scale hulls are significantly larger. At the small end are the Space Shuttle Orbiter and the Millennium Falcon. Large aircraft like the Spruce Goose and the 747 are in the middle of the pack, while ships like the Firefly-class and the Corellian Corvette are at the upper end of the range. Ships in this scale have one to five decks, including partial decks for gun turrets or an equipment deck that isn't fully traversable. They always have at least one full deck. They range in length from about 35 to 115 meters.
 
 
**Cruisers are another big jump. Most of the Star Trek TOS ships would fit here, as would naval carriers and nuclear submarines. These ships are 200 to 350 meters long, have 5-10 decks, at least three of which are full, and can support attached fighter-scale craft. Currently there are no known ships of this class in Wyvern Sector, but the Authority is preparing a lunar shipyard in order to lay cruiser keels.
 
 
**Capital ships would be larger than anything known to the Phoenicians. They're not entirely sure they can build one, even with the zero-g shipyard.
 
  
 
*Tech Level
 
*Tech Level

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)