Editing No Sharper Spur
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*Ship's Locker, Frigate scale | *Ship's Locker, Frigate scale | ||
*Meta-Dimensional Monitor | *Meta-Dimensional Monitor | ||
+ | *Stock ATV Explorer | ||
*4 Mandate Era Power Plinths | *4 Mandate Era Power Plinths | ||
**The plinths are functionally equivalent to Large Microfusion Power Nodes from Engines of Babylon. Each one adds 7 Power to a vehicle, and the ATV can handle four of them. Additionally, when set up to reinforce one another, the plinths can add 2 Power to a shuttle-sized starship or 1 Power to a frigate-sized starship. You could also use them to power a small workshop, lab or base camp and any handheld devices as well. | **The plinths are functionally equivalent to Large Microfusion Power Nodes from Engines of Babylon. Each one adds 7 Power to a vehicle, and the ATV can handle four of them. Additionally, when set up to reinforce one another, the plinths can add 2 Power to a shuttle-sized starship or 1 Power to a frigate-sized starship. You could also use them to power a small workshop, lab or base camp and any handheld devices as well. | ||
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*(1) Frigate fuel bunker fitting | *(1) Frigate fuel bunker fitting | ||
− | == | + | ==Illegal Alien (2t)== |
− | + | *Free, 2 tons | |
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===Ship Stats=== | ===Ship Stats=== | ||
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*Fittings: | *Fittings: | ||
*Atmospheric Configuration (1 Free Mass) | *Atmospheric Configuration (1 Free Mass) | ||
+ | *Cargo Space: 2 Tons (1 Free Mass) | ||
*Extended Life Support x2 (2 power, 2 mass) | *Extended Life Support x2 (2 power, 2 mass) | ||
*Spike 2: (1 power/1 Free Mass) | *Spike 2: (1 power/1 Free Mass) | ||
*Fuel Bunker (1 Free Mass) | *Fuel Bunker (1 Free Mass) | ||
− | == | + | ==Moon Base, W0505== |
− | + | *Shell | |
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− | * | ||
− | + | ==Anee, W0505== | |
− | * | + | *7,550 Local Credits |
− | * | + | *T5 Cargo Lighter, 40 tons |
− | * | + | ==Glory of Thunder== |
− | * | + | *Heavy Machine Gun |
− | * | + | **4 HMG magazines (10 combat rounds of ammo/250 cr each) |
− | * | + | *Free, 60 tons |
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− | == | + | ===Ship Stats=== |
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− | * | + | '''Free Merchant''' |
− | ** | + | *Speed: 3 |
+ | *Armor: 2 | ||
+ | *Hit Points: 20 | ||
+ | *Crew: 1/6 | ||
+ | *AC: 6 | ||
+ | *Power: 10 (1 Free) | ||
+ | *Free Mass: 15 (0 Free) | ||
+ | *Hardpoints: 2 (1 free) | ||
+ | *Hull Type: Frigate | ||
− | + | Fittings: | |
+ | Locker and Armory | ||
+ | Atmospheric Configuration (2 Free Mass) | ||
+ | Flack Emitter Battery (5 Power, 3 Free Mass) | ||
+ | Fuel Scoops (2 Power, 2 Free Mass) | ||
+ | Spike-2 Drive (2 Power, 2 Free Mass) | ||
− | + | Advanced Nav Computer (2 power) - 100k | |
− | + | Cargo: 60 tons (3 Free Mass) | |
− | + | Fuel Bunkers x1 (1 Free Mass) | |
− | + | Power Plinths (+1 power) | |
− | + | Shuttle/explorer bay (2 mass) - 25k | |
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=New Horizons= | =New Horizons= | ||
*Phoenicia | *Phoenicia | ||
− | **Level | + | **Level 1 HQ, New Cadiz |
**Factor: [[Nahum]], a Mandate-era Shedu AI, a guardian and caretaker mind recovered from the Norlighter frigate wreck. | **Factor: [[Nahum]], a Mandate-era Shedu AI, a guardian and caretaker mind recovered from the Norlighter frigate wreck. | ||
− | **Holding Points: | + | **Holding Points: 3/3 |
***Starship, Shuttle | ***Starship, Shuttle | ||
− | + | ***Corporate Security, Minor | |
− | ***Corporate Security | ||
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*Koilia | *Koilia | ||
− | **Level | + | **Level 1 HQ, Anee |
− | **Factor: | + | **Factor: Ineep, an adventurer merchant bat Catholic. |
− | **Holding Points: | + | **Holding Points: 0/3 |
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=Organizations= | =Organizations= | ||
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*Government: Parliamentary democracy. | *Government: Parliamentary democracy. | ||
*Description: The northern continent is inhabited through an area roughly the size of Russia, bounded on the north, west and southwest by mountains and on the east and southeast by an inland sea. There are small mining camps scattered across the continent. The southern continents were colonized much less intensively and failed after the Scream. | *Description: The northern continent is inhabited through an area roughly the size of Russia, bounded on the north, west and southwest by mountains and on the east and southeast by an inland sea. There are small mining camps scattered across the continent. The southern continents were colonized much less intensively and failed after the Scream. | ||
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===The Norlight Impact Event=== | ===The Norlight Impact Event=== | ||
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*Government: Parliamentary democracy. | *Government: Parliamentary democracy. | ||
*Description: The Tyrian colony is located on rolling plains on the eastern subcontinent, and is still developing local industry. They are an important market for Phoenician production, and most of the systems resources beyond the planets atmosphere have been acquired by orbital mining concerns. | *Description: The Tyrian colony is located on rolling plains on the eastern subcontinent, and is still developing local industry. They are an important market for Phoenician production, and most of the systems resources beyond the planets atmosphere have been acquired by orbital mining concerns. | ||
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==Sidon== | ==Sidon== | ||
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*Government: Colonial oversight. | *Government: Colonial oversight. | ||
*Description: The Sidonese colony is very new, and still directly ran by the Colonial Administrative Board. It receives frequent shipments of supplies and colonists, and cannot survive on its own currently. The planet is frigid and icy, with taiga near the tropics and ice elsewhere. The planned colony sites are situated on geologically active great lakes that vent heat into the surrounding area. The weather is temperamental and nearly always foggy. These hotspots are also incredibly rich in a variety of common and uncommon ores. | *Description: The Sidonese colony is very new, and still directly ran by the Colonial Administrative Board. It receives frequent shipments of supplies and colonists, and cannot survive on its own currently. The planet is frigid and icy, with taiga near the tropics and ice elsewhere. The planned colony sites are situated on geologically active great lakes that vent heat into the surrounding area. The weather is temperamental and nearly always foggy. These hotspots are also incredibly rich in a variety of common and uncommon ores. | ||
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==Trakkar== | ==Trakkar== | ||
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**The moon above the inhabited planet contains the ruins of a Mandate comm relay, staffed by robots. | **The moon above the inhabited planet contains the ruins of a Mandate comm relay, staffed by robots. | ||
**The planet is populated by Bronze Age bat people, who have converted to Catholicism and lived with Mandate-era humans that died out just over a century ago. They have a Bat Pope. | **The planet is populated by Bronze Age bat people, who have converted to Catholicism and lived with Mandate-era humans that died out just over a century ago. They have a Bat Pope. | ||
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==W0702== | ==W0702== | ||
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*Government: Tribal coalitions | *Government: Tribal coalitions | ||
*Description: The fourth planet is temperate to hot and has a breathable atmosphere. The Norlighters traded with native aliens there for various rare ores and an unidentified floating crystal. They used ancient ruins as landing sites and base camps. | *Description: The fourth planet is temperate to hot and has a breathable atmosphere. The Norlighters traded with native aliens there for various rare ores and an unidentified floating crystal. They used ancient ruins as landing sites and base camps. | ||
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=Sector Map= | =Sector Map= |