Editing Norrathians: Additional Information Concerning Pets

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 30: Line 30:
 
=Warders=
 
=Warders=
  
Because warders are animals, they may perform any action that animals are able to perform.  Younger warders are not very intelligent and will need to be taught tricks just as any other animal would, and directed to perform these using the Handle Animal skill.  Warders may be taught unique tricks (training DC 20) for performing specific attacks:  
+
Because warders are animals, they may perform any action that animals are able to perform.  Younger warders are not very intelligent and will need to be taught tricks just as any other animal would, and directed to perform these using the Handle Animal skill.  Warders may be taught unique tricks for performing specific attacks:  
  
 
* Confuse: Aid another to grant an ally +2 attack
 
* Confuse: Aid another to grant an ally +2 attack
Line 41: Line 41:
 
* Sneak: attempt to sneak
 
* Sneak: attempt to sneak
  
Some beastlords may teach their warders more specialized commands that involve very specific tactics.  Example – ''Drown:'' grapple the foe and drag it under water, then hold it there as long as possible.
+
Some beastlords may teach their warders more specialized commands that involve very specific tactics.  Example – ''Drown:'' grapple the foe and drag it under water, then hold it there as long as possible.  
  
 
A beastlord’s warder knows two bonus tricks per Intelligence score, which don’t count against the normal limit on tricks known and don’t require any training time or Handle Animal checks to teach.
 
A beastlord’s warder knows two bonus tricks per Intelligence score, which don’t count against the normal limit on tricks known and don’t require any training time or Handle Animal checks to teach.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)