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====Arcane Affinity==== (General)
 
====Arcane Affinity==== (General)
  
:'''Prerequisites:'''  Int 13
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::'''Prerequisites:'''  Int 13
  
:'''Benefit:'''  Choose any three 1st level spells (excluding pet summoning spells) from the spell lists of the arcane spellcasting classes (enchanter, hexblade, magician, necromancer, shadow knight, and wizard).  Of these spells, you may cast any two per hour as a spell-like ability.  If you are not already able to cast these spells, your caster level is 1.
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::'''Benefit:'''  Choose any three 1st level spells (excluding pet summoning spells) from the spell lists of the arcane spellcasting classes (enchanter, hexblade, magician, necromancer, shadow knight, and wizard).  Of these spells, you may cast any two per hour as a spell-like ability.  If you are not already able to cast these spells, your caster level is 1.
  
 
====Archer’s Bane==== (General)
 
====Archer’s Bane==== (General)
  
:'''Prerequisites:  '''Dodge, Dex 13
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::'''Prerequisites:  '''Dodge, Dex 13
  
:'''Benefit:  '''You gain a +1 dodge bonus to AC against all ranged weapons for each range increment the weapon must be shot or thrown to reach you.  This dodge bonus is doubled if you are fighting defensively or executing the total defense standard action.
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::'''Benefit:  '''You gain a +1 dodge bonus to AC against all ranged weapons for each range increment the weapon must be shot or thrown to reach you.  This dodge bonus is doubled if you are fighting defensively or executing the total defense standard action.
  
 
====Armored Stealth==== (General)
 
====Armored Stealth==== (General)
  
:'''Prerequisites:  '''Dex 13, Sneak 4 ranks
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::'''Prerequisites:  '''Dex 13, Sneak 4 ranks
  
:'''Benefit:  '''Whenever you are wearing light armor that you have personally prepared, you do not apply its armor check penalty (if any) to Sneak checks.  To prepare light armor for stealth requires one hour and materials worth 5 pp initially, then ten minutes per day in maintenance time.
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::'''Benefit:  '''Whenever you are wearing light armor that you have personally prepared, you do not apply its armor check penalty (if any) to Sneak checks.  To prepare light armor for stealth requires one hour and materials worth 5 pp initially, then ten minutes per day in maintenance time.
  
 
====Attractive==== (General)
 
====Attractive==== (General)
  
:'''Prerequisites:  '''Cha 13
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::'''Prerequisites:  '''Cha 13
  
:'''Benefit:  '''You are very attractive.  You gain a +3 bonus to Bluff and Diplomacy checks when being attractive would be a benefit.
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::'''Benefit:  '''You are very attractive.  You gain a +3 bonus to Bluff and Diplomacy checks when being attractive would be a benefit.
  
:'''Special:  '''This feat can be gained multiple times.  The effects stack.
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::'''Special:  '''This feat can be gained multiple times.  The effects stack.
  
 
====Bash==== (General)
 
====Bash==== (General)
  
:'''Prerequisites:  '''Shield Proficiency
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::'''Prerequisites:  '''Shield Proficiency
  
:'''Benefit:  '''When you perform a shield bash, you may still apply the shield’s shield bonus to your AC.  Also, if you do not have the Two-Weapon Fighting feat, then your penalties on attack rolls for fighting with both a weapon and a shield are reduced. The penalty for your primary hand lessens by 2 and the one for your shield attack lessens by 6.  This does not stack with the benefits of the Two-Weapon Fighting feat.
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::'''Benefit:  '''When you perform a shield bash, you may still apply the shield’s shield bonus to your AC.  Also, if you do not have the Two-Weapon Fighting feat, then your penalties on attack rolls for fighting with both a weapon and a shield are reduced. The penalty for your primary hand lessens by 2 and the one for your shield attack lessens by 6.  This does not stack with the benefits of the Two-Weapon Fighting feat.
  
:If you use the bash attack as an attack of opportunity to interrupt a spellcaster, the caster’s Channeling check against damage taken from a successful bash attack suffers a +2 penalty to its DC.
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::If you use the bash attack as an attack of opportunity to interrupt a spellcaster, the caster’s Channeling check against damage taken from a successful bash attack suffers a +2 penalty to its DC.
  
:'''Normal:  '''Without the Bash feat, a shield may be used as an off-hand weapon as per the rules for two-weapon fighting, though you lose the shield’s shield bonus to AC until your next turn.  When fighting this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your shield’s attack. If you are using a light shield, the penalties are reduced by 2 each.  
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::'''Normal:  '''Without the Bash feat, a shield may be used as an off-hand weapon as per the rules for two-weapon fighting, though you lose the shield’s shield bonus to AC until your next turn.  When fighting this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your shield’s attack. If you are using a light shield, the penalties are reduced by 2 each.  
  
:'''Special:  '''A shield with a magic enhancement bonus is treated as a magic weapon with the same bonus for determining what forms of damage reduction it can overcome; however, the enhancement bonus of the shield is not added to the attack or damage rolls of the bash attack.  Magic shields with no enhancement bonus are treated as having a +1 enhancement for this purpose.
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::'''Special:  '''A shield with a magic enhancement bonus is treated as a magic weapon with the same bonus for determining what forms of damage reduction it can overcome; however, the enhancement bonus of the shield is not added to the attack or damage rolls of the bash attack.  Magic shields with no enhancement bonus are treated as having a +1 enhancement for this purpose.
  
 
====Beastmaster==== (General)
 
====Beastmaster==== (General)
  
:'''Prerequisites:  '''Handle animal 8 ranks, Knowledge (monster lore [natural]) 8 ranks
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::'''Prerequisites:  '''Handle animal 8 ranks, Knowledge (monster lore [natural]) 8 ranks
  
:'''Benefit: ''' When dealing with beasts and magical beasts, you gain a +4 bonus to Wild Empathy and Handle Animal checks.
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::'''Benefit: ''' When dealing with beasts and magical beasts, you gain a +4 bonus to Wild Empathy and Handle Animal checks.
  
 
====Brutish==== (General)
 
====Brutish==== (General)
  
:'''Benefit: ''' You may use your Strength rather than Charisma modifier for the Intimidate skill.  An ogre or troll character may add both his Charisma and Strength modifiers together for the purpose of Intimidate checks if he wishes.
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::'''Benefit: ''' You may use your Strength rather than Charisma modifier for the Intimidate skill.  An ogre or troll character may add both his Charisma and Strength modifiers together for the purpose of Intimidate checks if he wishes.
  
 
====Caster’s Bane==== (General)
 
====Caster’s Bane==== (General)
  
:'''Prerequisites:  '''Base Attack Bonus +14, or the ability to cast 7th level spells
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::'''Prerequisites:  '''Base Attack Bonus +14, or the ability to cast 7th level spells
  
:'''Benefit:  '''When dealing damage to a spellcaster, their Channeling DC (if any) is +5.
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::'''Benefit:  '''When dealing damage to a spellcaster, their Channeling DC (if any) is +5.
  
 
====Cleaving Charge==== (General)
 
====Cleaving Charge==== (General)
  
:'''Prerequisites:  '''Str 15, Power Attack, Cleave, Great Cleave, Base Attack Bonus +6
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::'''Prerequisites:  '''Str 15, Power Attack, Cleave, Great Cleave, Base Attack Bonus +6
  
:'''Benefit:  '''When performing a Great Cleave, you may move one 5-foot step before each extra attack.  You may not exceed half your base movement during this action.
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::'''Benefit:  '''When performing a Great Cleave, you may move one 5-foot step before each extra attack.  You may not exceed half your base movement during this action.
  
 
====Combat Tactician==== (General)
 
====Combat Tactician==== (General)
  
:'''Prerequisites:  '''Int 13, Leadership, Base Attack Bonus +6
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::'''Prerequisites:  '''Int 13, Leadership, Base Attack Bonus +6
  
:'''Benefit:  '''As a free action during combat you can direct the actions of your allies, giving them a circumstance bonus of +1 to all rolls for a number of rounds equal to 1d4 + your Charisma bonus.  You may use this ability once per day for every five levels you have attained.  This ability is language-dependant and mind-affecting.
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::'''Benefit:  '''As a free action during combat you can direct the actions of your allies, giving them a circumstance bonus of +1 to all rolls for a number of rounds equal to 1d4 + your Charisma bonus.  You may use this ability once per day for every five levels you have attained.  This ability is language-dependant and mind-affecting.
  
 
====Crushing Grip==== (General)
 
====Crushing Grip==== (General)
  
:'''Prerequisites:  '''Str 17, Improved Grapple, Base Attack Bonus +10
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::'''Prerequisites:  '''Str 17, Improved Grapple, Base Attack Bonus +10
  
:'''Benefit:  '''If you manage to grapple an opponent and inflict damage on him, you may choose to inflict some or all of the rolled damage as damage to either his Constitution, Dexterity, or Strength, at your choice.  He gets a Fortitude saving throw (DC 10 + your Strength bonus + ½ your Base Attack Bonus) for half damage.  Crushing Grip may be continued from round to round, so long as you are grappling your opponent and inflicting damage upon them.
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::'''Benefit:  '''If you manage to grapple an opponent and inflict damage on him, you may choose to inflict some or all of the rolled damage as damage to either his Constitution, Dexterity, or Strength, at your choice.  He gets a Fortitude saving throw (DC 10 + your Strength bonus + ½ your Base Attack Bonus) for half damage.  Crushing Grip may be continued from round to round, so long as you are grappling your opponent and inflicting damage upon them.
  
 
====Defensive Martial Arts==== (General)
 
====Defensive Martial Arts==== (General)
  
:'''Prerequisites:  '''Dodge, bard 8, beastlord 5, hexblade 7, monk 2, ranger 7, rogue 6, paladin 8, shadow knight 8, or warrior 6
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::'''Prerequisites:  '''Dodge, bard 8, beastlord 5, hexblade 7, monk 2, ranger 7, rogue 6, paladin 8, shadow knight 8, or warrior 6
  
:'''Benefit:  '''Your bonus to AC when using the total defense action increases to +6.  Furthermore, you gain a +2 bonus to opposed Strength and Dexterity checks any time you make trip, overrun, or grapple checks or avoid these attacks.
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::'''Benefit:  '''Your bonus to AC when using the total defense action increases to +6.  Furthermore, you gain a +2 bonus to opposed Strength and Dexterity checks any time you make trip, overrun, or grapple checks or avoid these attacks.
  
:'''Normal:  '''A character using the total defense action without this feat gains a +4 dodge bonus to AC.
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::'''Normal:  '''A character using the total defense action without this feat gains a +4 dodge bonus to AC.
  
 
====Divine Affinity==== (General)
 
====Divine Affinity==== (General)
  
:'''Prerequisites:  '''Wis 13
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::'''Prerequisites:  '''Wis 13
  
:'''Benefit:  '''Choose any three 1st level spells (excluding pet summoning spells) from the spell lists of the divine spellcasting classes (beastlord, cleric, druid, paladin, ranger, and shaman).  Of these spells, you may cast any two per hour with no need to spend mana.  If you are not already able to cast these spells, your caster level is 1.
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::'''Benefit:  '''Choose any three 1st level spells (excluding pet summoning spells) from the spell lists of the divine spellcasting classes (beastlord, cleric, druid, paladin, ranger, and shaman).  Of these spells, you may cast any two per hour with no need to spend mana.  If you are not already able to cast these spells, your caster level is 1.
  
 
====Double Attack==== (General)
 
====Double Attack==== (General)
  
:'''Prerequisites:  '''Hexblade 12+, monk 9+, paladin 12+, ranger 12+, rogue 11+, shadow knight 12+, or warrior 9+.
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::'''Prerequisites:  '''Hexblade 12+, monk 9+, paladin 12+, ranger 12+, rogue 11+, shadow knight 12+, or warrior 9+.
  
:'''Benefit:  '''You may figure your weapon’s delay as if it were 1 point lower.  Thus a character with a +9 base attack bonus using a standard delay weapon (having a delay of 5, normally granting him two attacks at +9/+4) figures his attacks as if it were quick delay (4), granting him three attacks at +9/+5/+1.
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::'''Benefit:  '''You may figure your weapon’s delay as if it were 1 point lower.  Thus a character with a +9 base attack bonus using a standard delay weapon (having a delay of 5, normally granting him two attacks at +9/+4) figures his attacks as if it were quick delay (4), granting him three attacks at +9/+5/+1.
  
:'''Special:  '''Monks gain this feat as a bonus feat at 9th level.
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::'''Special:  '''Monks gain this feat as a bonus feat at 9th level.
  
 
====Dual Wield==== (General)
 
====Dual Wield==== (General)
  
:'''Prerequisites:  '''Bard 11+, beastlord 8+, monk 1+, ranger 11+, rogue 8+, or warrior 7+
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::'''Prerequisites:  '''Bard 11+, beastlord 8+, monk 1+, ranger 11+, rogue 8+, or warrior 7+
  
:'''Benefit:  '''When taking an attack or full attack action, you gain one additional attack with your off-hand weapon at your full attack bonus, but with a flat -5 penalty.  This attack is made instead of a normal off-hand attack, and is the unique circumstance under which a character may make more than one attack using only an attack action.
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::'''Benefit:  '''When taking an attack or full attack action, you gain one additional attack with your off-hand weapon at your full attack bonus, but with a flat -5 penalty.  This attack is made instead of a normal off-hand attack, and is the unique circumstance under which a character may make more than one attack using only an attack action.
  
:'''Special:  '''Monks receive this feat as a bonus feat at 1st level.  Beastlords receive this feat as a bonus feat at 8th level.  A character who possesses both the Improved Two-Weapon Fighting and Dual Wield feats may make two attacks with his off-hand weapon at –5 and –10, respectively.  The Greater Two-Weapon Fighting feat adds a third off-hand attack at –15.
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::'''Special:  '''Monks receive this feat as a bonus feat at 1st level.  Beastlords receive this feat as a bonus feat at 8th level.  A character who possesses both the Improved Two-Weapon Fighting and Dual Wield feats may make two attacks with his off-hand weapon at –5 and –10, respectively.  The Greater Two-Weapon Fighting feat adds a third off-hand attack at –15.
  
 
====Endurance Swimmer==== (General)
 
====Endurance Swimmer==== (General)
  
:'''Prerequisites:  '''Swim 10 ranks, Con 15
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::'''Prerequisites:  '''Swim 10 ranks, Con 15
  
:'''Benefit:  '''While underwater (whether drowning or swimming), you suffer a cumulative -1 penalty to your Swim check for each consecutive minute you have been underwater.
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::'''Benefit:  '''While underwater (whether drowning or swimming), you suffer a cumulative -1 penalty to your Swim check for each consecutive minute you have been underwater.
  
 
:'''Normal:  '''This penalty normally is applied for every consecutive round spent underwater.
 
:'''Normal:  '''This penalty normally is applied for every consecutive round spent underwater.
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====Improved Parry==== (General)
 
====Improved Parry==== (General)
  
:'''Prerequisites:  '''Int 13, Parry, Base Attack Bonus +10
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::'''Prerequisites:  '''Int 13, Parry, Base Attack Bonus +10
  
:'''Benefit:  '''When you use the attack action or full attack action in melee, you can take a penalty of as much as –10 on your base attack bonus and add the same number (up to +10) to your Armor Class.  In any case, this number may not exceed your base attack bonus.  The changes to attack rolls and Armor Class last until your next action.  The bonus to Armor Class gained through this feat is a dodge bonus.
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::'''Benefit:  '''When you use the attack action or full attack action in melee, you can take a penalty of as much as –10 on your base attack bonus and add the same number (up to +10) to your Armor Class.  In any case, this number may not exceed your base attack bonus.  The changes to attack rolls and Armor Class last until your next action.  The bonus to Armor Class gained through this feat is a dodge bonus.
  
 
====Improved Flanking==== (General)
 
====Improved Flanking==== (General)

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