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For more information on the altered Skills listing for the Norrathian Adventures campaign, refer to the [[Norrathians: Skills|skills page]].
  
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The skill Knowledge (local) is always a class skill for every character when it pertains to the location from which they hail.  When Knowledge (local) is listed as a class skill, it refers only to localities where the character’s allies have influence (e.g. A rogue from Freeport may gain ranks in Knowledge [local – Neriak] because rogues are active in that city, but he may not gain ranks in Knowledge [local – Erudin] because of the lack of organized rogues in this location.) 
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For other classes, change the Knowledge skills listed as class skills to the following:
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* '''Bard:''' all Knowledge skills
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* '''Beastlord:''' monster lore (natural), nature, religion
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* '''Cleric:''' arcana, history, local, religion
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* '''Druid: '''geography, monster lore (natural), nature, religion
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* '''Enchanter: '''arcana, monster lore (any)
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* '''Hexblade: '''arcana, history, local, monster lore (humanoids and rallosian), warcraft
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* '''Magician: '''arcana, monster lore (unnatural), planes
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* '''Monk: '''none
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* '''Necromancer: '''arcana, monster lore (undead), religion
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* '''Paladin: '''construction, history, local, religion, warcraft
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* '''Ranger: '''geography, local, monster lore (any), nature
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* '''Rogue: '''construction, local, monster lore (humanoids and rallosian)
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* '''Shadow Knight: '''arcana, history, monster lore (undead), warcraft
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* '''Shaman: '''arcana, history, local, nature, religion
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* '''Warrior: '''construction, monster lore (any), warcraft
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* '''Wizard:''' all Knowledge skills
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[[EQrpg: Norrathians]]

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