Difference between revisions of "Northgame/Crispin"

From RPGnet
Jump to: navigation, search
(Created page with "Return to Northgame page. *'''Crispin Lucinius, Nightingale's Envy''' *Caste: Night *Concept: Phantom of the Opera, crusading to abolish slavery *''A tall, slender man with ...")
 
m (Charms)
Line 73: Line 73:
 
=Charms=
 
=Charms=
 
==Athletics==
 
==Athletics==
Graceful Crane
+
*Graceful Crane
Monkey Leap  
+
*Monkey Leap  
 
==Awareness==
 
==Awareness==
Surprise Anticipation
+
*Surprise Anticipation
 
==Investigation==
 
==Investigation==
Investigation 1st exc
+
*Investigation 1st exc
Judge's Ear
+
*Judge's Ear
Irresistible Questioning  
+
*Irresistible Questioning  
 
==Linguistics==
 
==Linguistics==
Sagacious Reading of Intent
+
*Sagacious Reading of Intent
 
==Melee==
 
==Melee==
Melee 1st exc
+
*Melee 1st exc
Dipping Swallow
+
*Dipping Swallow
Bulwark Stance
+
*Bulwark Stance
Heavenly Guardian
+
*Heavenly Guardian
Solar Counter-Attack
+
*Solar Counter-Attack
Ready in 8 Directions
+
*Ready in 8 Directions
Hungry Tiger
+
*Hungry Tiger
Fire & Stones
+
*Fire & Stones
 
==Performance==
 
==Performance==
Performance 1st exc
+
*Performance 1st exc
Heart Compelling
+
*Heart Compelling
Husband Seducing
+
*Husband Seducing
 
==Presence==
 
==Presence==
Presence 1st exc
+
*Presence 1st exc
Enemy Castigating Solar Judgement
+
*Enemy Castigating Solar Judgement
 
 
  
 
=Essence=
 
=Essence=

Revision as of 13:30, 21 April 2012

Return to Northgame page.

  • Crispin Lucinius, Nightingale's Envy
  • Caste: Night
  • Concept: Phantom of the Opera, crusading to abolish slavery
  • A tall, slender man with a hint of blue to his black hair, Crispin is easy to overlook - until he creates music. Those who have heard have never forgotten, and often are left with the haunting, lilting notes that call achingly for freedom.

Motivation

  • Abolish slavery

Intimacies

Natural

Negative

Slavers Sacrificing people to the Fae

Positive

The Underground; like-minded working to free slaves and find a new home for them Saffron; ally Dragonblood in the Guild, also working to abolish slavery

Supernatural

Negative

Positive

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

Physical

  • Strength 3
  • Dexterity 5
  • Stamina 2

Social

  • Charisma 5
  • Manipulation 5
  • Appearance 2

Mental

  • Perception 4
  • Intelligence 2
  • Wits 2

Abilities

Caste

  • Athletics 5
  • Awareness 5
  • Dodge 0
  • Larceny 1
  • Stealth 3

Favored

  • Performance 5 (Solo +3)
  • Investigation 5
  • Melee 5 (Scythes +3)
  • Medicine 1
  • Linguistics 1

Unfavored

Integrity 3 Lore 1 Presence 1 Resistance 1 Ride 1 Survival 1

Backgrounds

Artifact 3: Blue Jade Grand Grimscythe

Strange piping called to him, and in the frozen, half-buried wreckage of a caravan, he found the haft of a great scythe poking up, the wind seeming to play itself as it threaded through the holes and wholes of the carved jade. Even as the material clashes with his essence, he feels that there is meaning when he holds it.

Artifact 2: Blue Jade Reinforced Breastplate

Manse 1: Fire

Hidden Hot-spring, keeps attuner warm despite the harshest winds.

Crispin discovered the manse by accident in his travels; the hot spring is slightly too perfect and discretely hidden in a cleft of beautiful stone, shaped by wind and minerals. The hearthstone was already fitted into the armor which was tucked away by the side of the spring.

(one more dot to put towards artifacts or manse)

Ally 3: Saffron

Dragonblooded member of the Guild, anti-slavery

Connections/Group 3: the Underground

Loose cells helping smuggle and resettle slaves

Resources 1

With his musical prowess, it's shocking he doesn't have more wealth. He's not trying very hard - or its being diverted to other uses...

Charms

Athletics

  • Graceful Crane
  • Monkey Leap

Awareness

  • Surprise Anticipation

Investigation

  • Investigation 1st exc
  • Judge's Ear
  • Irresistible Questioning

Linguistics

  • Sagacious Reading of Intent

Melee

  • Melee 1st exc
  • Dipping Swallow
  • Bulwark Stance
  • Heavenly Guardian
  • Solar Counter-Attack
  • Ready in 8 Directions
  • Hungry Tiger
  • Fire & Stones

Performance

  • Performance 1st exc
  • Heart Compelling
  • Husband Seducing

Presence

  • Presence 1st exc
  • Enemy Castigating Solar Judgement

Essence

  • Essence: 3
  • Personal: 19/19
  • Peripheral: 28/42
  • Committed to Charms:
  • Committed to artifacts: 14
  • Willpower: 10/10
  • Anima status:

Virtues

  • Compassion: 3
  • Conviction: 4
  • Temperance: 2
  • Valor: 2

Limit Break

Describe your flaw and record here your limit

Conflict

Physical

  • Join Battle: 7
  • Dodge DV: 4
  • Parry DV: 7
  • Soak: 10L/9B/A

Movement

  • Move:
  • Dash:

Social

  • Join Debate: 7
  • Dodge MDV: 8
  • Parry MDV: 5

Health Levels

  • -0, -1, -1, -2, -2, -4, Incapacitated

Equipment

List your stuff here, including combat stats if you have weapons

History

Crispin has never been a slave, but only by working very hard to remain free - not an easy proposition for an orphan of Nexus. Frequently, after performing for a local big-shot, he would need to back-flip out a window or work in an impromptu exit into his routine, or else never be allowed to leave. The reminder of what awaited him should he fail - well. They served those for whom he played, in many and excruciating ways, for there are always more orphans to pluck from the streets.

He joined a traveling carnival, and made fast friends on the roads, learning all they could teach, and helping them make a name for their troupe.

Disaster struck uncaring, as it so often does; White Wall was facing the threat of war, and hardened criminals were judged better foot soldiers than traveling performers; they were captured and set out for the Fae's Tithe. But Crispin had been left his flute, his voice, and his wits; he organized the band led them marching with flute and song, and amused the Fae for just long enough to make a break for the Stone Road.

Only half the troupe made it. And as they made for the next city, they were beset by undead, the remains of a caravan now in turn a plague on other travelers. The troupe fled, chased, brought down in ones and twos.

The next dawn, half crazed with loss, Crispin counted himself the lone survivor, and the undead hunting him, despite the wane light. He snapped, and beat down two of the undead before his flute broke.

The Unconquered Sun Exalted him, and he immediately set about finishing off the rest of the undead.

He faintly remembers being told to raise up his people and break their chains, and now he knows what he is truly meant to do. Since then he has traveled the roads, performed and gathered people to his cause. A few of these have been brave enough to help him start a secret society dedicated to overthrowing the practice of slavery.

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: #
  • Spent: # (make a list of all purchases here)
  • Unspent: #