Difference between revisions of "Not Quite Zero Anymore Aishah"

From RPGnet
Jump to: navigation, search
(Spells)
Line 210: Line 210:
  
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
 
  
 
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
 
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person

Revision as of 22:01, 15 May 2013

Aishah

Abilities

Str 7 (-2)

Dex 14 (+2)

Con 16 (+3)

Int 12 (+1)

Wis 10 (+0)

Cha 23 (+6)

Combat Stats

Init +8

BAB +5

Fort +5

Ref +5

Wil +6

AC 18

HP 38

Race: Half-Elf

Languages: Common and Elven

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Class: Wild Caller Summoner (Lv 7)

Spells

Cantrips

Eidolon

Life Link (Su)

Summon Monster IV (Sp)

Bond Senses (Su)

Shield Ally (Ex)

Maker’s Call (Su)

Traits

Desperate Focus: You gain a +2 trait bonus on concentration checks.

Reactionary: You gain a +2 trait bonus on Initiative checks.

Skills

Spellcraft 7

Use Magical Device 7

Knowledge (Nature) 1

Knowledge (Arcana) 1

Handle Animal 1

Linguistics

Feats

Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.

Improved Initiative: +4 to init

Spell Focus (Conjuration): +1 to Conjuration spells

Equipment

Gear 1,398 GP

Jade

Corrosive Amulet of Mighty Fists

Vest of Resistance +1

Bracers of Giant Strength +2

Ring of Protection

Aishah

Cloak of Resistance +1

Headband of Charisma +2

Belt of Mighty Constitution +2

Mithril Chain Shirt +1

Wand of Cure Light Wounds

Wand of Rejuvenate Eidolon

Handy Haversack

Scroll of Greater Invisibility

Scroll of Dimension Door

Masterwork Light Crossbow

Muleback Cords

Summoner's Kit

Eidolon: Jade the Pounce Kitty

Medium Quadruped

Spd 40,

AC 23 Natural,

Saves

Fort +7

Ref +9

Will +3 (+7 vs Enchantment)

BAB +6 (+12 melee)

HD 6

Attack:

Bite 1d6+7,

Claws (1d8+7+1d6 acid)x4

Ability Scores:

Str 24,

Dex 17,

Con 13,

Int 7,

Wis 10,

Cha 11

Skills:

Perception 7,

Escape Artist 7,

Survival 5,

Climb 5

Feats:

Power Attack,

Combat Reflexes,

Improved Natural Attack (Claws)

Abilities:

Darkvision,

Link,

Share Spells,

Evasion,

Devotion,

Ability Score Increase (Str)

Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)

Spells

L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic

L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person

L2 Haste, Glitterdust, Barkskin, Create Pit

L3 Black Tentacles, Greater Magic Fang