Difference between revisions of "Not Quite Zero Anymore Aishah"

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(Created page with "Str 7 (-2) Dex 14 (+2) Con 16 (+3) Int 12 (+1) Wis 10 (+0) Cha 23 (+6) Init +8 BAB +5 Fort +5 Ref +5 Wil +6 AC 18 HP 38 Race: Half-Elf Languages: Common and Elven Elven Immunit...")
 
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=Aishah=
 +
 +
==Abilities==
 +
 
Str 7 (-2)
 
Str 7 (-2)
 +
 
Dex 14 (+2)
 
Dex 14 (+2)
 +
 
Con 16 (+3)
 
Con 16 (+3)
 +
 
Int 12 (+1)
 
Int 12 (+1)
 +
 
Wis 10 (+0)
 
Wis 10 (+0)
 +
 
Cha 23 (+6)
 
Cha 23 (+6)
 +
 +
==Combat Stats==
  
 
Init +8
 
Init +8
 +
 
BAB +5
 
BAB +5
 +
 
Fort +5
 
Fort +5
 +
 
Ref +5
 
Ref +5
 +
 
Wil +6
 
Wil +6
 +
 
AC 18
 
AC 18
 +
 
HP 38
 
HP 38
  
Race: Half-Elf
+
==Race: Half-Elf==
 +
 
 
Languages: Common and Elven
 
Languages: Common and Elven
 +
 
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 +
 
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
 
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
 +
 
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
 
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
 +
 
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 +
 
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.
 
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.
  
Class: Wild Caller Summoner (Lv 7)
+
==Class: Wild Caller Summoner (Lv 7)==
Spells: Rank 0:
+
 
 +
Spells
 +
 
 
Cantrips
 
Cantrips
 +
 
Eidolon
 
Eidolon
 +
 
Life Link (Su)
 
Life Link (Su)
 +
 
Summon Monster IV (Sp)
 
Summon Monster IV (Sp)
 +
 
Bond Senses (Su)
 
Bond Senses (Su)
 +
 
Shield Ally (Ex)
 
Shield Ally (Ex)
 +
 
Maker’s Call (Su)
 
Maker’s Call (Su)
  
Traits:
+
==Traits==
 +
 
 
Desperate Focus: You gain a +2 trait bonus on concentration checks.
 
Desperate Focus: You gain a +2 trait bonus on concentration checks.
 +
 
Reactionary: You gain a +2 trait bonus on Initiative checks.
 
Reactionary: You gain a +2 trait bonus on Initiative checks.
  
Skills:
+
==Skills==
 +
 
 
Spellcraft 7
 
Spellcraft 7
 +
 
Use Magical Device 7
 
Use Magical Device 7
 +
 
Knowledge (Nature) 1
 
Knowledge (Nature) 1
Knowledge (arcana) 1
+
 
 +
Knowledge (Arcana) 1
 +
 
 
Handle Animal 1
 
Handle Animal 1
 +
 
Linguistics
 
Linguistics
  
Feats:
+
==Feats==
 +
 
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
 
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
 +
 
Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
 
Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
 +
 
Improved Initiative: +4 to init
 
Improved Initiative: +4 to init
 +
 
Spell Focus (Conjuration): +1 to Conjuration spells
 
Spell Focus (Conjuration): +1 to Conjuration spells
  
Equipment:
+
==Equipment==
 +
 
Gear  1,398 GP
 
Gear  1,398 GP
 +
 +
===Jade===
 +
 
Corrosive Amulet of Mighty Fists
 
Corrosive Amulet of Mighty Fists
 +
 
Vest of Resistance +1
 
Vest of Resistance +1
 +
 
Bracers of Giant Strength +2
 
Bracers of Giant Strength +2
 +
 
Ring of Protection  
 
Ring of Protection  
 +
 +
===Aishah===
  
 
Cloak of Resistance +1
 
Cloak of Resistance +1
 +
 
Headband of Charisma +2
 
Headband of Charisma +2
 +
 
Belt of Mighty Constitution +2
 
Belt of Mighty Constitution +2
 +
 
Mithril Chain Shirt +1
 
Mithril Chain Shirt +1
 +
 
Wand of Cure Light Wounds
 
Wand of Cure Light Wounds
 +
 
Wand of Rejuvenate Eidolon
 
Wand of Rejuvenate Eidolon
 +
 
Handy Haversack
 
Handy Haversack
 +
 
Scroll of Greater Invisibility
 
Scroll of Greater Invisibility
 +
 
Scroll of Dimension Door
 
Scroll of Dimension Door
 +
 
Masterwork Light Crossbow
 
Masterwork Light Crossbow
 +
 
Muleback Cords
 
Muleback Cords
 +
 
Summoner's Kit
 
Summoner's Kit
  
Eidolon: Jade the Pounce Kitty
+
==Eidolon: Jade the Pounce Kitty==
 +
 
 
Medium Quadruped
 
Medium Quadruped
Spd 40, AC 23 Natural, Saves Fort +7 Ref +9 Will +3 (+7 vs Enchantment) BAB +6 (+12 melee) HD 6 Attack: Bite 1d6+7, Claws (1d8+7+1d6 acid)x4 Ability Scores: Str 24, Dex 17, Con 13, Int 7, Wis 10, Cha 11
+
 
Skills: Perception 7, Escape Artist 7, Survival 5, Climb 5
+
Spd 40,  
Feats: Power Attack, Combat Reflexes, Improved Natural Attack (Claws)
+
 
Abilities: Darkvision, Link, Share Spells, Evasion, Devotion, Ability Score Increase (Str)
+
AC 23 Natural,  
 +
 
 +
Saves  
 +
 
 +
Fort +7  
 +
 
 +
Ref +9  
 +
 
 +
Will +3 (+7 vs Enchantment)  
 +
 
 +
BAB +6 (+12 melee)  
 +
 
 +
HD 6  
 +
 
 +
Attack:  
 +
 
 +
Bite 1d6+7,  
 +
 
 +
Claws (1d8+7+1d6 acid)x4  
 +
 
 +
Ability Scores:  
 +
 
 +
Str 24,  
 +
 
 +
Dex 17,  
 +
 
 +
Con 13,  
 +
 
 +
Int 7,  
 +
 
 +
Wis 10,  
 +
 
 +
Cha 11
 +
 
 +
Skills:  
 +
 
 +
Perception 7,  
 +
 
 +
Escape Artist 7,  
 +
 
 +
Survival 5,  
 +
 
 +
Climb 5
 +
 
 +
Feats:  
 +
 
 +
Power Attack,  
 +
 
 +
Combat Reflexes,  
 +
 
 +
Improved Natural Attack (Claws)
 +
 
 +
Abilities:  
 +
 
 +
Darkvision,  
 +
 
 +
Link,  
 +
 
 +
Share Spells,  
 +
 
 +
Evasion,  
 +
 
 +
Devotion,  
 +
 
 +
Ability Score Increase (Str)
 +
 
 
Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)
 
Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)
  
Spells
+
==Spells==
 +
 
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
 +
 +
 
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
 
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
 +
 
L2 Haste, Glitterdust, Barkskin, Create Pit
 
L2 Haste, Glitterdust, Barkskin, Create Pit
 +
 
L3 Black Tentacles, Greater Magic Fang
 
L3 Black Tentacles, Greater Magic Fang

Revision as of 21:58, 15 May 2013

Aishah

Abilities

Str 7 (-2)

Dex 14 (+2)

Con 16 (+3)

Int 12 (+1)

Wis 10 (+0)

Cha 23 (+6)

Combat Stats

Init +8

BAB +5

Fort +5

Ref +5

Wil +6

AC 18

HP 38

Race: Half-Elf

Languages: Common and Elven

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Class: Wild Caller Summoner (Lv 7)

Spells

Cantrips

Eidolon

Life Link (Su)

Summon Monster IV (Sp)

Bond Senses (Su)

Shield Ally (Ex)

Maker’s Call (Su)

Traits

Desperate Focus: You gain a +2 trait bonus on concentration checks.

Reactionary: You gain a +2 trait bonus on Initiative checks.

Skills

Spellcraft 7

Use Magical Device 7

Knowledge (Nature) 1

Knowledge (Arcana) 1

Handle Animal 1

Linguistics

Feats

Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.

Improved Initiative: +4 to init

Spell Focus (Conjuration): +1 to Conjuration spells

Equipment

Gear 1,398 GP

Jade

Corrosive Amulet of Mighty Fists

Vest of Resistance +1

Bracers of Giant Strength +2

Ring of Protection

Aishah

Cloak of Resistance +1

Headband of Charisma +2

Belt of Mighty Constitution +2

Mithril Chain Shirt +1

Wand of Cure Light Wounds

Wand of Rejuvenate Eidolon

Handy Haversack

Scroll of Greater Invisibility

Scroll of Dimension Door

Masterwork Light Crossbow

Muleback Cords

Summoner's Kit

Eidolon: Jade the Pounce Kitty

Medium Quadruped

Spd 40,

AC 23 Natural,

Saves

Fort +7

Ref +9

Will +3 (+7 vs Enchantment)

BAB +6 (+12 melee)

HD 6

Attack:

Bite 1d6+7,

Claws (1d8+7+1d6 acid)x4

Ability Scores:

Str 24,

Dex 17,

Con 13,

Int 7,

Wis 10,

Cha 11

Skills:

Perception 7,

Escape Artist 7,

Survival 5,

Climb 5

Feats:

Power Attack,

Combat Reflexes,

Improved Natural Attack (Claws)

Abilities:

Darkvision,

Link,

Share Spells,

Evasion,

Devotion,

Ability Score Increase (Str)

Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)

Spells

L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic


L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person

L2 Haste, Glitterdust, Barkskin, Create Pit

L3 Black Tentacles, Greater Magic Fang