Difference between revisions of "Null Prana Exception"

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(Violet Spider Walks the Loom Style [Fate])
(Falling Sky Style)
 
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; ''Javelin of God''
 
; ''Javelin of God''
:
+
: <small>Constant</small>
 +
: The adept never suffers falling damage and can land with perfect precision on a desired inanimate target beneath them when such accuracy is important. When falling or diving, the adept may penetrate non-magical barriers as far as they’ve fallen freely, up to thirty feet of ceilings, barriers, or solid earth. If they have fallen thirty feet or more, as an action they may create a thunderclap that inflicts a 1d10 damage die on all enemies in a thirty-foot radius of their landing point.
  
 
; ''The Rising of Rain''
 
; ''The Rising of Rain''
 +
: <small>On Turn</small>
 +
: The adept may trade their movement action to leap up to thirty feet vertically and sixty feet horizontally. They can only do this once per round, but leaping out of melee doesn’t draw a free attack from a foe.

Latest revision as of 17:39, 2 July 2018

TerminalStop.jpg

Main Page

EXALTATION: Sidereal
MOTIVATION: Keep the Universe Running as it Ought To Be

BIO[edit]

The universe is made of information, a substrate of knowledge through which the full richness and vastness of it is projected. The universe, to put it simply, is a hologram.

Exigent Terminal Stop is, as all things are, made of information. Unlike most of the Fate-touched Exalted, it was not born but built, a construct of programming and evolutionary algorithms rather than the strange and wild forces of random mixing of DNA.

Crafted in a design creche within the Heavenly Mountain, Exigent Terminal Stop was tasked by Sidereal Architect-Ministers with monitoring reality and assisting its Sidereal masters with making sure the warp and weft of the entire universe functioned as expected.

Trained in simulation in ten-thousand mortal martial arts from as many systems and given the secret destructive knowledge of the Pale Hand of the World Break Style, Exigent Terminal Stop was embodied into the physical reality of the Wukong Sector with a simple task: Keep Things Going.

STATS[edit]

Score Mod Check
STR 14 +1 7
DEX 16 +2 5
CON 16 +2 5
INT 19 +4 2
WIS 13 +1 8
CHA 13 +1 8

EFFORT: 2
HP: 11
AC: 20
FRAY: 1d8

SAVING THROWS[edit]

Hardiness 13
Evasion 11
Spirit 14

FACTS[edit]

Crafted by Heaven to bring problems to a close
Trained in a thousand Martial Arts
Cog in a Grand Celestial Machine

SIDEREAL MARTIAL ARTS [Words][edit]

Violet Spider Walks the Loom Style [Fate][edit]


Eight Inscrutable Eyes Method
Intrinsic
Invincible defense against mind control/reading. Can return anything they want against mind reading attempts.
Taste the Web's Vibration Mudra
Read the Signs; Lesser; Action
The Godbound can look at a person and get a general idea of their pastand most likely future. A brief description of their occupation, current ambitions, and a sentence on their most likely fate in the next year is obtained, along with their maximum hit dice total or character level.

Crystal Mind of Lightning Style [Artificial Intelligence][edit]


Electric Thought Refinement Technique
Intrinsic
Intelligence 19, needs no food or rest, built-in wifi.
Speak to Hidden Spinners
Control the Vertical; Lesser; On Turn
Commit Effort. Any computer-controlled device visible to your body or accessible via a network connection is immediately susceptible to your commands. You may issue it commands as a Main Action. When speed is necessary, once per round you may issue one order as an On Turn action if you Commit Effort for the scene.
Body of Mercury Excercises
Upgraded Armature; Lesser; Constant
Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.
Impenetrable Artillery Stance
Warbot; Greater; Constant
Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.

Pale Hand of the World-Breaker Style [Entropy][edit]


Falling From the World Meditation
Intrinsic
No need for food, water, rest, air, functionally unaging. Can destroy any mundane object with a touch.

SOLAR MARTIAL ARTS [Greater Strifes][edit]

Falling Sky Style[edit]

Javelin of God
Constant
The adept never suffers falling damage and can land with perfect precision on a desired inanimate target beneath them when such accuracy is important. When falling or diving, the adept may penetrate non-magical barriers as far as they’ve fallen freely, up to thirty feet of ceilings, barriers, or solid earth. If they have fallen thirty feet or more, as an action they may create a thunderclap that inflicts a 1d10 damage die on all enemies in a thirty-foot radius of their landing point.
The Rising of Rain
On Turn
The adept may trade their movement action to leap up to thirty feet vertically and sixty feet horizontally. They can only do this once per round, but leaping out of melee doesn’t draw a free attack from a foe.