OGRE:Main Page

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(Expand these sections into pages as needed) (We need a logo image) (Please check spelling, grammar and style. Don't hesitate to edit as needed) (Everybody is welcome to edit or add) (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT)

Introduction

The Open Game-Book Rules Engine's purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules.

Section 1: Game-book defined

From the Wikipedia entry on Gamebooks. [1]

At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a "successful" ending, with the others ending the narrative with a "failure" ending.[3]

Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series.

There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals. The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]

The OGRE system is of the this third kind of Gamebooks.

Section 2: Characters

The player-reader will, usually, play 1 character.

Attributes

1. Vigor (Strength and Health ) 2. Grace (Agility and Dexterity) 3. Perception. 4. Magic. 5. Mental (IQ and Education)

(Of course, the Author can use the name he or she chooses.)


Section: License

Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK)

Section: Examples

--Migueldeluis 12:48, 7 December 2009 (UTC)