Odyssey Jones

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A player character in the PbP game TANGENT CROSSING.


Odyssey Jones is the cutest little abomination of Science! ever. Her genome was built protein by protein to exacting specifications, duplicating the traits of several genius-level intelects. Her development was influenced by nanotechnology. Her mind was programmed with subliminal knowledge and reflexes.

She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.

Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she's been getting bored and asking to go on field operations. Since the other things she does when she's bored include building gravity nullifiers and FTL motor-scooters, Sigma has reluctantly agreed...

She's a cute little elf with cafe au lait skin and blond dreadlocks. She wears frilly "Gothic Lolita" style clothes and is seldom without her "Toybox," a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.

The Toybox looks something like an over sized school lunchbox mated with a weighted companion cube from "Portal." It has an emitter lens on the front that projects subspace matter for simple applications. For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside.

The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands. For movement, they alternately roll on a gyroscopic caster wheel or enter "hover mode" with a helicopter-like fan-jet to lift them. (One of these days, Odyssey will get the horizontal stabilization worked out, and they'll be able to do more than go straight up and down.



Power Level 10

  • Power Points 150


Abilities, 28pp

  • Strength 10 (+0)
  • Dexterity 14 (+2)
  • Constitution 14 (+2)
  • Intelligence 20 (+5)
  • Wisdom 16 (+3)
  • Charisma 14 (+2)


Combat, 20pp

COMBAT: Attack 5 melee 10 ranged [Unarmed +0 (Bruise)] Defense 20 (12 flat-footed) Init 2

  • Move 30ft, 10,000ft/10,000MPH with Flight
  • Initiative (Dex) +2
  • Melee Attack +5 , Ranged Attack +10
  • Defense +10


Saves, 19pp

  • Toughness (Con) +2 (impervious), Impervious Force Field +8
  • Fortitude (Con+6) +7
  • Reflex (Dex+6) +7
  • Will (Wis+7) +8


Skills, 12pp

Italics denote Skill Mastery. Exclamation mark! denotes Second Chance.

  • Acrobatics (+2)
  • Bluff (+2)
  • Computers (+5)
  • Concentration (+3)
  • Craft Electronic 10 (+15)
  • Craft Mechanical 10 (+15)
  • Diplomacy (+2)
  • Disable Device 4 (+9)
  • Disguise (+2)
  • Drive (+2)
  • Escape Artist (+2)
  • Gather Info (+2)
  • Handle Animal (+2)
  • Intimidate (+2)
  • Investigate 4 (+9)
  • Streetwise (+5)
  • Current Event (+5)
  • Popular Culture (+5)
  • Technology (+5)
  • Tactics (+5)
  • Medicine 4 (+7)
  • Notice 4 (+7)
  • Oratory (+2)
  • Pilot (+2)
  • Profession (+3)
  • Ride (+2)
  • Search 4 (+9)
  • Sense Motive 4 (+7)
  • Sleight of Hand (+2)
  • Stealth 4 (+6)
  • Survival (+3)


Feats, 7pp

  • Jack-of-All-Trades
  • Beginner's Luck
  • Benefit (3)
  • Equipment (5)
  • Teamwork (1)
  • Attractive (1)
  • Improvised Tools
  • Inventor
  • Uncanny Dodge
  • Dodge Focus (5)
  • Master Plan
  • Luck (5)
  • Improved Aim,
  • Attack Focus (5)
  • Master Plan
  • Skill Mastery


Powers, 44pp

  • Device: 50 device points [10], Restricted "The Toybox"
  • Object Creation (Continuous) "Subspace Nanoassembler" [13], Feats: Precise, Progression 2 (20 ft cube per rank)
  • AP: Summon Minion (Horde) 150 pp "Toolbots" [10], Feats: Progression 3 (10 bots)
    • TOYBOT MINION
      • PL: 10 (150 pp)
      • ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 14 (+2) WIS: 10 (0) CHA: 10 (0)
      • SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)
      • FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose
      • POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, permanent) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight (Levitation only) [5]
      • COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4
      • SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10
      • Abilities 28 + Skills 10 (40 ranks) + Feats 8 + Powers 44 + Combat 40 + Saves 20 – Drawbacks 0 = 150 / 150
  • AP: Datalink [1], AND Supersenses [9], Darkvision, Radio, X-ray vision, Microscopic vision, Direction sense, Distance sense, Time sense, Infravision, Ultravision, Extended vision 2, Extended radio
  • DAP: Force Field 8 (Impervious) [8], And Impervious Toughness [2] "Protective Screen"
  • DAP: Blast "Kinetic Accelerator" [10]
  • DAP: Disintegration "Nano-Disassembler" [10]
  • DAP: Flight "Rocket Pack" [10]